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main.py
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main.py
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#!/usr/bin/python2.7
import pygame, sys, Player, HitHexagon, Level, Globals, Tileset, SpriteSheet
import Camera, Bar, PowerUp, Game, BlackGhost, Mamal
pygame.init()
pygame.display.set_caption('LOL ITS A GAEM')
def loadLevelOne():
#Level
while True:
tileset = Tileset.Tileset("tileset")
level = Level.Level(tileset)
level.loadFile("world1b.map")
#Player
spriteSheet = SpriteSheet.SpriteSheet("spriteSheet1.png")
player = Player.Player(spriteSheet)
player.pos = (64,16)
entities = []
entities.append(player)
camera = Camera.Camera(player.pos, Globals.PIXELSIZE)
game = Game.Game(level, player, camera, Globals.CANVAS)
game.guiFeatures.append(player.HPbar)
ghostSS = SpriteSheet.SpriteSheet("blackGhost.png")
blackGhost = BlackGhost.BlackGhost(ghostSS, game)
blackGhost.pos = (5,5)
mamalSS = SpriteSheet.SpriteSheet("mamal.png")
mamal = Mamal.Mamal(mamalSS, game)
mamal.pos = (80,32)
game.entities.append(mamal)
game.entities.append(blackGhost)
#PowerUps
heart = PowerUp.PowerUp("heart.png", game, (128,128), (9,8))
game.simpleSprites.append(heart)
game.start()
#profile.run('loadLevelOne()')
loadLevelOne()