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IsoCube.qml
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import QtQuick 2.7
import QtQuick.Window 2.2
Item {
id: isoCube
property int xpos
property int ypos
property color color
property int level: 0
z: (level+1) * 1000 - ypos - xpos
transform: Translate{x:xpos*32 + level*32; y: ypos*32 + level*32}
// Top Face
Rectangle{
width: 32
height: 32 - 1
antialiasing: true
color: Qt.lighter(isoCube.color)
transform: Matrix4x4 {
property matrix4x4 skewMatrix: Qt.matrix4x4(1,0,0,32,
0,1,0,32,
0,0,1,0,
0,0,0,1)
matrix: skewMatrix
}
FaceMouseArea {
creationOffset: Qt.vector3d(0, 0, 1)
}
}
// left Face
Rectangle{
width: 32
height: 32
color: isoCube.color
antialiasing: true
transform: Matrix4x4 {
property matrix4x4 skewMatrix: Qt.matrix4x4(1,0,0,0,
1,1,0,0,
0,0,1,0,
0,0,0,1)
matrix: skewMatrix
}
FaceMouseArea {
creationOffset: Qt.vector3d(-1, 0, 0)
}
}
//Right Face
Rectangle{
width: 32 - 1
height: 32
color: Qt.darker(isoCube.color)
antialiasing: true
transform: Matrix4x4 {
property matrix4x4 skewMatrix: Qt.matrix4x4(1,1,0,0,
0,1,0,0,
0,0,1,0,
0,0,0,1)
matrix: skewMatrix
}
FaceMouseArea {
creationOffset: Qt.vector3d(0, -1, 0)
}
}
}