-
Notifications
You must be signed in to change notification settings - Fork 10
/
Assembly-UnityScript-Editor.unityproj
212 lines (211 loc) · 17.9 KB
/
Assembly-UnityScript-Editor.unityproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{7385B944-037A-7065-B4DA-5CBA96036D38}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_0_0;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_DUCK_TYPING</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity5/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity5/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Top-Down Dungeons\Standard Assets\Editor\Image Effects\AntialiasingAsPostEffectEditor.js" />
<Compile Include="Assets\Top-Down Dungeons\Standard Assets\Editor\Image Effects\BloomAndLensFlaresEditor.js" />
<Compile Include="Assets\Top-Down Dungeons\Standard Assets\Editor\Image Effects\ColorCorrectionCurvesEditor.js" />
<Compile Include="Assets\Top-Down Dungeons\Standard Assets\Editor\Image Effects\DepthOfField34Editor.js" />
<Compile Include="Assets\Top-Down Dungeons\Standard Assets\Editor\Image Effects\EdgeDetectEffectNormalsEditor.js" />
<Compile Include="Assets\Top-Down Dungeons\Standard Assets\Editor\Image Effects\SunShaftsEditor.js" />
<Compile Include="Assets\Top-Down Dungeons\Standard Assets\Editor\Image Effects\TiltShiftEditor.js" />
<Compile Include="Assets\Top-Down Dungeons\Standard Assets\Editor\Image Effects\TonemappingEditor.js" />
<None Include="Assets\NGUI\Examples\Shaders\Unlit - Depth Cutout.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\BlendOneOne.shader" />
<None Include="Assets\NGUI\ReadMe - 3.8.2.txt" />
<None Include="Assets\Cardboard\Legacy\Resources\SkyboxMesh.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Masked 1.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\NoiseEffectShaderRGB.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Text 2.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\SeparableWeightedBlurDof34.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Masked 2.shader" />
<None Include="Assets\NGUI\Examples\Models\Orc\Orc Skin.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo20.txt" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ShowAlphaChannel.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo14.txt" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlowConeTap.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SunShaftsComposite.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Text 1.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored (TextureClip).shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionCurves.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed) (TextureClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored 2.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\NFAA.shader" />
<None Include="Assets\NGUI\Examples\Shaders\Unlit - Masked Colored.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored 3.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo18.txt" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\VignetteShader.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\DepthOfFieldScatter.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\MotionBlur.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlowCompose.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\MinMaxReduction.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\SSAA.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (TextureClip).shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\RadialBlur.shader" />
<None Include="Assets\NGUI\Examples\Atlases\SciFi\SciFi Font - Header.txt" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ContrastComposite.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\FXAAPreset3.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\FisheyeShader.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\Apply.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\frag_ao.cginc" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Masked 3.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored 1.shader" />
<None Include="Assets\Top-Down Dungeons\!Readme.txt" />
<None Include="Assets\NGUI\Examples\Atlases\Fantasy\Fantasy Font - Normal.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored 3.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Refractive\Refractive Font - Normal.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored 2.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\DepthOfField34.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\TiltShift.shader" />
<None Include="Assets\Cardboard\Legacy\Resources\GUIScreen.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Text 3.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Packed 2.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SSAOShader.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ConvertDepth.shader" />
<None Include="Assets\Top-Down Dungeons\Scripts\MobileBloom.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionCurvesSimple.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\NoiseEffectShaderYUV.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlowEffectDownsample.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\CreaseApply.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Packed 1.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored 1.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ChromaticAberrationShader.shader" />
<None Include="Assets\Plugins\Android\AndroidManifest.xml" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlobalFog.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\Luminance.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionSelective.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\Bokeh34.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\SeparableBlurPlus.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\MultiPassHollywoodFlares.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Text.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\BlurEffectConeTaps.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\DLAA.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Packed.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Packed 3.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\SeparableBlur.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionEffect.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GrayscaleEffect.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SepiaToneEffect.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\TwirlEffect.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\VortexEffect.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\Adaptation.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\NoiseAndGrain.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\VignettingShader.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Tonemapper.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\BrightPassFilter.shader" />
<None Include="Assets\NGUI\Examples\Shaders\Unlit - Additive Colored.shader" />
<None Include="Assets\Cardboard\Resources\RadialUndistortionEffect.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\FXAA2.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Masked.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Refractive\Refractive Font - Header.txt" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\LensFlareCreate.shader" />
<None Include="Assets\NGUI\Examples\Shaders\Refractive.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\EdgeDetectNormals.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\PrepareSunShaftsBlur.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\Blend.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Text (TextureClip).shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\BlendModesOverlay.shader" />
<None Include="Assets\NGUI\Examples\Shaders\Unlit - Depth.shader" />
<None Include="Assets\NGUI\Examples\Atlases\SciFi\SciFi Font - Normal.txt" />
<None Include="Assets\Cardboard\Resources\SolidColor.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SimpleClear.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\FXAA3Console.shader" />
<None Include="Assets\NGUI\Examples\Models\Orc Armor\Orc Armor.shader" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\EdgeDetectX.shader" />
<None Include="Assets\NGUI\Examples\Resources\Localization.txt" />
<None Include="Assets\Top-Down Dungeons\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\FXAAPreset2.shader" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files/Unity5/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>C:/Program Files/Unity5/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>C:/Program Files/Unity5/Editor/Data/PlaybackEngines/androidplayer/UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions">
<HintPath>C:/Program Files/Unity5/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WP8.Extensions">
<HintPath>C:/Program Files/Unity5/Editor/Data/PlaybackEngines/wp8support/UnityEditor.WP8.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Metro.Extensions">
<HintPath>C:/Program Files/Unity5/Editor/Data/PlaybackEngines/metrosupport/UnityEditor.Metro.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.BB10.Extensions">
<HintPath>C:/Program Files/Unity5/Editor/Data/PlaybackEngines/blackberryplayer/UnityEditor.BB10.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WebGL.Extensions">
<HintPath>C:/Program Files/Unity5/Editor/Data/PlaybackEngines/webglsupport/UnityEditor.WebGL.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
<HintPath>C:/Program Files/Unity5/Editor/Data/PlaybackEngines/linuxstandalonesupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>C:/Program Files/Unity5/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.OSXStandalone.Extensions">
<HintPath>C:/Program Files/Unity5/Editor/Data/PlaybackEngines/macstandalonesupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{5E6C4EAF-C348-F705-D40E-4EA33D797607}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript.unityproj">
<Project>{C0EBF783-D40B-AFE5-EF6D-1950D60FC626}</Project> <Name>Assembly-UnityScript</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>