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Hello again, thanks again for this wonderful addition to the idtech3 mapping front!
I'd like to ask if you would consider adding an option to export continous grid meshes with UVMap to PatchDef.
I built a Geometry Nodes based Patchmesh Evaluator and am currently in the process of adding Geo Nodes based Tooling to mimick the same tools we have in Radiant, as in adding, removing rows, transposing the patch for inversion, custom attribute transfer as well as mimicking the same subdivision criterions the renderers use.
Here are a few screenshots to get a grasp of what I'm talking about. This would allow to preview and edit patches in realtime without the drawbacks of missing UVs like it's currently the case with the NURBS based approach.
The text was updated successfully, but these errors were encountered:
Hello again, thanks again for this wonderful addition to the idtech3 mapping front!
I'd like to ask if you would consider adding an option to export continous grid meshes with UVMap to PatchDef.
I built a Geometry Nodes based Patchmesh Evaluator and am currently in the process of adding Geo Nodes based Tooling to mimick the same tools we have in Radiant, as in adding, removing rows, transposing the patch for inversion, custom attribute transfer as well as mimicking the same subdivision criterions the renderers use.
Here are a few screenshots to get a grasp of what I'm talking about. This would allow to preview and edit patches in realtime without the drawbacks of missing UVs like it's currently the case with the NURBS based approach.
The text was updated successfully, but these errors were encountered: