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Is it possible to run on GPU 4090? #2

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D-Mad opened this issue Aug 6, 2024 · 7 comments
Open

Is it possible to run on GPU 4090? #2

D-Mad opened this issue Aug 6, 2024 · 7 comments

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@D-Mad
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D-Mad commented Aug 6, 2024

No description provided.

@buaacyw
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buaacyw commented Aug 6, 2024

Of course if you are using Linux. Not sure about Windows.

@D-Mad
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D-Mad commented Aug 6, 2024

i input an obj file calculated from KIRI Engine scan
but it says
if mesh.visual.vertex_colors is not None:
AttributeError: 'TextureVisuals' object has no attribute 'vertex_colors'

@D-Mad
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D-Mad commented Aug 6, 2024

image
I had to click on preprocess Cube to be able to run it, but the mesh is calculated incorrectly
image

@buaacyw
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buaacyw commented Aug 6, 2024

Hi! I think this result is expected. You scan looks like at least require about 3k faces to represent. This exceeds V2's ability.

@buaacyw
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buaacyw commented Aug 6, 2024

i input an obj file calculated from KIRI Engine scan but it says if mesh.visual.vertex_colors is not None: AttributeError: 'TextureVisuals' object has no attribute 'vertex_colors'

Thanks! I will change this.

@mr-lab
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mr-lab commented Aug 7, 2024

slicing the High res mesh into parts might be a solution , we just need to keep the sliced connecting edge in place ... i will try slicing and see if the parts align after processing , could you let us know the max tris count we could input ?

@buaacyw
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buaacyw commented Aug 7, 2024

slicing the High res mesh into parts might be a solution , we just need to keep the sliced connecting edge in place ... i will try slicing and see if the parts align after processing , could you let us know the max tris count we could input ?

This may be feasible.
The max count is 1600.

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