-
-
Notifications
You must be signed in to change notification settings - Fork 1.9k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Syntax highlighting support for Godot's GDScript language. #1215
Comments
There appears to exist a GDScript add-on for |
This issue has been marked "theme/language". As of Carbon This issue will remain open for 14 days for further consideration. |
@lukehollenback sorry, but we are no longer adding new language support, except for in extenuating circumstances. Hopefully custom themes will work for you. If we hear about GDScript more, I will reconsider adding it. |
I want GDScript support too :D |
Does the Python syntax work for you? |
@mfix22 No, it doesn't. GDScript is quite different to Python, actually |
Would love to see support for GDScript. |
Hey @dsaltares, is there a CodeMirror language mode for GDScript? |
Looks like there isn't: codemirror/codemirror5#5545 But looks like Prism added support for it: |
I just recently tried to use Carbon to create an image of some GDScript code. Unfortunately, the syntax highlighting wasn't quite right. It would be awesome to add GDScript as a supported language.
FWIW, I also tried Codye, but unfortunately found that it also does not support GDScript.
The text was updated successfully, but these errors were encountered: