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changelog.txt
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changelog.txt
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version 0.9.20 (10 October 2022)
- add Russian and French button translations
- update the Norwegian translation
- recalculate the hero's path when the hero was selected with the mouse
- fix stopped music in events of quickly closing dialogs with internal music
- add proper logic for artifact exchange between AI heroes
- add Dutch translation
- do not let the archers perform a double attack if they are out of ammo
- add Hotkey support for restarting Campaign's Scenario
- AI heroes now use spells from scrolls
- fix neutral town unit growth
- display detailed information about the composition of alliances in the scenario info window
- add date to logging for the future bug fixing
- add turkish translation
- make sure that there is a place for the Ultimate Artifact in the artifact bag before trying to dig it out
- do not ask player's name if the score is too low for High score board
- add Romanian translation
- hide console window for Windows OSes and add log file for this platform
- add Romanian font and language option
- update Polish translation
- add Turkish language option and CP1254 font
- add proper icons for Petrification spell
- speed up Adventure Map rendering
- take into consideration a case with full artifact bag while checking AI hero's path
- generate button fonts for different code pages
- apply usual rules for unit growth in neutral towns/castles with custom troops
- decrease monster growth bonus for AI
- fix incorrect usage of Dimension Door by AI heroes
- make logging for monster movement in battle more user-friendly
- add UI improvements of the Settings dialog
- fix logic of processing cells containing units available for possible AI unit attack
- fix incorrect object evaluation for AI heroes on boats
- add a feature to give human player control to AI (debug build only)
- make creature names lowercased for certain dialogs
- generate new Gift button
- generate full button English alphabet and new Battle Only button
- fix switching of terrain music in case of hero loss
- update Bulgarian translation
- add Handicap feature for single and multiplayer games
- fix a case when a hidden scrollbar during battle is visible for one frame
- fix sound volume for objects while using external music type
- include rating calculation for Campaign's high score
- fix incorrectly rendered monochrome cursor for campaign selection window
- update French translation
version 0.9.19 (11 September 2022)
- add popup dialogs for Well's buttons
- generate MIN button based on newly added font
- fix constantly moving AI heroes when they have nothing to do
- update Polish translation
- implement some improvements when exchanging an army between heroes
- show intro videos like in the original game
- fix messages displayed for captains during battle
- update Bulgarian translation
- correct start resources for AI players
- add a popup dialog for Days spent info within campaign dialog
- make Artifact evaluation for AI more granular
- add Difficulty selection for Campaigns
- add popup dialogs for mage guild and scenario info windows
- fix rendering of Mine Guardians
- do not show monsters and campfires on Puzzle screen
- fix moving AI hero rendering
- implement instant finishing of battles
- update Norwegian translation
- fix incorrect rendering of some icons in The Price of Loyalty campaign windows
- make "Show terrain penalty" option the default
- fix double income from captured objects
- fix the distribution of Mutant Zombies in the Graveyard
- fix the battle order after bad morale events
- always use the current color of a unit when toggling auto battle (take the Hypnotize spell into account)
- speed up file search on case-insensitive file systems
- optimize Mini-map rendering
- do not show boats on puzzle image
- fix a possible crash in UI window
- fix castle rendering on Mini-map
- fix Ultimate Artifact placement conditions
- fix rendering of towns for View Towns spell
- fix tall object rendering
version 0.9.18 (10 August 2022)
- speed up rendering of Mini Map area
- fix missing shadows from path arrows when they are on the edge of screen
- render correct digging holes for terrains
- add monster fading animation when both wandering monsters and hero are dying after a battle
- fix incorrect boat fading animation
- do not show digging holes on Puzzle Map
- fix out of view rendering of boats and heroes
- fix Ultimate Artifact digging conditions
- fix the logic of joining monsters for free and for money
- do not draw objects over the map edge if they are in fog
- fix cases of boats being shifted when a hero boards it
- fix wrong rendering priority of Hero and Jail
- do not render shadow of a tall monster over another monster nearby
- properly render trees and Sawmill
- fix Fountain being displayed over a moving hero, not under
- fix certain shadows of objects being too dark
- fix cases when hero's flag was not being displayed properly when a hero stands near a tall object
- fix cases when some parts of heroes being displayed over other objects
- fix monsters being displayed over mountains
- draw a flag over Magic Garden object
- draw Adventure Map decors in the same way as in the original game
- fix flag rendering priority from Windmill
- fix incorrect moving boat rendering in relation to other boats
- fix boat being cut near Magellan Maps object
- fix incorrect boat rendering priority
- fix wasteland terrain object displayed over hero's sprite
- fix Mine's flag being displayed over a hero
- fix cases when a moving hero being drawn over other heroes
- fix cases when some parts of a ship can be seen through terrain objects
- fix cases when hero overlaps ship while passing nearby
- hero does not step on route arrows anymore
- fix the pre-battle arrangement of neutral troops
- add separate sound font for SDL 2 builds
- fix paused music being played with old music volume while restarting it
- fix hero starting experience values
- fix amount of experience from Tree of Knowledge
- fix missing retaliation delay after last animation frame
- fix music being too quiet while fast switching between music types (Windows OS)
- fix crashes on Windows 8 using MIDI music
- fix external audio not always returning to on after turning volume to zero (Windows OS)
- fix horse's steps being faded while crossing terrain border using MIDI sound (Windows OS)
- fix sound volume being lower during combat (Windows OS)
- fix no sounds situation when music is off even when sounds are not (Windows OS)
- show correct hero's level and experience on level up
- fix incorrect castle's area leading to wrong castle's info
- add missing window frame for hero's dialog during level up
- fix number of ghosts and splitting for Shipwreck, Haunt and Abandoned Mine cases
- update Bulgarian Translation
- update treasure chest AI decision logic
- fix a case when a hero got 2 Magic Books
- update Russian and Hungarian translations
- add support for loading of MIDI sound fonts
- show upgraded monster images in Adventure Map objects upon a successful upgrade
- fix redrawing of the status window in cases when the hero's army or the castle garrison change without changing focus
- make best AI fighter as a champion
- update Polish translation
version 0.9.17 (11 July 2022)
- fix possible crashes during sound playback
- always ask about rewriting an existing save file
- allow to remap Hotkeys within the game
- fix distance evaluation during Scouting
- fix invalid logic when neutral monsters whose number was set in the Editor did not grow at all
- add The Price of Loyalty team to credits
- show a window stating about missing video files for campaigns
- fix the class of a hero named Joseph
- fix extra shadow being drawn for Hero Screen dialog on high resolutions
- align File Options dialog position
- fix Campaign Window button flickering
- fix missing column of pixels in Map Scenario Info window
- update French translation
- allow different translations of "Red Tower"
- implement AI courier hero role for better logistics
- fix situation when MIDI music still continues to play during fast switching between music types
- fix case when Adventure Map sounds are still being played while opening Main Menu
- AI should keep some creatures in reserve for castle defence
- update Ukrainian translation
- update Norwegian translation
- increase Genie special ability to 20% like it is done in the original game and correct log messages during battle
- remember the last open page in Spell Book during battle
- fix possible synchronization issues for audio playback
- enhance AI logic towards defending its castles
- improve usage of spell on Adventure Map by AI
- fix displaying of negative resources in dialog
- fix situations when AI was hiring too many heroes
- respect the Ultimate Artifact's radius specified by the map creator
- update Polish translation
- fix the castle's well build logic for AI
- align hero's button in level-up dialog
- fix scenarios when ambient sounds from Adventure Map objects are still played while opening a castle's window
- fix cases when Random Monsters appear from a different level due to invalid format of an object on the map
- update Mine's sprite properly after defeating Ghosts in Abandoned Mine
- fix multiple issues related to hero's info popup window and updating his position on a mini-map
- update sounds and music before a hero making an action
- add an environmental sound for Freeman's Foundry
- add initial implementation of true "Evil" interface in the game
- add missing Ultimate Artifact successful digging sound
- do not play pre-battle sound if sounds are off
- fix potential thread-access issues for Nintendo Switch
- fix possible inter-thread race for Adventure Map Status window
- fix a delay in game while crossing a terrain and playing MIDI music
version 0.9.16 (12 June 2022)
- add Flatpak support
- add Belarusian translation
- swap spell icons for Death Wave and Death Ripple
- make the "no interface" mode more usable
- add music resume ability for MP3, OGG and FLAC formats
- update translation guide
- replace "C with cedilla" with "latin C" in the French translation
- do not auto-save at the end of a turn if the player has been vanquished on that turn
- fix Puzzle window exit button rendering
- add sound for rocks in water with seagulls
- fix Sorceress captain purchase building rendering
- fix issues with Romanian translation
- properly deal with human-only colors in single player mode
- fix the invalid behavior of "no interface" mode
- introduce 3D audio option
- change adventure map environment sounds for every step hero moves
- fix boats being considered as free tiles
- if attacker is able to attack multiple targets at once and has a built-in spell, then this spell should be applied to any (but only one) of the targets
- fix some typos in translation texts
- take into account AI hero's role during meeting
- fix false highscore entry while cancelling to continue a campaign
- highlight latest highscore after completion scenario/campaign
- show evil resolution icon for Evil interface
- add truncated shadow to Scenario Information window
- generate missing parts of Red Tower sprite
- fix incorrect tiles being marked as road
- fix multiple cases while using Mirror Image and Summon Elemental spells
- fix the victory/defeat verification logic
- update error message if hero tries to open a spell book and does not have one
- improve status text if only one troop is selected
- fix inability to add new entries with similar high scores
- add Campaign high scores
- fix dwelling popup window on adventure map
- make AI to be aware about map conditions
- fix incorrect hero icon in adventure interface
- do not show languages with empty translations
- add Swedish language option and font support
- update Ukrainian translation
- well MAX buy: add condition for not enough room, make recruitment happen in guest hero's army too, more text flexibility
- add Portuguese language option and initial font generation
- speed up AI turn
- impose a limit of turns for an attacking AI-controlled hero
- cache AI hero's and neutral monsters' strength during AI turn
- add initial Spanish language support
- make castle's flags for Knight and Wizard factions appear in a correct color
- add window header for campaign awards and bonuses
- update German translation
- fix plural forms translation for some languages
- fix character filtering when generating the save file name
- update Polish translation
- fix Red Tower rendering with Rainbow
- expand Hotkey usage on adventure map
- fix German font support
version 0.9.15 (07 May 2022)
- add HotKey window and expand the list of system options
- do not allow higher-level Mage Guilds to be built if the previous-level Mage Guild has not been built yet
- Battle Only mode: always assign a random spell to the Spell Scroll
- add initial support for Romanian language
- add more conditions to define a blocking AI hero
- fix incorrect video playback on Descendants campaign, scenario 5
- change some descriptions of campaign awards and bonuses
- do not auto save after the completion of the last scenario in a campaign
- add images and full description of bonuses and awards by right mouse click
- fix some incorrect campaign bonuses
- display None if no awards available for the current scenario
- add hot keys to select bonuses
- fix rendering of campaign UI window as it was very slow on response on changing bonuses
- fix missing kingdom income value for scenarios with additional bonus resources
- game type interface for campaign window must be unique and should not depend on overall game interface
- allow already selected scenario to appear in ALL scenarios list
- improved Week of the creature window
- changed town portal's text and condition to be similar to town gate
- update Russian translation
- properly extract animations from the GOG distribution of HoMM2 for Windows
- update French translation
- improve search for video files
- add text truncation method to be used in campaign's choices and awards
- encourage AI to explore more
- redesign Hot Key event file handling
- add double-lined headers to adventure map options
- add Belarusian, Bulgarian and Ukrainian languages support
- populate resolution list based till the lowest resolution
- fix 1000 and 100000 short values display
- update hero quick info popup dialog
- disable Town Portal dialog OK button by default
- changed AI's turn to be repeated multiple times for heroes
- generate French 'MIN' button
- generate French 'GIFT' button
- add Translation Context for Secondary Skill Campaign Bonuses
- add Ogre Alliance and Dwarfbane full strings for translation
- fix the positioning of the damage info popup
- update Norwegian translation
- fix calculation of morale & luck modifiers for in-castle army without a commander
- properly calculate the number of travel days to the destination tile for a hero
- AI should replenish lost spell points more frequently
- do not allow a hero to have multiple spell books in the "Battle Only" mode
- fix rendering of the Arm of the Martyr's shadow
- AI uses View All spell to scout fog
- hero should have at least 69MP to cast Dimension Door, Town Gate and Town Portal spells
- fix spacing of player squares in Select Recipients window and properly center resource icons for "Your Funds" and "Planned Gift" horizontally
- fix French small font Cedilla c rendering
- update Polish translation
- reserve half of AI spell points for Dimension Door spell
- hero should be able to cast spells that consume movement points if he is able to move from his current tile
- fix MP3 support in Windows SDL1 packages
- reset the mixer volume before playing video soundtracks
- expand Test Support mode to cover all campaign related actions
- add Black-White cursor support
- add music control options to the configuration dialog
- fix failing music file search
- properly work with guardians on the objects that can be captured
- fix call to get secondary skill name leading to a crash
- fix multiple issues related to the interface settings
- allow to change the auto battle settings if player's army doesn't have a commander
- fix a crash when a hero tries to get a second magic book
- always grab the mouse in fullscreen mode to properly support devices with notch
version 0.9.14 (09 April 2022)
- generate Italian "Battle Only" button
- fix line breaking in welcome message for various languages
- update and improve Italian translation
- generate Polish "Battle Only" button
- fix switching fullscreen mode in Mac OS for certain resolutions
- generate French "Battle Only" button
- fix a crash due to an assertion failure when the shooter hits back at a unit under Berserk spell
- fix scrolling in full-screen mode in case of an aspect ratio mismatch
- fix rare cases for incorrect letters being generated while switching languages
- add Norwegian language option and font generation
- update French translation
- add initial implementation of Dimension Door spell usage for AI
- fix Gold Watch artifact invalid bonus
- rework artifact logic with proper separation and calculations of artifact's bonuses and curses
- play only one sound while getting ar artifact within an event
- speed up castle and hero icons on adventure map
- add "Battle Only" button generation for German version of the game
- fix Mage Guild bottom status bar rendering
- fix incorrect artifact discovery description
- add in-game Italian language option and diacritics
- fix army order option related crash
- fix High Score Music after winning scenario
- adjust AI spell estimates
- fix rendering of bottom bar in Well dialog
- update Polish translation
- remove unnecessary call to play VICTORY music during Campaign intro
- fix the calculation of the cost of surrender
- fix Town Gate spell logic
- prioritize AI castles further from enemy territory
- take the weekly growth into account when calculating monthly population growth bonuses and fines
- update minimap colors
- optimize AI fighter hero priorities
- add native macOS application generation
- build player influence map to inform AI kingdom development decisions
- speed up data reading from AGG files
- update Norwegian translation
- add a popup window for battle log
- add a mandatory requirement of h2d file being present
- fix incorrect logic for palette application function
- fix position of armies for quick info window for both castle and enemy hero
- set the direction for attacking and defending units in battle in a more OG-like way
- fix incorrect popup monster window in Well
- greatly speedup heavy video loading
- do not render extra frame while playing an audio only video file
- properly center the first sentence in the battle surrender dialog
- dynamically update Game Language dialog
- fix translation and UI in Tavern dialog
- add MP3 file support
- increase the number of sound channels to 32
- allow a hero to surrender to the captain during the siege
- fix rare case of Shipwreck having no battle
- display experience amount for Tree of Knowledge
- fix Witch's Hut message body
- for Anduran assembly window show artifact name as a title
- for hero level up window with one secondary skill make the skill right clickable
- for hero level up window with no secondary skill display the primary skill icon
- add search for FLAC files if OGG files aren't found
- add popup dialogs for Arena's skill choices
version 0.9.13 (07 March 2022)
- show captain quick info dialog in Kingdom Overview
- add popup windows for campaign awards and bonuses
- remove Map loading screen
- add popup windows for campaign scenario dialog buttons
- remember map size selection in New Game dialog
- allow selecting options while restarting a campaign scenario
- display the correct size of player-owned objects on mini-map
- add base support for text mode
- fix Sirens logic, AI interaction and UI
- show missing last frame of wince animation
- add dynamic generation of scrollbar slider
- fix Sirens action dialogs
- add missing artifact discovery event description
- fix some French translations
- fix directory and file detection on Windows
- Kingdom Income window was changed to have Kingdom Income title and Kingdom Income per day to be more obvious for a player
- events on land and sea now show artifact and resources in one window
- most of objects related dialogs contain right mouse clickable icons
- Pyramid visit outcome shows the correct horizontal position of icons and all icons are right mouse clickable
- fix Artifact frame drawings
- fix text if translation for a specific language was not found
- update AI hero recruitment logic
- allow a short name for all campaign bonus artifacts and spells
- AI should save current unit if retreating
- add Czech language support
- fix monster strength heuristic regression
- make AI more aggressive in losing situation
- fix the logic of protecting tiles by neutral monsters
- change music and surrounding sounds while jumping through Stone Liths
- fix possible AI pathfinding issues while loading another scenario
- fix battle grid and ballista info area
- add popup dialogs for right mouse click in resolution dialog
- fix hero name not being updated while switching languages
- fix possible errors for translation related code
- force to use only the original palette from the game
- fix lowercase conversion of translations
- AI archers should not ignore blinded units during battle
- add missing take-off and landing sounds for Vampire and Vampire Lord
- reset environment sounds and music theme at the beginning and at the end of the human turn only
- fix player's allies configuration for 'Defeat the other side' victory condition
- fix sounds of Lean-To and Skeleton objects
- rename "Lean To" -> "Lean-To"
- allow AI fog discovery only for teleport endpoints with reachability information
- fix missing sounds for some objects on map
- do not play castle's music if a terrain does not have its own music
- fix missing sound of player's turn in Hot Seat mode
- adjust monthly monster spawn
- fix neutral monster growth formula
- fix necromancer build order in castles for AI
- allow a boat to move near the coast above the center of a town
version 0.9.12 (07 February 2022)
- add a confirmation window for restarting a campaign scenario
- fix wrong scenario order in "Voyage Home" campaign
- add Betrayal missing for Roland and Archibald campaigns
- fix logic for switching on and off Auto battle option
- fix normal and retaliation attack of monsters with multi-cell attack abilities
- fix missing logging during certain spell casts in battle
- implement a heuristic for hiring heroes that does not allow to offer the same heroes for hire in several kingdoms at the same time, if there are enough free heroes
- use 'r' key instead of Escape to Retreat during battle
- fix Hydra behavior under Berserk or Hypnotize spell effect
- add highlighting of cells attacked by a unit capable of attacking all neighboring cells
- fix a penetrating attack made by a wide unit from the tail cell
- fix attack cursor display during battle
- fix cases when no monsters were spawned at the beginning of a month
- display ? symbol instead of empty space for unrecognized symbols
- fix crashes while rendering non-English text
- fix rare cases of a screen being black on a startup of the application
- make language area and campaign choice selection to cover text too
- fix campaign text translation
- modify army order setting
