diff --git a/french/additional-things.md b/french/additional-things.md index a6e1b84..00f7e47 100644 --- a/french/additional-things.md +++ b/french/additional-things.md @@ -113,9 +113,9 @@ Une autre méthode pour les rencontres aléatoires consiste à lancer 1d4 chaque ## Moral -If the number of opponents engaged in combat with the players drops by 50% they are 'broken' and a Reaction roll should be made to determine their new attitude. +Si le nombre d'adversaire engagés dans un combat a chuté de 50% leur moral est brisé et on doit faire un **jet de Réaction** pour déterminer leur nouvelle attitude. -If a character can make a successful CHA test the broken opponents will attempt to flee the combat as quickly as possible. If they have a leader fighting amongst them, the CHA test is taken with Disadvantage. +Si un personnage peut faire un jet réussi sous **CHA** les opposants "brisés" tenteront de s'échapper aussi vite que possible. Si leur leader est toujours engagé dans le combat avec eux, le test de **CHA** se fait avec un **Désavantage**. *This is a very 'wargamey' feeling rule, which will add an interesting tactical element to combats, if you're so inclined. And remember if the new reaction roll is favourable, yet the NPC's were trying to kill the players a moment before - its no hard stretch to imagine that they are now grovelling for their lives! All of this should be used as a guide, its recommended a GM should exercise their 'narrative common sense'.*