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Tom Shield edited this page Jan 28, 2022 · 22 revisions

Next a usage example of the available modules is presented. For this we used the Sceaux Castle images and OpenMVG pipeline to recover camera positions and the sparse point-cloud. All output presented here is the original output obtained automatically by the OpenMVS pipeline, with no manual manipulation of the results. The complete example (including Windows x64 binary for the modules) can be found at OpenMVS_sample.

All OpenMVS binaries support some command line parameters, which are explained in detail if executed with no parameters or with -h.

@FlachyJoe contributed with a script which automates the process of running OpenMVG and OpenMVS in a single command line. Same results as below can be obtained by running:

python MvgMvsPipeline.py <images_folder> <output_folder>

On some Linux distributions, Python 3 must be specified to run the script successfully, this can be done by running:

python3 MvgMvsPipeline.py <images_folder> <output_folder>

Option can be passed to command lines to change default settings in each step as follows:

python3 MvgMvsPipeline.py <images_folder> <output_folder> --1 p HIGH n 8 --2 n ANNL2

Where --1 refer to the first step (openMVG_main_ComputeFeatures),p refers to describerPreset option which HIGH was chosen, and n refers to numThreads which 8 was used. The second step indicated by --2 refers to openMVG_main_ComputeMatches,n refers to nearest_matching_method option which ANNL2 was chosen.

For more information, invoke -h option as follows:

python3 MvgMvsPipeline.py -h

Convert SfM scene from OpenMVG

After all camera views are calibrated and stitched, OpenMVG will generate by default the sfm_data.bin file containing camera poses and the sparse point-cloud. Using the exporter tool provided by OpenMVG, we convert it to the OpenMVS project scene.mvs:

openMVG_main_openMVG2openMVS -i sfm_data.bin -o scene.mvs -d scene_undistorted_images

The directory made with the -d switch will store the undistorted images.

Convert SfM scene from any other format

OpenMVS can process any scene, calibrated by any Structure-from-Motion solver, as long as it receives as input the camera poses, the sparse point-cloud and the corresponding undistorted images. All that needs to be done is to store this information in the MVS file format as described in Interface.h header file. This file is stand-alone, and can be copied as it is in the SfM solver code and use it directly to export the data in MVS format.

A typical sparse point-cloud and camera poses obtained by the previous steps will look like this:

sparse point-cloud

Viewer module can be used to visualize any MVS project file or PLY/OBJ file. The viewer expects the input file either on the command line or to drag & drop it inside the viewer window. Viewer is used to create all the screenshots below.

The output of each OpenMVS module is displayed by default both on the console and stored in a LOG file. Example of the generated LOG files can also be found at OpenMVS_sample.

Dense Point-Cloud Reconstruction (optional)

If scene parts are missing, the dense reconstruction module can recover them by estimating a dense point-cloud, employing by default a Patch-Match approach:

DensifyPointCloud scene.mvs

The obtained dense point-cloud (please note the vertex colors are roughly estimated only for visualization, they do not contribute farther down the pipeline):

dense point-cloud

The densification module stores, along the dense scene in MVS format, also the depth-maps for every processed image in DMAP format. Viewer module can be used to visualize the DMAP files and export them as PLY point-clouds.

dense point-cloud

Dense Point-Cloud Reconstruction using Semi-Global Matching (optional)

Alternatively, the dense reconstruction module can estimate a dense point-cloud using Semi-Global Matching (SGM), in two steps: fist estimating disparity-maps between all valid image pairs, followed by a second step fusing them in the final point-cloud:

DensifyPointCloud scene.mvs --fusion-mode -1
DensifyPointCloud scene.mvs --fusion-mode -2

Dense Point-Cloud Reconstruction using available depth-maps (optional)

The densification module can skip depth-maps estimation if these are known for certain images. In order to use pre-computed depth-maps, all you need to do is to store them in depthXXXX.dmap files, where XXXX is the ID of the image, using the very simple/portable format explained in Interface.h. Once depth-maps exported as DMAP files, simply run DensifyPointCloud as usual, and it will only estimate missing depth-maps, and continue by fusing them in a dense point-cloud.

Rough Mesh Reconstruction

The sparse or dense point-cloud obtained in the previous steps is used as the input of the mesh reconstruction module:

ReconstructMesh scene_dense.mvs

The obtained mesh:

rough mesh

Mesh Refinement (optional)

The mesh obtained either from the sparse or dense point-cloud can be further refined to recover all fine details or even bigger missing parts. Next the rough mesh obtained only from the sparse point-cloud is refined:

RefineMesh scene_mesh.mvs

The mesh before and after refinement:

rough mesh refined mesh

Similarly, the rough mesh obtained from the dense point-cloud can be refined:

RefineMesh scene_dense_mesh.mvs --max-face-area 16

The mesh before and after refinement:

rough mesh refined mesh

Mesh Texturing

The mesh obtained in the previous steps is used as the input of the mesh texturing module:

TextureMesh scene_dense_mesh_refine.mvs

The obtained mesh plus texture:

textured mesh

Note that the triangles textured in orange (default) are not visible in any of the input images, and can be colored differently or removed.

Exporting and Viewing Results

Each of the above commands also writes a PLY file that can be used with many third-party tools. Alternatively, Viewer can be used to export the MVS projects to PLY or OBJ formats.

Viewer Usage:

Viewer file.ply|file.mvs

Mouse Usage:

  • hold left mouse button and drag to rotate
  • hold middle mouse button and drag to move
  • scroll wheel zooms the view
  • left click to select/unselect faces and print their vertexes to stdout.

Keyboard Usage:

  • ESC close window (but still need ctrl-C to kill program)
  • left arrow move through POV from camera positions to left
  • right arrow move through POV from camera positions to the right
  • c hide/show camera positions
  • e export to .ply file in current directory
  • r reset view
  • w toggle render as solid
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