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Helle Christopher,
when I imported you project and did a touch event I received a stand result (see picture).
You have an idea why I got this? I think the problem is in the pixel data array but I'm not sure.
Best regards
Kserksis
The text was updated successfully, but these errors were encountered:
Hi, I think is the maximum number of color render by GPU. In some places I see the number 4 to render a color per pixel, maybe the code isn't was updated.
As a temporal solution, in the TouchHeatmapRenderer class, you can change let touchradius : CGFloat = 70.0 value to something like 20.0, 40.0, 80.0, etc. and it will render the touch correctly.
I'm researching why this happens.
Helle Christopher,
when I imported you project and did a touch event I received a stand result (see picture).
You have an idea why I got this? I think the problem is in the pixel data array but I'm not sure.
Best regards
Kserksis
The text was updated successfully, but these errors were encountered: