Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Solvepnp better output with P3P #11

Open
nitheeshas opened this issue May 25, 2016 · 2 comments
Open

Solvepnp better output with P3P #11

nitheeshas opened this issue May 25, 2016 · 2 comments

Comments

@nitheeshas
Copy link

Hi,

First of all, thanks for developing this! Works like charm.

I have been messing around with this for a while now and found that P3P method of solvepnp works way better than iterative. Its very stable in profile faces, unlike ITERATIVE, which fluctuates at times, once we turn our head.

@severin-lemaignan
Copy link
Member

Hum, interesting! I'll definitely give it a look!

@nitheeshas
Copy link
Author

Cool. And just for the record, I used the sellion, left ear, right ear and the nose points for P3P, since P3P needs exactly 4 points as input. The reprojected nose point is almost on/below the lips, but still its steady.

Also, I have created python wrappers for this, but it looks ugly now. Once I clean up the stuff, maybe I'll create a pull request?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants