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Start.php
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Start.php
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<?php
ob_start();
include "HostFiles/Redirector.php";
include "Libraries/HTTPLibraries.php";
include "Libraries/SHMOPLibraries.php";
include "Libraries/NetworkingLibraries.php";
include "GameLogic.php";
include "GameTerms.php";
include "Libraries/StatFunctions.php";
include "Libraries/PlayerSettings.php";
include "Libraries/UILibraries2.php";
include "AI/CombatDummy.php";
include "WriteReplay.php";
include_once "./includes/dbh.inc.php";
include_once "./includes/functions.inc.php";
ob_end_clean();
$gameName = $_GET["gameName"];
if (!IsGameNameValid($gameName)) {
echo ("Invalid game name.");
exit;
}
$playerID = $_GET["playerID"];
if (!file_exists("./Games/" . $gameName . "/GameFile.txt")) exit;
ob_start();
include "MenuFiles/ParseGamefile.php";
include "MenuFiles/WriteGamefile.php";
ob_end_clean();
session_start();
if($playerID == 1 && isset($_SESSION["p1AuthKey"])) { $targetKey = $p1Key; $authKey = $_SESSION["p1AuthKey"]; }
else if($playerID == 2 && isset($_SESSION["p2AuthKey"])) { $targetKey = $p2Key; $authKey = $_SESSION["p2AuthKey"]; }
if ($authKey != $targetKey) { echo("Invalid auth key"); exit; }
//First initialize the initial state of the game
$filename = "./Games/" . $gameName . "/gamestate.txt";
$handler = fopen($filename, "w");
fwrite($handler, "20 20\r\n"); //Player health totals
//Player 1
$p1DeckHandler = fopen("./Games/" . $gameName . "/p1Deck.txt", "r");
initializePlayerState($handler, $p1DeckHandler, 1);
fclose($p1DeckHandler);
//Player 2
$p2DeckHandler = fopen("./Games/" . $gameName . "/p2Deck.txt", "r");
initializePlayerState($handler, $p2DeckHandler, 2);
fclose($p2DeckHandler);
fwrite($handler, "\r\n"); //Landmarks
fwrite($handler, "0\r\n"); //Game winner (0=none, else player ID)
fwrite($handler, "$firstPlayer\r\n"); //First Player
fwrite($handler, "1\r\n"); //Current Player
fwrite($handler, "1\r\n"); //Current Turn
fwrite($handler, "M 1\r\n"); //What phase/player is active
fwrite($handler, "1\r\n"); //Action points
fwrite($handler, "\r\n"); //Combat Chain
fwrite($handler, "0 0 NA 0 0 0 0 GY NA 0 0 0 0 0 0 0 NA 0 0 -1 -1 NA 0 0 0 -1 0 0 0 0 - 0 0 0\r\n"); //Combat Chain State
fwrite($handler, "\r\n"); //Current Turn Effects
fwrite($handler, "\r\n"); //Current Turn Effects From Combat
fwrite($handler, "\r\n"); //Next Turn Effects
fwrite($handler, "\r\n"); //Decision Queue
fwrite($handler, "0\r\n"); //Decision Queue Variables
fwrite($handler, "0 - - -\r\n"); //Decision Queue State
fwrite($handler, "\r\n"); //Layers
fwrite($handler, "\r\n"); //Layer Priority
fwrite($handler, "1\r\n"); //What player's turn it is
fwrite($handler, "\r\n"); //Last Played Card
fwrite($handler, "0\r\n"); //Number of prior chain links this turn
fwrite($handler, "\r\n"); //Chain Link Summaries
fwrite($handler, $p1Key . "\r\n"); //Player 1 auth key
fwrite($handler, $p2Key . "\r\n"); //Player 2 auth key
