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asteroid.py
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asteroid.py
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from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS
import pygame
import random
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(
surface=screen,
color="white",
center=self.position,
radius=self.radius,
width=2
)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
r_angle = random.uniform(20,50)
vector_A = self.velocity.rotate(r_angle)
vector_B = self.velocity.rotate(-r_angle)
new_radius = self.radius - ASTEROID_MIN_RADIUS
asteroidA = Asteroid(self.position.x, self.position.y, new_radius)
asteroidB = Asteroid(self.position.x, self.position.y, new_radius)
asteroidA.velocity = vector_A * 1.2
asteroidB.velocity = vector_B * 1.2