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brfData.cpp
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brfData.cpp
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/* OpenBRF -- by marco tarini. Provided under GNU General Public License */
#include "brfData.h"
#include "saveLoad.h"
#include "platform.h"
const char * tokenBrfName[N_TOKEN] = {
"mesh",
"texture",
"shader",
"material",
"skeleton",
"skeleton_anim",
"body",
};
const char* BrfData::GetFirstObjectName() const{
if (mesh.size()!=0) return mesh[0].name;
if (texture.size()!=0) return texture[0].name;
if (shader.size()!=0) return shader[0].name;
if (material.size()!=0) return material[0].name;
if (skeleton.size()!=0) return skeleton[0].name;
if (animation.size()!=0) return animation[0].name;
if (body.size()!=0) return body[0].name;
return NULL;
}
template <class BrfType> void __AppendAll( const std::vector<BrfType> v, std::string& c){
for (unsigned int i=0; i<v.size(); i++ ) {
if (!c.empty()) c.append(", ");
c.append(v[i].name);
}
}
const char* BrfData::GetAllObjectNames() const{
static std::string c;
c.clear();
__AppendAll(mesh,c);
__AppendAll(texture,c);
__AppendAll(shader,c);
__AppendAll(material,c);
__AppendAll(skeleton,c);
__AppendAll(animation,c);
__AppendAll(body,c);
return c.c_str();
}
const char* BrfData::GetAllObjectNamesAsSceneProps(int *nFound, int *nFoundWithB) const{
static std::string c;
c.clear();
char lastName[1024]; lastName[0]=0;
*nFound = 0;
*nFoundWithB = 0;
for (unsigned int i=0; i<mesh.size(); i++) {
char bodyName[1024];
char baseName[1024];
sprintf(baseName,"\"%s\"",mesh[i].baseName);
char fullstr[1024*4];
if (strcmp(lastName,mesh[i].baseName)==0) continue;
sprintf(bodyName, "bo_%s",mesh[i].baseName );
bool hasBody = (Find(bodyName,BODY)!=-1);
sprintf(fullstr,"\t( %-45s,0,%s,\"%s\",[]),\n",
baseName,baseName,( (hasBody)?bodyName:"0")
);
(*nFound)++;
if (hasBody) (*nFoundWithB)++;
c.append(fullstr);
sprintf(lastName,"%s",mesh[i].baseName);
}
if (!*nFound) return NULL;
return c.c_str();
}
bool BrfData::IsOneSkelOneHitbox() const{
return 1
&& (skeleton.size()==1)
&& (body.size()==1)
&& (totSize() == 2 )
&& (body[0].part.size()==skeleton[0].bone.size())
&& (0==strcmp(body[0].name,skeleton[0].name))
;
}
BrfData::BrfData(){
version = 0;
//globalVersion = 0;
}
BrfData::BrfData(FILE*f,int verbose){
Load(f,verbose);
}
BrfData::BrfData(const wchar_t*f,int verbose){
Load(f,verbose);
}
int BrfData::GetFirstUnusedLetter() const{
vector<bool> used(255,false);
for (unsigned int i=0; i<mesh.size(); i++) {
char let = mesh[i].name[4];
used[let]=true;
}
for (char i='A'; i<'Z'; i++) if (!used[i]) return i-'A';
return -1;
}
BrfMesh BrfData::GetCompleteSkin(int pos) const{
BrfMesh res;
bool first = true;
for (unsigned int i=0; i<mesh.size(); i++) {
char let = mesh[i].name[4];
if (let==char(pos+'A')) {
BrfMesh a = mesh[i];
a.KeepOnlyFrame(0);
if (first) res=a; else res.Merge(a);
first=false;
}
}
return res;
}
template <class T>
static void mergeVec(vector<T> &a, const vector<T> &b){
for (unsigned int i=0; i<b.size(); i++) a.push_back(b[i]);
}
template <class T>
static int myfind(const vector<T> &b, const char* name) {
for (unsigned int i=0; i<b.size(); i++) if (strcmp(b[i].name,name)==0) return i;
return -1;
}
unsigned int BrfData::totSize() const{
return mesh.size() +
material.size() +
shader.size() +
texture.size() +
body.size() +
skeleton.size() +
animation.size();
}
unsigned int BrfData::size(int token) const{
switch (token) {
case MESH: return mesh.size();
case MATERIAL: return material.size();
case SHADER: return shader.size();
case TEXTURE: return texture.size();
case BODY: return body.size();
case SKELETON: return skeleton.size();
case ANIMATION: return animation.size();
}
return 0;
}
int BrfData::FindTextureWithExt(const char* name){
int k = myfind(texture,name);
if (k>=0) return k;
char full[1024];
sprintf(full,"%s.dds",name);
return myfind(texture, full);
}
bool BrfData::HasAnyTangentDirs() const{
for (unsigned int i=0; i<mesh.size(); i++) {
if (mesh[i].StoresTangentField()) return true;
}
return false;
}
int BrfData::Find(const char* name, int token) const{
switch (token) {
case MESH: return myfind(mesh,name);
case MATERIAL: return myfind(material,name);
case SHADER: return myfind(shader,name);
case TEXTURE: return myfind(texture,name);
case BODY: return myfind(body,name);
case SKELETON: return myfind(skeleton,name);
case ANIMATION: return myfind(animation,name);
}
return -1;
}
BrfBody* BrfData::FindBody(const char* name){
int i= myfind(body,name); if (i<0) return NULL; else return &(body[i]);
}
BrfMesh* BrfData::FindMesh(const char* name){
int i= myfind(mesh,name); if (i<0) return NULL; else return &(mesh[i]);
}
void BrfData::Merge(const BrfData& b){
mergeVec(mesh, b.mesh);
mergeVec(texture, b.texture);
mergeVec(shader, b.shader);
mergeVec(material, b.material);
mergeVec(skeleton, b.skeleton);
mergeVec(animation, b.animation);
mergeVec(body, b.body);
}
bool BrfData::Load(const wchar_t *filename,int verbose, int imposeVersion){
FILE *f = wfopen(filename,"rb");
if (!f) return false;
return Load(f, verbose, imposeVersion);
}
template<class BrfType> void BrfData::SaveAll(FILE *f, const vector<BrfType> &v) const{
if (v.size()==0) return;
SaveString(f,tokenBrfName[ BrfType::tokenIndex() ]);
SaveInt(f, v.size());
for (unsigned int i=0; i<v.size(); i++) {
v[i].Save(f);
}
}
int BrfData::getOneSkeleton(int nbones, int after){
for (unsigned int i=0; i<skeleton.size(); i++){
int j = (i+after)%skeleton.size();
if ((int)skeleton[j].bone.size()>=nbones) { return j; }
}
return -1;
}
int globVersion;
bool BrfData::Save(FILE *f) const{
globVersion = version;
if (globVersion==1) { SaveString(f, "rfver "); SaveInt(f,1); }
SaveAll(f,texture);
SaveAll(f,shader);
SaveAll(f,material);
SaveAll(f,mesh);
SaveAll(f,skeleton);
SaveAll(f,animation);
SaveAll(f,body);
SaveString(f,"end");
return true;
}
bool BrfData::Save(const wchar_t*fn) const{
FILE *f = wfopen(fn,"wb");
if (!f) return false;
Save(f);
fclose(f);
return true;
}
const char* BrfData::GetName(int i, int token) const{
switch (token) {
case MESH: return mesh[i].name;
case MATERIAL: return material[i].name;
case SHADER: return shader[i].name;
case TEXTURE: return texture[i].name;
case BODY: return body[i].name;
case SKELETON: return skeleton[i].name;
case ANIMATION: return animation[i].name;
}
assert(0);
return NULL;
}
int BrfData::FirstToken() const{
if(mesh.size()) return MESH;
if(material.size()) return MATERIAL;
if(shader.size()) return SHADER;
if(texture.size()) return TEXTURE;
if(body.size()) return BODY;
if(skeleton.size()) return SKELETON;
if(animation.size()) return ANIMATION;
return -1;
}
void BrfData::ForgetTextureLocations(){
for (unsigned int i=0; i<material.size(); i++) {
material[i].rgbLocation=BrfMaterial::UNKNOWN;
material[i].bumpLocation=BrfMaterial::UNKNOWN;
material[i].specLocation=BrfMaterial::UNKNOWN;
}
}
void BrfData::Clear(){
mesh.clear();
texture.clear();
shader.clear();
material.clear();
skeleton.clear();
animation.clear();
body.clear();
}
void BrfData::LoadVersion(FILE*f,int imposeVers){
LoadInt(f,version);
if (imposeVers>-1) version = imposeVers;
globVersion=version;
}
bool BrfData::Load(FILE*f,int verbose,int imposeVers){
Clear();
version = 0;
globVersion = version;
while (1) {
char str[255];
if (!LoadString(f, str)) return false;
if (verbose>1) printf("Read \"%s\"\n",str);
if (!strcmp(str,"end")) break;
else if (!strcmp(str,"rfver ")) LoadVersion(f,imposeVers);
else if (!strcmp(str,"mesh")) {
if (!LoadVector(f,mesh)) return false;
// int k; LoadInt(f,k); mesh.resize(1); mesh[0].Load(f); return true;
}
else if (!strcmp(str,"texture")) {if (!LoadVector(f,texture)) return false;}
else if (!strcmp(str,"shader")) {if (!LoadVector(f,shader)) return false;}
else if (!strcmp(str,"material")) {if (!LoadVector(f,material)) return false;}
else if (!strcmp(str,"skeleton")) {if (!LoadVector(f,skeleton)) return false;}
else if (!strcmp(str,"skeleton_anim")) {if (!LoadVector(f,animation)) return false;}
else if (!strcmp(str,"body")) {if (!LoadVector(f,body)) return false; }
else {
//printf("ERROR! Unknown token \"%s\"\n",str);
fflush(stdout);
fclose(f);
return false;
}
}
fclose(f);
return true;
}
bool BrfData::LoadFast(const wchar_t*filename, bool faster){
FILE *f = wfopen(filename,"rb");
if (!f) return false;
version = 0;
globVersion = version;
while (1) {
char str[255];
if (!LoadString(f, str)) return false;
if (!strcmp(str,"end")) break;
else if (!strcmp(str,"rfver ")) LoadVersion(f,-1);
else if (!strcmp(str,"shader")) {if (!SkipVector(f,shader)) return false;}
else if (!strcmp(str,"texture")) {if (!LoadVector(f,texture)) return false; }
else if (!strcmp(str,"material")) {if (!SkipVector(f,material)) return false; }
else if (!strcmp(str,"mesh")) { if (faster) break; if (!SkipVector(f,mesh)) return false;}
else if (!strcmp(str,"skeleton")) {if (!SkipVector(f,skeleton)) return false;}
else if (!strcmp(str,"skeleton_anim")) { if (faster) break; if (!SkipVector(f,animation)) return false;}
else if (!strcmp(str,"body")) { if (faster) break; if (!SkipVector(f,body)) return false;}
else {
//printf("ERROR! Unknown token \"%s\"\n",str);
fflush(stdout);
fclose(f);
return false;
}
}
fclose(f);
return true;
}