diff --git a/src/main/java/emu/grasscutter/game/inventory/Inventory.java b/src/main/java/emu/grasscutter/game/inventory/Inventory.java index 7f37a01ce10..605be0f6744 100644 --- a/src/main/java/emu/grasscutter/game/inventory/Inventory.java +++ b/src/main/java/emu/grasscutter/game/inventory/Inventory.java @@ -1,5 +1,7 @@ package emu.grasscutter.game.inventory; +import static emu.grasscutter.config.Configuration.INVENTORY_LIMITS; + import emu.grasscutter.Grasscutter; import emu.grasscutter.data.GameData; import emu.grasscutter.data.common.ItemParamData; @@ -23,21 +25,17 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import it.unimi.dsi.fastutil.longs.Long2ObjectMap; import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap; -import lombok.Getter; -import lombok.val; - -import javax.annotation.Nullable; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import java.util.List; - -import static emu.grasscutter.config.Configuration.INVENTORY_LIMITS; +import javax.annotation.Nullable; +import lombok.Getter; +import lombok.val; public class Inventory extends BasePlayerManager implements Iterable { private final Long2ObjectMap store; - @Getter - private final Int2ObjectMap inventoryTypes; + @Getter private final Int2ObjectMap inventoryTypes; public Inventory(Player player) { super(player); @@ -47,11 +45,11 @@ public Inventory(Player player) { this.createInventoryTab(ItemType.ITEM_WEAPON, new EquipInventoryTab(INVENTORY_LIMITS.weapons)); this.createInventoryTab( - ItemType.ITEM_RELIQUARY, new EquipInventoryTab(INVENTORY_LIMITS.relics)); + ItemType.ITEM_RELIQUARY, new EquipInventoryTab(INVENTORY_LIMITS.relics)); this.createInventoryTab( - ItemType.ITEM_MATERIAL, new MaterialInventoryTab(INVENTORY_LIMITS.materials)); + ItemType.ITEM_MATERIAL, new MaterialInventoryTab(INVENTORY_LIMITS.materials)); this.createInventoryTab( - ItemType.ITEM_FURNITURE, new MaterialInventoryTab(INVENTORY_LIMITS.furniture)); + ItemType.ITEM_FURNITURE, new MaterialInventoryTab(INVENTORY_LIMITS.furniture)); } public AvatarStorage getAvatarStorage() { @@ -78,17 +76,16 @@ public void createInventoryTab(ItemType type, InventoryTab tab) { */ public GameItem getFirstItem(int itemId) { return this.getItems().values().stream() - .filter(item -> item.getItemId() == itemId) - .findFirst() - .orElse(null); + .filter(item -> item.getItemId() == itemId) + .findFirst() + .orElse(null); } public GameItem getItemByGuid(long id) { return this.getItems().get(id); } - @Nullable - public InventoryTab getInventoryTabByItemId(int itemId) { + @Nullable public InventoryTab getInventoryTabByItemId(int itemId) { val itemData = GameData.getItemDataMap().get(itemId); if (itemData == null || itemData.getItemType() == null) { return null; @@ -96,8 +93,7 @@ public InventoryTab getInventoryTabByItemId(int itemId) { return getInventoryTab(itemData.getItemType()); } - @Nullable - public GameItem getItemById(int itemId) { + @Nullable public GameItem getItemById(int itemId) { val inventoryTab = this.getInventoryTabByItemId(itemId); return inventoryTab != null ? inventoryTab.getItemById(itemId) : null; } @@ -151,9 +147,9 @@ public boolean addItem(GameItem item, ActionReason reason, boolean forceNotify) if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_AVATAR) { getPlayer() - .sendPacket( - new PacketAddNoGachaAvatarCardNotify( - (item.getItemId() % 1000) + 10000000, reason, item)); + .sendPacket( + new PacketAddNoGachaAvatarCardNotify( + (item.getItemId() % 1000) + 10000000, reason, item)); } if (reason != null && (forceNotify || result)) { @@ -202,7 +198,7 @@ public void addItems(Collection items, ActionReason reason) { * Checks to see if the player has the item in their inventory. This will succeed if the player * has at least the minimum count of the item. * - * @param itemId The item id to check for. + * @param itemId The item id to check for. * @param minCount The minimum count of the item to check for. * @return True if the player has the item, false otherwise. */ @@ -213,10 +209,10 @@ public boolean hasItem(int itemId, int minCount) { /** * Checks to see if the player has the item in their inventory. * - * @param itemId The item id to check for. - * @param count The count of the item to check for. + * @param itemId The item id to check for. + * @param count The count of the item to check for. * @param enforce If true, the player must have the exact amount. If false, the player must have - * at least the amount. + * at least the amount. * @return True if the player has the item, false otherwise. */ public boolean hasItem(int itemId, int count, boolean enforce) { @@ -243,15 +239,15 @@ public boolean hasAllItems(Collection items) { private void triggerAddItemEvents(GameItem result) { try { getPlayer() - .getBattlePassManager() - .triggerMission( - WatcherTriggerType.TRIGGER_OBTAIN_MATERIAL_NUM, - result.getItemId(), - result.getCount()); + .getBattlePassManager() + .triggerMission( + WatcherTriggerType.TRIGGER_OBTAIN_MATERIAL_NUM, + result.getItemId(), + result.getCount()); getPlayer() - .getQuestManager() - .queueEvent( - QuestContent.QUEST_CONTENT_OBTAIN_ITEM, result.getItemId(), result.getCount()); + .getQuestManager() + .queueEvent( + QuestContent.QUEST_CONTENT_OBTAIN_ITEM, result.getItemId(), result.getCount()); } catch (Exception e) { Grasscutter.getLogger().debug("triggerAddItemEvents failed", e); } @@ -260,11 +256,11 @@ private void triggerAddItemEvents(GameItem result) { private void triggerRemItemEvents(GameItem item, int removeCount) { try { getPlayer() - .getBattlePassManager() - .triggerMission(WatcherTriggerType.TRIGGER_COST_MATERIAL, item.getItemId(), removeCount); + .getBattlePassManager() + .triggerMission(WatcherTriggerType.TRIGGER_COST_MATERIAL, item.getItemId(), removeCount); getPlayer() - .getQuestManager() - .queueEvent(QuestContent.QUEST_CONTENT_ITEM_LESS_THAN, item.getItemId(), item.getCount()); + .getQuestManager() + .queueEvent(QuestContent.QUEST_CONTENT_ITEM_LESS_THAN, item.getItemId(), item.getCount()); } catch (Exception e) { Grasscutter.getLogger().debug("triggerRemItemEvents failed", e); } @@ -272,8 +268,8 @@ private void triggerRemItemEvents(GameItem item, int removeCount) { public void addItemParams(Collection items) { addItems( - items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(), - null); + items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(), + null); } public void addItemParamDatas(Collection items) { @@ -282,8 +278,8 @@ public void addItemParamDatas(Collection items) { public void addItemParamDatas(Collection items, ActionReason reason) { addItems( - items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(), - reason); + items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(), + reason); } private synchronized GameItem putItem(GameItem item) { @@ -332,7 +328,9 @@ private synchronized GameItem putItem(GameItem item) { case MATERIAL_COSTUME: case MATERIAL_NAMECARD: Grasscutter.getLogger() - .warn("Attempted to add a {} to inventory, but item definition lacks isUseOnGain. This indicates a Resources error.", item.getItemData().getMaterialType().name()); + .warn( + "Attempted to add a {} to inventory, but item definition lacks isUseOnGain. This indicates a Resources error.", + item.getItemData().getMaterialType().name()); return null; default: if (tab == null) { @@ -352,9 +350,9 @@ private synchronized GameItem putItem(GameItem item) { } else { // Add count existingItem.setCount( - Math.min( - existingItem.getCount() + item.getCount(), - item.getItemData().getStackLimit())); + Math.min( + existingItem.getCount() + item.getCount(), + item.getItemData().getStackLimit())); existingItem.save(); return existingItem; } @@ -377,57 +375,57 @@ private synchronized void putItem(GameItem item, InventoryTab tab) { private void addVirtualItem(int itemId, int count) { switch (itemId) { case 101 -> // Character exp - this.player.getTeamManager().getActiveTeam().stream() + this.player.getTeamManager().getActiveTeam().stream() .map(EntityAvatar::getAvatar) .forEach( - avatar -> - this.player - .getServer() - .getInventorySystem() - .upgradeAvatar(this.player, avatar, count)); + avatar -> + this.player + .getServer() + .getInventorySystem() + .upgradeAvatar(this.player, avatar, count)); case 102 -> // Adventure exp - this.player.addExpDirectly(count); + this.player.addExpDirectly(count); case 105 -> // Companionship exp - this.player.getTeamManager().getActiveTeam().stream() + this.player.getTeamManager().getActiveTeam().stream() .map(EntityAvatar::getAvatar) .forEach( - avatar -> - this.player - .getServer() - .getInventorySystem() - .upgradeAvatarFetterLevel( - this.player, avatar, count * (this.player.isInMultiplayer() ? 2 : 1))); + avatar -> + this.player + .getServer() + .getInventorySystem() + .upgradeAvatarFetterLevel( + this.player, avatar, count * (this.player.isInMultiplayer() ? 2 : 1))); case 106 -> // Resin - this.player.getResinManager().addResin(count); + this.player.getResinManager().addResin(count); case 107 -> // Legendary Key - this.player.addLegendaryKey(count); + this.player.addLegendaryKey(count); case 121 -> // Home exp - this.player.getHome().addExp(this.player, count); + this.player.getHome().addExp(this.player, count); case 201 -> // Primogem - this.player.setPrimogems(this.player.getPrimogems() + count); + this.player.setPrimogems(this.player.getPrimogems() + count); case 202 -> // Mora - this.player.setMora(this.player.getMora() + count); + this.player.setMora(this.player.getMora() + count); case 203 -> // Genesis Crystals - this.player.setCrystals(this.player.getCrystals() + count); + this.player.setCrystals(this.player.getCrystals() + count); case 204 -> // Home Coin - this.player.setHomeCoin(this.player.getHomeCoin() + count); + this.player.setHomeCoin(this.player.getHomeCoin() + count); } } private GameItem payVirtualItem(int