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channel_medium.go
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channel_medium.go
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package centrifuge
import (
"errors"
"math"
"sync"
"time"
"github.com/centrifugal/centrifuge/internal/timers"
)
// ChannelMediumOptions is an EXPERIMENTAL way to enable using a channel medium layer in Centrifuge.
// Note, channel medium layer is very unstable at the moment – do not use it in production!
// Channel medium layer is an optional per-channel intermediary between Broker PUB/SUB and Client
// connections. This intermediary layer may be used for various per-channel tweaks and optimizations.
// Channel medium comes with memory overhead depending on ChannelMediumOptions. At the same time, it
// can provide significant benefits in terms of overall system efficiency and flexibility.
type ChannelMediumOptions struct {
// KeepLatestPublication enables keeping latest publication which was broadcasted to channel subscribers on
// this Node in the channel medium layer. This is helpful for supporting deltas in at most once scenario.
KeepLatestPublication bool
// SharedPositionSync when true delegates connection position checks to the channel medium. In that case
// check is only performed no more often than once in Config.ClientChannelPositionCheckDelay thus reducing
// the load on broker in cases when channel has many subscribers. When message loss is detected medium layer
// tells caller about this and also marks all channel subscribers with insufficient state flag. By default,
// medium is not used for sync – in that case each individual connection syncs position independently.
SharedPositionSync bool
// EnableQueue for incoming publications. This can be useful to reduce PUB/SUB message processing time
// (as we put it into a single medium layer queue instead of each individual connection queue), reduce
// channel broadcast contention (when one channel waits for broadcast of another channel to finish),
// and also opens a road for broadcast tweaks – such as BroadcastDelay and delta between several
// publications (deltas require both BroadcastDelay and KeepLatestPublication to be enabled). This costs
// additional goroutine.
enableQueue bool
// QueueMaxSize is a maximum size of the queue used in channel medium (in bytes). If zero, 16MB default
// is used. If max size reached, new publications will be dropped.
queueMaxSize int
// BroadcastDelay controls the delay before Publication broadcast. On time tick Centrifugo broadcasts
// only the latest publication in the channel if any. Useful to reduce/smooth the number of messages sent
// to clients when publication contains the entire state. If zero, all publications will be sent to clients
// without delay logic involved on channel medium level. BroadcastDelay option requires (!) EnableQueue to be
// enabled, as we can not afford delays during broadcast from the PUB/SUB layer. BroadcastDelay must not be
// used in channels with positioning/recovery on since it skips publications.
broadcastDelay time.Duration
}
func (o ChannelMediumOptions) isMediumEnabled() bool {
return o.SharedPositionSync || o.KeepLatestPublication || o.enableQueue || o.broadcastDelay > 0
}
// Keep global to save 8 byte per-channel. Must be only changed by tests.
var channelMediumTimeNow = time.Now
// channelMedium is initialized when first subscriber comes into channel, and dropped as soon as last
// subscriber leaves the channel on the Node.
type channelMedium struct {
channel string
node nodeSubset
options ChannelMediumOptions
mu sync.RWMutex
closeCh chan struct{}
// optional queue for publications.
messages *publicationQueue
// We must synchronize broadcast method between general publications and insufficient state notifications.
// Only used when queue is disabled.
broadcastMu sync.Mutex
// latestPublication is a publication last sent to connections on this Node.
latestPublication *Publication
// positionCheckTime is a time (Unix Nanoseconds) when last position check was performed.
positionCheckTime int64
}
type nodeSubset interface {
handlePublication(ch string, sp StreamPosition, pub, prevPub *Publication, localPrevPub *Publication) error
streamTop(ch string, historyMetaTTL time.Duration) (StreamPosition, error)
}
func newChannelMedium(channel string, node nodeSubset, options ChannelMediumOptions) (*channelMedium, error) {
if options.broadcastDelay > 0 && !options.enableQueue {
return nil, errors.New("broadcast delay can only be used with queue enabled")
}
c := &channelMedium{
channel: channel,
node: node,
options: options,
closeCh: make(chan struct{}),
positionCheckTime: channelMediumTimeNow().UnixNano(),
}
if options.enableQueue {
c.messages = newPublicationQueue(2)
go c.writer()
}
return c, nil
}
type queuedPub struct {
pub *Publication
sp StreamPosition
prevPub *Publication
delta bool
isInsufficientState bool
}
const defaultChannelLayerQueueMaxSize = 16 * 1024 * 1024
func (c *channelMedium) broadcastPublication(pub *Publication, sp StreamPosition, delta bool, prevPub *Publication) {
bp := queuedPub{pub: pub, sp: sp, prevPub: prevPub, delta: delta}
c.mu.Lock()
c.positionCheckTime = channelMediumTimeNow().UnixNano()
c.mu.Unlock()
if c.options.enableQueue {
queueMaxSize := defaultChannelLayerQueueMaxSize
if c.options.queueMaxSize > 0 {
queueMaxSize = c.options.queueMaxSize
}
if c.messages.Size() > queueMaxSize {
return
}
c.messages.Add(queuedPublication{Publication: bp})
} else {
c.broadcastMu.Lock()
defer c.broadcastMu.Unlock()
c.broadcast(bp)
}
}
func (c *channelMedium) broadcastInsufficientState() {
bp := queuedPub{prevPub: nil, isInsufficientState: true}
c.mu.Lock()
c.positionCheckTime = channelMediumTimeNow().UnixNano()
c.mu.Unlock()
if c.options.enableQueue {
// TODO: possibly support c.messages.dropQueued() for this path ?
c.messages.Add(queuedPublication{Publication: bp})
} else {
c.broadcastMu.Lock()
defer c.broadcastMu.Unlock()
c.broadcast(bp)
}
}
func (c *channelMedium) broadcast(qp queuedPub) {
pubToBroadcast := qp.pub
spToBroadcast := qp.sp
if qp.isInsufficientState {
// using math.MaxUint64 as a special offset to trigger insufficient state.
pubToBroadcast = &Publication{Offset: math.MaxUint64}
spToBroadcast.Offset = math.MaxUint64
}
prevPub := qp.prevPub
var localPrevPub *Publication
useLocalLatestPub := c.options.KeepLatestPublication && !qp.isInsufficientState
if useLocalLatestPub && qp.delta {
localPrevPub = c.latestPublication
}
if c.options.broadcastDelay > 0 && !c.options.KeepLatestPublication {
prevPub = nil
}
if qp.isInsufficientState {
prevPub = nil
}
_ = c.node.handlePublication(c.channel, spToBroadcast, pubToBroadcast, prevPub, localPrevPub)
if useLocalLatestPub {
c.latestPublication = qp.pub
}
}
func (c *channelMedium) writer() {
for {
if ok := c.waitSendPub(c.options.broadcastDelay); !ok {
return
}
}
}
func (c *channelMedium) waitSendPub(delay time.Duration) bool {
// Wait for message from the queue.
ok := c.messages.Wait()
if !ok {
return false
}
if delay > 0 {
tm := timers.AcquireTimer(delay)
select {
case <-tm.C:
case <-c.closeCh:
timers.ReleaseTimer(tm)
return false
}
timers.ReleaseTimer(tm)
}
msg, ok := c.messages.Remove()
if !ok {
return !c.messages.Closed()
}
if delay == 0 || msg.Publication.isInsufficientState {
c.broadcast(msg.Publication)
return true
}
messageCount := c.messages.Len()
for messageCount > 0 {
messageCount--
var ok bool
msg, ok = c.messages.Remove()
if !ok {
if c.messages.Closed() {
return false
}
break
}
if msg.Publication.isInsufficientState {
break
}
}
c.broadcast(msg.Publication)
return true
}
func (c *channelMedium) CheckPosition(historyMetaTTL time.Duration, clientPosition StreamPosition, checkDelay time.Duration) bool {
nowUnixNano := channelMediumTimeNow().UnixNano()
c.mu.Lock()
needCheckPosition := nowUnixNano-c.positionCheckTime >= checkDelay.Nanoseconds()
if needCheckPosition {
c.positionCheckTime = nowUnixNano
}
c.mu.Unlock()
if !needCheckPosition {
return true
}
_, validPosition, err := c.checkPositionWithRetry(historyMetaTTL, clientPosition)
if err != nil {
// Position will be checked again later.
return true
}
if !validPosition {
c.broadcastInsufficientState()
}
return validPosition
}
func (c *channelMedium) checkPositionWithRetry(historyMetaTTL time.Duration, clientPosition StreamPosition) (StreamPosition, bool, error) {
sp, validPosition, err := c.checkPositionOnce(historyMetaTTL, clientPosition)
if err != nil || !validPosition {
return c.checkPositionOnce(historyMetaTTL, clientPosition)
}
return sp, validPosition, err
}
func (c *channelMedium) checkPositionOnce(historyMetaTTL time.Duration, clientPosition StreamPosition) (StreamPosition, bool, error) {
streamTop, err := c.node.streamTop(c.channel, historyMetaTTL)
if err != nil {
return StreamPosition{}, false, err
}
c.mu.Lock()
defer c.mu.Unlock()
isValidPosition := streamTop.Epoch == clientPosition.Epoch && clientPosition.Offset == streamTop.Offset
return streamTop, isValidPosition, nil
}
func (c *channelMedium) close() {
close(c.closeCh)
}
type queuedPublication struct {
Publication queuedPub
}
// publicationQueue is an unbounded queue of queuedPublication.