fwrite($handler, 0 . "\r\n"); //Permanent unique ID counter
fwrite($handler, "0\r\n"); //Game status -- 0 = START, 1 = PLAY, 2 = OVER
fwrite($handler, "\r\n"); //Animations
fwrite($handler, "0\r\n"); //Current Player activity status -- 0 = active, 2 = inactive
fwrite($handler, "0\r\n"); //Player1 Rating - 0 = not rated, 1 = green (positive), 2 = red (negative)
fwrite($handler, "0\r\n"); //Player2 Rating - 0 = not rated, 1 = green (positive), 2 = red (negative)
fwrite($handler, "0\r\n"); //Player 1 total time
fwrite($handler, "0\r\n"); //Player 2 total time
fwrite($handler, time() . "\r\n"); //Last update time
fwrite($handler, $roguelikeGameID . "\r\n"); //Last update time
fclose($handler);
//Set up log file
$filename = "./Games/" . $gameName . "/gamelog.txt";
$handler = fopen($filename, "w");
fclose($handler);
$currentTime = strval(round(microtime(true) * 1000));
$currentUpdate = GetCachePiece($gameName, 1);
$p1Hero = GetCachePiece($gameName, 7);
$p2Hero = GetCachePiece($gameName, 8);
$currentPlayer = 0;
$isReplay = 0;
WriteCache($gameName, ($currentUpdate + 1) . "!" . $currentTime . "!" . $currentTime . "!-1!-1!" . $currentTime . "!" . $p1Hero . "!" . $p2Hero . "!" . $currentPlayer . "!" . $isReplay); //Initialize SHMOP cache for this game
ob_start();
include "StartEffects.php";
ob_end_clean();
$gameStateTries = 0;
while (!file_exists($filename) && $gameStateTries < 10) {
usleep(100000); //100ms
++$gameStateTries;
}
//Update the game file to show that the game has started and other players can join to spectate
$gameStatus = $MGS_GameStarted;
WriteGameFile();
//header("Location: " . $redirectPath . "/NextTurn4.php?gameName=$gameName&playerID=1&authKey=$p1Key");
header("Location: " . $redirectPath . "/NextTurn4.php?gameName=$gameName&playerID=1");
exit;
function initializePlayerState($handler, $deckHandler, $player)
{
global $p1IsPatron, $p2IsPatron, $p1IsChallengeActive, $p2IsChallengeActive, $p1id, $p2id;
global $SET_AlwaysHoldPriority, $SET_TryUI2, $SET_DarkMode, $SET_ManualMode, $SET_SkipARs, $SET_SkipDRs, $SET_PassDRStep, $SET_AutotargetArcane;
global $SET_ColorblindMode, $SET_EnableDynamicScaling, $SET_Mute, $SET_Cardback, $SET_IsPatron;
global $SET_MuteChat, $SET_DisableStats, $SET_CasterMode, $SET_Language;
$charEquip = GetArray($deckHandler);
$deckCards = GetArray($deckHandler);
$deckSize = count($deckCards);
fwrite($handler, "\r\n"); //Hand
if($player == 1) $p1IsChallengeActive = "0";
else if($player == 2) $p2IsChallengeActive = "0";
//Equipment challenge
/*
if($charEquip[0] != "ARC001" && $charEquip[0] != "ARC002" && $charEquip[1] == "CRU177")
{
if($player == 1) $p1IsChallengeActive = "1";
else if($player == 2) $p2IsChallengeActive = "1";
}
*/
/*
$challengeThreshold = (CharacterHealth($charEquip[0]) > 25 ? 6 : 4);
$numChallengeCard = 0;
for($i=0; $i<count($deckCards); ++$i)
{
if($deckCards[$i] == "ARC185") ++$numChallengeCard;
if($deckCards[$i] == "ARC186") ++$numChallengeCard;
if($deckCards[$i] == "ARC187") ++$numChallengeCard;
}
if($player == 1 && $numChallengeCard >= $challengeThreshold) $p1IsChallengeActive = "1";
else if($player == 2 && $numChallengeCard >= $challengeThreshold) $p2IsChallengeActive = "1";
*/
fwrite($handler, implode(" ", $deckCards) . "\r\n");
for ($i = 0; $i < count($charEquip); ++$i) {
fwrite($handler, $charEquip[$i] . " 2 0 0 0 " . CharacterNumUsesPerTurn($charEquip[$i]) . " 0 0 0 " . CharacterDefaultActiveState($charEquip[$i]) . ($i < count($charEquip) - 1 ? " " : "\r\n"));
}
//Character and equipment. First is ID. Four numbers each. First is status (0=Destroy/unavailable, 1=Used, 2=Unused, 3=Disabled). Second is num counters
//Third is attack modifier, fourth is block modifier
//Order: Character, weapon 1, weapon 2, head, chest, arms, legs
fwrite($handler, "0 0\r\n"); //Resources float/needed
fwrite($handler, "\r\n"); //Arsenal
fwrite($handler, "\r\n"); //Item
fwrite($handler, "\r\n"); //Aura
fwrite($handler, "\r\n"); //Discard
fwrite($handler, "\r\n"); //Pitch
fwrite($handler, "\r\n"); //Banish
fwrite($handler, "0 0 0 0 0 0 0 0 DOWN 0 -1 0 0 0 0 0 0 -1 0 0 0 0 NA 0 0 0 - -1 0 0 0 0 0 0 - 0 0 0 0 0 0 - 0 - - 0 -1 0 0 0 0 0 - 0 0 0 0 0 -1 0 - 0 0 - 0\r\n"); //Class State
fwrite($handler, "\r\n"); //Character effects
fwrite($handler, "\r\n"); //Soul
fwrite($handler, "\r\n"); //Card Stats
fwrite($handler, "\r\n"); //Turn Stats
fwrite($handler, "\r\n"); //Allies
fwrite($handler, "\r\n"); //Permanents
//$holdPriority = ($charEquip[0] == "ARC113" || $charEquip[0] == "ARC114" ? "1" : "0");
$holdPriority = "0"; //Auto-pass layers
$isPatron = ($player == 1 ? $p1IsPatron : $p2IsPatron);
if($isPatron == "") $isPatron = "0";
$mute = 0;
$userId = ($player == 1 ? $p1id : $p2id);
$savedSettings = LoadSavedSettings($userId);
$settingArray = [];
for($i=0; $i<=22; ++$i)
{
$value = "";
switch($i)
{
case $SET_Mute: $value = $mute; break;
case $SET_IsPatron: $value = $isPatron; break;
default: $value = SettingDefaultValue($i); break;
}
array_push($settingArray, $value);
}
for($i=0; $i<count($savedSettings); $i+=2)
{
//echo($savedSettings[intval($i)] . " " . $savedSettings[intval($i)+1] . "<BR>");
$settingArray[$savedSettings[intval($i)]] = $savedSettings[intval($i)+1];
}
fwrite($handler, implode(" ", $settingArray) . "\r\n"); //Settings
//fwrite($handler, $holdPriority . " 1 0 0 0 0 0 1 0 0 0 " . $mute . " 0 " . $isPatron . " 0 0 0 0\r\n"); //Settings
}
function SettingDefaultValue($setting)
{
global $SET_AlwaysHoldPriority, $SET_TryUI2, $SET_DarkMode, $SET_ManualMode, $SET_SkipARs, $SET_SkipDRs, $SET_PassDRStep, $SET_AutotargetArcane;
global $SET_ColorblindMode, $SET_EnableDynamicScaling, $SET_Mute, $SET_Cardback, $SET_IsPatron;
global $SET_MuteChat, $SET_DisableStats, $SET_CasterMode, $SET_Language;
switch($setting)
{
case $SET_TryUI2: return "1";
case $SET_AutotargetArcane: return "1";
default: return "0";
}
}
function GetArray($handler)
{
$line = trim(fgets($handler));
if ($line == "") return [];
return explode(" ", $line);
}
?>