itemId, int count) { switch (itemId) { case 201 -> // Primogem - player.setPrimogems(player.getPrimogems() - count); + player.setPrimogems(player.getPrimogems() - count); case 202 -> // Mora - player.setMora(player.getMora() - count); + player.setMora(player.getMora() - count); case 203 -> // Genesis Crystals - player.setCrystals(player.getCrystals() - count); + player.setCrystals(player.getCrystals() - count); case 106 -> // Resin - player.getResinManager().useResin(count); + player.getResinManager().useResin(count); case 107 -> // LegendaryKey - player.useLegendaryKey(count); + player.useLegendaryKey(count); case 204 -> // Home Coin - player.setHomeCoin(player.getHomeCoin() - count); + player.setHomeCoin(player.getHomeCoin() - count); default -> { var gameItem = getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId); removeItem(gameItem, count); @@ -440,22 +438,24 @@ private GameItem payVirtualItem(int itemId, int count) { private int getVirtualItemCount(int itemId) { return switch (itemId) { case 201 -> // Primogem - this.player.getPrimogems(); + this.player.getPrimogems(); case 202 -> // Mora - this.player.getMora(); + this.player.getMora(); case 203 -> // Genesis Crystals - this.player.getCrystals(); + this.player.getCrystals(); case 106 -> // Resin - this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN); + this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN); case 107 -> // Legendary Key - this.player.getProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY); + this.player.getProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY); case 204 -> // Home Coin - this.player.getHomeCoin(); + this.player.getHomeCoin(); default -> { GameItem item = - getInventoryTab(ItemType.ITEM_MATERIAL) - .getItemById( - itemId); // What if we ever want to operate on weapons/relics/furniture? :Syield (item == null) ? 0 : item.getCount(); // What if we ever want to operate on weapons/relics/furniture? :S + getInventoryTab(ItemType.ITEM_MATERIAL) + .getItemById( + itemId); // What if we ever want to operate on weapons/relics/furniture? :Syield + // (item == null) ? 0 : item.getCount(); // What if we ever want to + // operate on weapons/relics/furniture? :S yield (item == null) ? 0 : item.getCount(); } }; @@ -480,7 +480,7 @@ public boolean payItems(ItemParamData[] costItems, int quantity) { } public synchronized boolean payItems( - ItemParamData[] costItems, int quantity, ActionReason reason) { + ItemParamData[] costItems, int quantity, ActionReason reason) { // Make sure player has requisite items for (ItemParamData cost : costItems) if (this.getVirtualItemCount(cost.getId()) < (cost.getCount() * quantity)) return false; @@ -505,7 +505,7 @@ public boolean payItems(Iterable costItems, int quantity) { } public synchronized boolean payItems( - Iterable costItems, int quantity, ActionReason reason) { + Iterable costItems, int quantity, ActionReason reason) { // Make sure player has requisite items for (ItemParamData cost : costItems) if (getVirtualItemCount(cost.getId()) < (cost.getCount() * quantity)) return false; @@ -542,7 +542,7 @@ public boolean removeItem(long guid) { * the item's type. * * @param itemId The ID of the item to remove. - * @param count The amount of items to remove. + * @param count The amount of items to remove. * @return True if the item was removed, false otherwise. */ public synchronized boolean removeItem(int itemId, int count) { @@ -566,7 +566,7 @@ public synchronized boolean removeItem(long guid, int count) { * Removes an item by its item ID. * * @param itemId The ID of the item to remove. - * @param count The amount of items to remove. + * @param count The amount of items to remove. * @return True if the item was removed, false otherwise. */ public synchronized boolean removeItemById(int itemId, int count) { diff --git a/src/main/java/emu/grasscutter/net/packet/BasePacket.java b/src/main/java/emu/grasscutter/net/packet/BasePacket.java index 2c9502eeefe..1f758a4a5ef 100644 --- a/src/main/java/emu/grasscutter/net/packet/BasePacket.java +++ b/src/main/java/emu/grasscutter/net/packet/BasePacket.java @@ -2,27 +2,20 @@ import com.google.protobuf.GeneratedMessageV3; import emu.grasscutter.net.proto.PacketHeadOuterClass.PacketHead; +import java.io.*; import lombok.Getter; import lombok.Setter; -import java.io.*; - public class BasePacket { private static final int const1 = 17767; // 0x4567 private static final int const2 = -30293; // 0x89ab public final boolean shouldEncrypt = true; - @Setter - @Getter - private int opcode; + @Setter @Getter private int opcode; private boolean shouldBuildHeader = false; - @Setter - @Getter - private byte[] header; - @Getter - private byte[] data; + @Setter @Getter private byte[] header; + @Getter private byte[] data; // Encryption - @Setter - private boolean useDispatchKey; + @Setter private boolean useDispatchKey; public BasePacket(int opcode) { this.opcode = opcode;