// The queue is goroutine safe.
// Inspired by http://blog.dubbelboer.com/2015/04/25/go-faster-queue.html (MIT)
type publicationQueue struct {
mu sync.RWMutex
cond *sync.Cond
nodes []queuedPublication
head int
tail int
cnt int
size int
closed bool
initCap int
}
// newPublicationQueue returns a new queuedPublication queue with initial capacity.
func newPublicationQueue(initialCapacity int) *publicationQueue {
sq := &publicationQueue{
initCap: initialCapacity,
nodes: make([]queuedPublication, initialCapacity),
}
sq.cond = sync.NewCond(&sq.mu)
return sq
}
// Mutex must be held when calling.
func (q *publicationQueue) resize(n int) {
nodes := make([]queuedPublication, n)
if q.head < q.tail {
copy(nodes, q.nodes[q.head:q.tail])
} else {
copy(nodes, q.nodes[q.head:])
copy(nodes[len(q.nodes)-q.head:], q.nodes[:q.tail])
}
q.tail = q.cnt % n
q.head = 0
q.nodes = nodes
}
// Add an queuedPublication to the back of the queue
// will return false if the queue is closed.
// In that case the queuedPublication is dropped.
func (q *publicationQueue) Add(i queuedPublication) bool {
q.mu.Lock()
if q.closed {
q.mu.Unlock()
return false
}
if q.cnt == len(q.nodes) {
// Also tested a growth rate of 1.5, see: http://stackoverflow.com/questions/2269063/buffer-growth-strategy
// In Go this resulted in a higher memory usage.
q.resize(q.cnt * 2)
}
q.nodes[q.tail] = i
q.tail = (q.tail + 1) % len(q.nodes)
if i.Publication.pub != nil {
q.size += len(i.Publication.pub.Data)
}
q.cnt++
q.cond.Signal()
q.mu.Unlock()
return true
}
// Close the queue and discard all entries in the queue
// all goroutines in wait() will return
func (q *publicationQueue) Close() {
q.mu.Lock()
defer q.mu.Unlock()
q.closed = true
q.cnt = 0
q.nodes = nil
q.size = 0
q.cond.Broadcast()
}
// Closed returns true if the queue has been closed
// The call cannot guarantee that the queue hasn't been
// closed while the function returns, so only "true" has a definite meaning.
func (q *publicationQueue) Closed() bool {
q.mu.RLock()
c := q.closed
q.mu.RUnlock()
return c
}
// Wait for a message to be added.
// If there are items on the queue will return immediately.
// Will return false if the queue is closed.
// Otherwise, returns true.
func (q *publicationQueue) Wait() bool {
q.mu.Lock()
if q.closed {
q.mu.Unlock()
return false
}
if q.cnt != 0 {
q.mu.Unlock()
return true
}
q.cond.Wait()
q.mu.Unlock()
return true
}
// Remove will remove an queuedPublication from the queue.
// If false is returned, it either means 1) there were no items on the queue
// or 2) the queue is closed.
func (q *publicationQueue) Remove() (queuedPublication, bool) {
q.mu.Lock()
if q.cnt == 0 {
q.mu.Unlock()
return queuedPublication{}, false
}
i := q.nodes[q.head]
q.head = (q.head + 1) % len(q.nodes)
q.cnt--
if i.Publication.pub != nil {
q.size -= len(i.Publication.pub.Data)
}
if n := len(q.nodes) / 2; n >= q.initCap && q.cnt <= n {
q.resize(n)
}
q.mu.Unlock()
return i, true
}
// Len returns the current length of the queue.
func (q *publicationQueue) Len() int {
q.mu.RLock()
l := q.cnt
q.mu.RUnlock()
return l
}
// Size returns the current size of the queue.
func (q *publicationQueue) Size() int {
q.mu.RLock()
s := q.size
q.mu.RUnlock()
return s
}