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glslp.h
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glslp.h
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/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
//
// Copyright (c) 2011-2020, SDLPAL development team.
// All rights reserved.
//
// This file is part of SDLPAL.
//
// SDLPAL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// glslp.h: retroarch-style shader preset parser header by palxex, 2018
//
#ifndef glslp_h
#define glslp_h
#include "main.h"
#define MAX_INDEX 26
#define MAX_TEXTURES 8
#define PREV_TEXTURES (MAX_TEXTURES-1)
#define MAX_PARAMETERS 200
enum wrap_mode {
WRAP_REPEAT,
WRAP_CLAMP_TO_EDGE,
WRAP_CLAMP_TO_BORDER
};
enum scale_type {
SCALE_SOURCE,
SCALE_VIEWPORT,
SCALE_ABSOLUTE
};
typedef struct tagTEXTUREUNITSLOTS {
int texture_uniform_location;
int texture_size_uniform_location;
int input_size_uniform_location;
int tex_coord_attrib_location;
int output_size_uniform_location;
int frame_direction_uniform_location;
int frame_count_uniform_location;
int texture_unit;
}pass_uniform_locations;
typedef struct tagFBOPARAM {
bool valid;
double width, height;
double pow_width, pow_height;
}fbo_params;
typedef struct tagSHADERPARAM {
//by defination
char *shader;
char *alias;
bool filter_linear;
enum wrap_mode wrap_mode;
enum scale_type scale_type_x, scale_type_y;
double scale_x, scale_y;
bool mipmap_input;
bool float_framebuffer;
bool srgb_framebuffer;
int frame_count_mod;
//by implementation
SDL_Texture *pass_sdl_texture;
pass_uniform_locations self_slots;
pass_uniform_locations orig_slots;
pass_uniform_locations alias_slots;
pass_uniform_locations pass_slots[MAX_INDEX];
pass_uniform_locations prev_slots[MAX_INDEX];
pass_uniform_locations passprev_slots[MAX_INDEX];
fbo_params FBO;
}shader_param;
typedef struct tagTEXTUREPARAMS {
//by defination
char *texture_name;
char *texture_path;
enum wrap_mode wrap_mode;
bool linear;
bool mipmap;
//by implementation
SDL_Texture *sdl_texture;
int texture_unit;
int slots_pass[MAX_INDEX]; //corresponding every pass
}texture_param;
typedef struct tagUNIFORMPARAMS {
//by defination
char *parameter_name;
char *desc;
double value;
double value_default;
double minimum;
double maximum;
double step;
//by implementation
int uniform_ids[MAX_PARAMETERS];
}uniform_param;
typedef struct tagGLSLP {
char *orig_filter;
int shaders;
shader_param *shader_params;
int textures;
texture_param *texture_params;
int uniform_parameters;
uniform_param *uniform_params;
}GLSLP;
extern GLSLP gGLSLP;
char *get_glslp_path(const char *filename);
bool parse_glslp(const char *, GLSLP *);
char *serialize_glslp(const GLSLP *);
void glslp_add_parameter(char *line, size_t len, GLSLP *);
void destroy_glslp(GLSLP *);
#endif /* glslp_h */