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I've managed to get BabylonJS running, but am unsure how to get animations to work.
I have a project in JavaScript where animations works, and am trying to mimic this in a Blazor project. Is there a straightforward way to do so? I currently only need to rotate an object.
This is as issue that will be better tracked in the generator project, I will be transfering this ticket there and track it as a feature request.
With the generated code it does not include the API contract details in the interface, so it is harder to create a poco for the interface that would make this easier to implement.
canhorn
transferred this issue from canhorn/BabylonJS.Blazor.Game.Tutorial
Sep 25, 2021
I've managed to get BabylonJS running, but am unsure how to get animations to work.
I have a project in JavaScript where animations works, and am trying to mimic this in a Blazor project. Is there a straightforward way to do so? I currently only need to rotate an object.
The two methods I've seen are using either render loop (https://doc.babylonjs.com/divingDeeper/animation/render_frame_animation) or keyframes https://doc.babylonjs.com/divingDeeper/animation/animation_design).
My issue with keyFrames is that
setKeys(keyFrames)
expects keyFrames to be of typeIAnimationKey[]
, and I can't figure out how that part works.The text was updated successfully, but these errors were encountered: