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Usage
Next an usage example of the available modules is presented. For this we used the Sceaux Castle images and OpenMVG pipeline to recover camera positions and the sparse point-cloud. Please note that all output presented here is the original output obtained automatically by the OpenMVS pipeline, with no manual manipulation of the results. The complete example (including Windows x64 binary for the modules) can be found at OpenMVS_sample.
All OpenMVS binaries support some command line parameters, which are explained in detail if executed with no parameters or with -h
.
@FlachyJoe contributed with a script which automates the process of running OpenMVG and OpenMVS in a single command line (the OpenMVG part might be outdated). Same results as bellow can be obtained by running:
python MvgMvs_Pipeline.py <images_folder> <output_folder>
After reconstructing the scene, OpenMVG will generate by default the sfm_data.bin
file containing camera poses and the sparse point-cloud. Using the exporter tool provided by OpenMVG, we convert it to the OpenMVS project scene.mvs
:
openMVG_main_openMVG2openMVS -i sfm_data.bin -o scene.mvs -d scene_undistorted_images
The directory made with the -d switch will store the undistorted images.
A typical sparse point-cloud obtained by the previous steps will look like this:
Viewer
module can be used to visualize any MVS
project file or PLY
/OBJ
file. The viewer expects the input file either on the command line or to drag & drop it inside the viewer window. Viewer
is used to create all the screenshots below.
If there are missing scene parts, the dense reconstruction module can recover them by estimating a dense point-cloud:
DensifyPointCloud scene.mvs
The obtained dense point-cloud (please note the vertex colors are roughly estimated only for visualization, they do not contribute farther down the pipeline):
The sparse or dense point-cloud obtained in the previous steps is used as the input of the mesh reconstruction module:
ReconstructMesh scene_dense.mvs
The obtained mesh:
The mesh obtained either from the sparse or dense point-cloud can be further refined to recover all fine details or even bigger missing parts. Next the rough mesh obtained only from the sparse point-cloud is refined:
RefineMesh scene_mesh.mvs
The mesh before and after refinement:
Similarly, the rough mesh obtained from the dense point-cloud can be refined:
RefineMesh scene_dense_mesh.mvs --max-face-area 16
The mesh before and after refinement:
The mesh obtained in the previous steps is used as the input of the mesh texturing module:
TextureMesh scene_dense_mesh_refine.mvs
The obtained mesh plus texture:
Note that the triangles textured in orange (default) are not visible in any of the input images, and can be colored differently or removed.
Each of the above commands also writes a .ply file that can be used with many third-party tools. Alternatively, Viewer
can be used to export the MVS
projects to PLY
or OBJ
formats.