- add German font generation
- fix multiple issues related the hero recruitment process
- update Russian translation
- show monster info on right click in castle's well
- fix cases when the last AI hero was blocking an entrance to Stone Liths
- fix small font positioning for Polish GoG version
- fix most of existing cases with passabilities
- fix the display of properties for maps from the list in scenario selection dialog
- update German translation
- fix translation of saved default player names
- improve the AI fog discovery logic
- AI properly uses Whirlpools for path calculation
- fix cases when a hero was able to create a path over another hero
- display dead monster information during battle
- fix Mass Dispel usage during battle
- update Polish translation
- fix Russian small k per in both fonts
- AI heroes properly calculate paths through water
- add translation context for color and syntax flexibility to Traveller's Tent and Barrier
- fix Knowledge spite rendering for Arena
- fix sounds after battle cases
- fix missing Russian letters on Switch
- changed captain's name spelling
- adds missing "pourcent" in description of Golden Bow
- fix cases when a hero was able to walk on water
- update French translation
- show in-game only players for Gift marketplace option
- fix glowing red pixel in Warlock's Red Tower
- improve AI behavior during castle defence
- fix CPU player icon's extra color column
- show proper language name for mismatched by language save files
- add a spell title when no enough SP window appears
- fix a possible crash in French letters generation
- fix usage of plural/singular translations for map's objects
- update the logic of re-calculating the paths of heroes on the adventure map
- add support of Buka version of Anim2 directory for video playback
- always enable autosave
- generate proper Russian E with 2 dots on top
- allow translation of "Cost per troop:" text
- update UI elements in marketplace window
- fix a crash during AI turn when AI army has an invalid monster slot
version 0.9.11 (23 December 2021)
- add popup dialog for map information
- fix hero's path not being updated properly after new monster month event
- show available game languages in vertical order rather than horizontal
- fix handling of national symbols in the paths to music files on Windows
- improve AI behavior during castle defence
- fix pressed buttons' background
- fix incorrect output on console window for Windows users with non-English system language
- add support of Russian language by default
- update Polish translation
- generate correct letters for French language
- update Settings description to cover all actions
- fix heroes meeting swap arrows
- update PS Vita controls
- fix crash for some systems after changing game resolution
- add hotkey for settings in Main Menu
- do not reset the hero's path in Sleeper mode, reset the Sleeper mode only with the beginning of the hero's movement
- fix River being considered as a Road
- allow to select player class using mouse wheel
- add additional spell info for spells owned by a hero
- fix button rendering artifacts after changing resolution
- fix crash on Windows for some Archibald scenarios
- always mark the entrance to the castle/town as a road, do not automatically mark the tile south of the entrance as a road
version 0.9.10 (05 December 2021)
- update background music on the fly while changing it within settings
- fix horizontal position of town name and town icon in town construction dialog
- improve marketplace gift button placement
- fix vertical text position in skill icon
- fix Summon Boat logic
- add video playback in the Price of Loyalty campaign selection window
- play sound for visiting Observation Tower
- fix vertical position of building construction name
- add missing button shadows in dialogs
- add popup window to OK button in game settings
- play campaign music in campaign scenario selection screen
- fix Enter button pressed state being passed from gift dialog
- show credits at the end of campaign
- fix passability for Dimension Door spell
- add V-Sync option for SDL2
- update troops split logic change
- properly draw battle grid
- use the OK button instead of YES button for the Tavern window
- add Champion image for Stables object
- play sounds from closest surrounding objects first
- make consistent campaign info dialog
- add default castle's name if none is specified by editor
- show heroes on minimap
- update Norwegian translation
- show available creature count for the Price of Loyalty monster objects
- fix Witch's Hut name
- add Italian translation
- properly handle the day-week-month routine
- add titles for most of dialogs from map's objects
- always mark Artesian Spring as visited, even if the hero was not able to drink from it
- fix movement penalty calculation algorithm
- implement last move logic for hero movement on the map
- update hero movement points UI upon visiting multiple objects on the map
- fix rendering for difficulty text in scenario info dialog
- fix AI obsession with whirlpools and being always in sea
- load palette from AGG file
- fix monster recruit window position for multiple places
- fix logic for Slow and Haste spell AI usage during battle
- add random sign messages
- fix maximum music and sound volume
- use correct message in marketplace for first exchange when not enough resources
- speed up for multiple image readings and for unit rendering during battle
- allow to change Battle Speed using mouse wheel
- update UI elements in Well's dialog
- if a hero on the map has the custom empty army (OG editor bug/feature), give him a minimum army (one unit of level 1)
- add translations for Battle Only mode texts
- set correct starting army in Archibald 7 scenario
- fix cases when AI creature doesn't move during battle
- fix sound effects when receiving artifacts from world map
- add hotkey to Okay button in Campaign select window
- fix results on instant battle when Resurrect spell was being used
- fix cases when opposing heroes still exist on the map after defeat
- improve AI usage of Disrupting Ray spell during battle
- add runtime language generation
- fix terrain music being played during battle
- fix water object passabilities
- allow to use mouse wheel to change system options
- set correct building requirements for Upgraded Jousting Arena and Upgraded Cathedral
- update messages during battle
- shorten artifacts names to be fit for campaign UI
- always highlight the cell under the cursor in combat if the Shadow Cursor is enabled, even if this cell is not reachable by the current unit
version 0.9.9 (05 November 2021)
- do not leak the hotkey state from the experimental settings dialog to the scenario info dialog
- fix Stonehenge gold cost
- fix Stonehenge building requirements
- add buttons in castle construction window
- fix rendering of Captain's Quarters in Warlock castle
- fix Marketplace messaging
- fix MIDI Expansion music option being always reset upon restarting the game
- fix incorrect sounds while playing MIDI music in certain platforms
- add credits to the original HoMM2 team
- correct original Waterfall images to remove Cave
- use original alignment for Rating, Map Size in gameinfo window
- fix interaction passability with water objects
- change Shipwreck, Graveyard and Derelict Ship messages
- add the Resources Settings page to the Windows installer
- fix passability for Reefs
- fix invalid Stonelithts after Barrier removal
- fix passabilities for diagonal moves
- clear fog for allies upon visiting Magellan's maps
- fix Archibald scenario 7 description
- fix bad pixels on multiple images
- verify Victory/Loss conditions after a static hero action
- modify Magellan's maps logic and UI
- fix monster count in Dragon City for Archibald scenario 7
- update Victory message for Archibald scenario 7
- fix possible crash for Russian version of the game
- fix incorrect map description length
- fix spell points in Battle Only mode
- apply Bane and Alliance condition only for Human heroes
- add extra empty line in New Month window
- disable bonus choice for campaign scenario info window during scenario play
- add Norwegian Translation
- fix the position of campaign days spent text
- close certain dialogs containing only one Exit button with Enter key
- add Barbarian Captain Quarter's missing part
- add hotkeys for selection of SW/PoL campaign
- generate the default High Score values
- fix "show damage" feature for blessed/cursed troops
- fix high scores word
- fix AI lust for Magellan Maps object
- hide the OKAY button in campaign info window
- handle default exit hotkey in Campaign scenario select / info
- add Sphinx handling by AI
- remove incorrect status message for hero portrait in hero screen
- fix map size button states on hotkey press
- restore environment music & ambient sounds after exiting from the campaign info screen to the adventure map
- do not allow to use lower than original resolutions
- freed from Jail AI hero starts movement at the same turn
- add AI interaction with Alchemist Tower
- fix incorrect visiting status of Magic Well, Stables, Artesian Spring and Bad Luck objects for AI
- fix invalid assessment of Monster upgrade objects for AI
- fix cases when AI hero ignores some objects while defeating an army just on the way to them
- fix losing hero artifacts upon flee or surrender
- enable a pressed state for View Intro button post-launch in Campaign screen
