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CMakeLists.txt
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CMakeLists.txt
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# include some defines automatically made by qpm
include(qpm_defines.cmake)
include(${EXTERN_DIR}/includes/kaleb/shared/cmake/assets.cmake)
# override mod id
set(MOD_ID "CustomCampaigns")
# Enable link time optimization
# In my experience, this can be highly unstable but it nets a huge size optimization and likely performance
# However, the instability was seen using Android.mk/ndk-build builds. With Ninja + CMake, this problem seems to have been solved.
# As always, test thoroughly
# - Fern
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
cmake_minimum_required(VERSION 3.21)
project(${COMPILE_ID})
# export compile commands for significantly better intellisense
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# c++ standard
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED 20)
# define that stores the actual source directory
set(SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src)
set(INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include)
# compile options used
add_compile_options(-frtti -fexceptions -fdeclspec -Wunknown-warning-option -fvisibility=hidden)
add_compile_options(-O3)
# compile definitions used
add_compile_definitions(VERSION=\"${MOD_VERSION}\")
add_compile_definitions(MOD_ID=\"${MOD_ID}\")
# recursively get all src files
RECURSE_FILES(cpp_file_list ${SOURCE_DIR}/*.cpp)
RECURSE_FILES(c_file_list ${SOURCE_DIR}/*.c)
RECURSE_FILES(inline_hook_c ${EXTERN_DIR}/includes/beatsaber-hook/shared/inline-hook/*.c)
RECURSE_FILES(inline_hook_cpp ${EXTERN_DIR}/includes/beatsaber-hook/shared/inline-hook/*.cpp)
# add all src files to compile
add_library(
${COMPILE_ID}
SHARED
${cpp_file_list}
${c_file_list}
${inline_hook_c}
${inline_hook_cpp}
)
add_assets(assets_${COMPILE_ID} STATIC ${CMAKE_CURRENT_LIST_DIR}/assets ${INCLUDE_DIR}/assets.hpp)
target_include_directories(${COMPILE_ID} PRIVATE .)
# add src dir as include dir
target_include_directories(${COMPILE_ID} PRIVATE ${SOURCE_DIR})
# add include dir as include dir
target_include_directories(${COMPILE_ID} PRIVATE ${INCLUDE_DIR})
# add shared dir as include dir
target_include_directories(${COMPILE_ID} PUBLIC ${SHARED_DIR})
# codegen includes
target_include_directories(${COMPILE_ID} PRIVATE ${EXTERN_DIR}/includes/${CODEGEN_ID}/include)
target_link_libraries(${COMPILE_ID} PRIVATE -llog)
target_link_libraries(${COMPILE_ID} PRIVATE assets_${COMPILE_ID})
# add extern stuff like libs and other includes
include(extern.cmake)
add_custom_command(TARGET ${COMPILE_ID} POST_BUILD
COMMAND ${CMAKE_STRIP} -d --strip-all
"lib${COMPILE_ID}.so" -o "stripped_lib${COMPILE_ID}.so"
COMMENT "Strip debug symbols done on final binary.")
add_custom_command(TARGET ${COMPILE_ID} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory debug
COMMENT "Make directory for debug symbols"
)
add_custom_command(TARGET ${COMPILE_ID} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E rename lib${COMPILE_ID}.so debug/lib${COMPILE_ID}.so
COMMENT "Rename the lib to debug_ since it has debug symbols"
)
# strip debug symbols from the .so and all dependencies
add_custom_command(TARGET ${COMPILE_ID} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E rename stripped_lib${COMPILE_ID}.so lib${COMPILE_ID}.so
COMMENT "Rename the stripped lib to regular"
)
foreach(so_file ${so_list})
cmake_path(GET so_file FILENAME file)
add_custom_command(TARGET ${COMPILE_ID} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${so_file} debug/${file}
COMMENT "Copy so files for ndk stack"
)
add_custom_command(TARGET ${COMPILE_ID} POST_BUILD
COMMAND ${CMAKE_STRIP} -g -S -d --strip-all ${so_file} -o ${file}
COMMENT "Strip debug symbols from the dependencies")
endforeach()
foreach(a_file ${a_list})
cmake_path(GET a_file FILENAME file)
add_custom_command(TARGET ${COMPILE_ID} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${a_file} debug/${file}
COMMENT "Copy a files for ndk stack")
endforeach()