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The game is set up to be localized fairly easily but there's some issues with textures and the main Roboto font missing glyphs like you said. I saw your localization fork of the game a few days ago and I think it's very neat. I'll reach out to you on Discord in the coming days regarding some other localization quirks such as internal consistency, making sure that when a default string gets updated that the other languages get updated as well, etc. |
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We should start by discussing special considerations that have to be made before starting a full localization process. Here are some things I can think of off the top of my head, please reply and add some considerations you can think of as well.
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Here are some things I can think of (or have encountered) regarding issues with localization
Edit: Apparently the game is not intended to be localized into anything that doesn't use the Latin script. In this case, CJK isn;t an issue, and the naive approach to line breaking for Latin script works well for Latin script. |
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on topic of a translation https://www.mediafire.com/folder/skgll40y3w2s8/localization |
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What is this?
It's simple, it's just a translation of the Polyrhythm Mania fangame. This would allow more people to enjoy Polyrhythm Mania easily, considering that a good portion of the RH community speaks Spanish natively, there is even a Spanish RHCord. Assuming that most edits would be made of text, the most conflicts would be that one of the fonts wouldn't have the characters with accents or tildes. Although I do not have an image at the moment, I do have an active development WIP fork called Polirritmo Manía, which should be based on some the the recent commits as of 8/22/2021.
Edit 8/26/2021: The fork should be updated with the dev version 1.01 commit, and here is an image from this commit.
https://media.discordapp.net/attachments/834257030809387018/880642316833022002/unknown.png?width=767&height=431
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