-
Notifications
You must be signed in to change notification settings - Fork 584
/
Program.cs
148 lines (125 loc) · 4.5 KB
/
Program.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
using System;
using System.IO;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
using NetCoreServer;
using NDesk.Options;
namespace UdsMulticastServer
{
class MulticastSession : UdsSession
{
public MulticastSession(UdsServer server) : base(server) {}
public override bool SendAsync(byte[] buffer, long offset, long size)
{
// Limit session send buffer to 1 megabyte
const long limit = 1 * 1024 * 1024;
long pending = BytesPending + BytesSending;
if ((pending + size) > limit)
return false;
if (size > (limit - pending))
size = limit - pending;
return base.SendAsync(buffer, offset, size);
}
protected override void OnError(SocketError error)
{
Console.WriteLine($"Session caught an error with code {error}");
}
}
class MulticastServer : UdsServer
{
public MulticastServer(string path) : base(path) {}
protected override UdsSession CreateSession() { return new MulticastSession(this); }
protected override void OnError(SocketError error)
{
Console.WriteLine($"Server caught an error with code {error}");
}
}
class Program
{
static void Main(string[] args)
{
bool help = false;
string path = Path.Combine(Path.GetTempPath(), "multicast.sock");
int messagesRate = 1000000;
int messageSize = 32;
var options = new OptionSet()
{
{ "h|?|help", v => help = v != null },
{ "p|path=", v => path = v },
{ "m|messages=", v => messagesRate = int.Parse(v) },
{ "s|size=", v => messageSize = int.Parse(v) }
};
try
{
options.Parse(args);
}
catch (OptionException e)
{
Console.Write("Command line error: ");
Console.WriteLine(e.Message);
Console.WriteLine("Try `--help' to get usage information.");
return;
}
if (help)
{
Console.WriteLine("Usage:");
options.WriteOptionDescriptions(Console.Out);
return;
}
Console.WriteLine($"Server Unix Domain Socket path: {path}");
Console.WriteLine($"Messages rate: {messagesRate}");
Console.WriteLine($"Message size: {messageSize}");
Console.WriteLine();
// Create a new echo server
var server = new MulticastServer(path);
// Start the server
Console.Write("Server starting...");
server.Start();
Console.WriteLine("Done!");
// Start the multicasting thread
bool multicasting = true;
var multicaster = Task.Factory.StartNew(() =>
{
// Prepare message to multicast
byte[] message = new byte[messageSize];
// Multicasting loop
while (multicasting)
{
var start = DateTime.UtcNow;
for (int i = 0; i < messagesRate; i++)
server.Multicast(message);
var end = DateTime.UtcNow;
// Sleep for remaining time or yield
var milliseconds = (int)(end - start).TotalMilliseconds;
if (milliseconds < 1000)
Thread.Sleep(1000 - milliseconds);
else
Thread.Yield();
}
});
Console.WriteLine("Press Enter to stop the server or '!' to restart the server...");
// Perform text input
for (;;)
{
string line = Console.ReadLine();
if (string.IsNullOrEmpty(line))
break;
// Restart the server
if (line == "!")
{
Console.Write("Server restarting...");
server.Restart();
Console.WriteLine("Done!");
}
}
// Stop the multicasting thread
multicasting = false;
multicaster.Wait();
// Stop the server
Console.Write("Server stopping...");
server.Stop();
Console.WriteLine("Done!");
}
}
}