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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="particle depth collision"
run/main_scene="res://main.tscn"
config/icon="res://icon.png"
[autoload]
ProjectionMatrix="*res://projection_matrix.gd"
[display]
window/size/width=1280
window/size/height=720
[editor]
version_control_autoload_on_startup=true
version_control_plugin_name="GitAPI"
[gdnative]
singletons=[ ]
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
menu={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"