We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
现象: * 目前通过battlefield取得的棋子信息包含己方和对方的状态和执行指令和指令开 始的时间。 这里状态是执行指令执行前的状态,包含位置和HP。指令时被 接受准备接受的指令。 用户程序取得后需要把状态加上指令后的结果作为考虑的当�� �状态,进一步下达指 令。但是由于指令执行的不确定性(如多方试图进入一格,�� �是最后只能一个进入, 而这是有battlefield之后决定的,考虑招数时无法得知结果)。 分析: * 由于取得的状态和将执行的指令都是确定的,所以用户程序作出决策的意见应该是 给予执行后的结果,但是这个结果具有不确定性。 而且增加了用户程序的编程负担 (要得到执行后的结果)。 建议: * battlefield程序把状态和确定要执行的指令,执行后把结果状态提供给用户程 序,作为决策的依据。
Original issue reported on code.google.com by neoedmund on 4 Aug 2009 at 3:43
neoedmund
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Original issue reported on code.google.com by
neoedmund
on 4 Aug 2009 at 3:43The text was updated successfully, but these errors were encountered: