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Stretched Heatmap point #2

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Kserksis opened this issue Jun 4, 2019 · 3 comments
Open

Stretched Heatmap point #2

Kserksis opened this issue Jun 4, 2019 · 3 comments

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@Kserksis
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Kserksis commented Jun 4, 2019

Helle Christopher,
when I imported you project and did a touch event I received a stand result (see picture).
You have an idea why I got this? I think the problem is in the pixel data array but I'm not sure.
Best regards
Kserksis

IMG_0943

@Spr-Luis
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Hi, I think is the maximum number of color render by GPU. In some places I see the number 4 to render a color per pixel, maybe the code isn't was updated.

Understanding Color-Renderable Pixel Format Sizes

I will make a PR if found a fix.

@steve123s
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As a temporal solution, in the TouchHeatmapRenderer class, you can change let touchradius : CGFloat = 70.0 value to something like 20.0, 40.0, 80.0, etc. and it will render the touch correctly.
I'm researching why this happens.
IMG_2792

Greetings!

@christopherhelf
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I haven't worked on this (or iOS) for quite a while now, If anyone opens a PRs I'd be more than happy.

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4 participants