- fix bonus artifact names in campaign screen
- return to the Main Menu after cancelling campaign scenario
- fix AI heroes being stuck on teleports
- fix button rendering in Restart battle dialog
- update Portuguese translation
- fix inability to dig on a tile where monster was located
- fix inability to apply Hypnotize spell on Dwarves
- fix shooting penalty detection
- add extra popup windows for UI elements in castle dialog
- fix passability with shadow sprites
- AI to use Hydra ability in battle
- reinforce a AI hero standing in a castle at the start of turn
- update status bar in castle screen dialog even during construction animation
- fix incorrect active area of certain buildings in castle screen dialog due to invalid Z levels
- hide cursor while opening a dwelling info in castle screen dialog by right mouse click
- add Italian language support
- update Polish translation
- properly show the attack cursor when the attack square is located at the top of the castle sprite
- fix infinite loop for AI trying to use Stoneliths
version 0.9.8 (05 October 2021)
- fix a case when a hero loses his artifacts after retreat in multiplayer mode
- fix monster position on World Map
- correct resource position in castle window
- new week status is not changed while reloading the same save file
- add headers for all Daemon Cave dialogs
- fix rewards in the Daemon Cave
- fix Waterwheel incorrect visited status
- fix spell points reduction while visiting a well with more than maximum spell points
- add confirmation message in Alchemist Tower
- add cell highlighting for monsters with double cell attack ability
- add correct evaluation of an AI hero recruitment and meeting
- fix artifact selection area
- add a title to all artifact related windows
- grey out experimental disabled option
- show map type icons in New Map lists
- do not place wandering troops on coast tile if there are no other coast tiles nearby
- develop a castle during AI hero purchase
- fix Altars' passabilities
- fix AI hero being stuck on Stoneliths
- fix passabilities of action objects
- add Windows scripts to automatically copy & extract all necessary assets from original HoMM2 distributions
- fix unresponsive application during AI turn while attacking an object with guards
- fix active building area in castle construction window
- AI can now visit Pyramids
- fix scrollbar rendering in select lists
- replace scrollbar in Experimental Settings dialog
- unselect initial town in the Town Portal spell list
- fix troop position in the Pyramid
- fix bridge animation during battle
- fix deterministic battle outcome
- fix an empty list of heroes in the Kingdom Overview after the dismissal or loss of a hero
- fix passability for tall objects
- fix Roland campaign awards after ending scenarios 7 and 8
- set 15 character limit when inputting player name in High Scores
- correct battle speed change for monsters
- fix incorrect level of Lightning Rod artifact
- correct castle building' active area
- fix passabilities related to cracks
- align UI elements on artifact combat outcome dialog
- add Spell description window in monster info dialog
- fix scrollbar position after dismissing a hero
- add logic for ENTER and SPACE keys for a hero on World Map
- add hotkey for View World dialog
- fix some cases with Tree passabilities
- update Polish translation
- fix post battle crash
- fix incorrect rendering for game settings window with evil interface
- fix appearance of sounds of the sea when a hero stands close to map's edge
- display a message about Ultimate Artifact after the battle
- fix adventure border rendering on higher resolutions
- fix incrementing days spent value after reloading a campaign save
- lock mouse within the window in multi-monitor setup
- fix passability of mines
- fix an ability to attack a monster through a barrier
- allow hero to traverse Stone Liths and Whirlpools even if he has no movement points left
- fix black edges in View World
- fix passability for tiles with shadows only
version 0.9.7 (05 September 2021)
- add popup dialogs for buttons in High Scores and save files manipulation windows
- fix Faerie Ring passability
- boat boarding animation speed doesn't depend on hero speed
- add base support of German translation
- fix medium size hero portraits
- fix incorrect object info when a hero stands on it
- remove flags from most of the captured objects for a lost player
- fix alignment of scenario info window
- fix boat froth drawing conditions
- fix Battle Garb of Anduran missing assembly for The Price of Loyalty campaign
- add monsters into High Score dialog
- add short save file description window by right clicking
- add base roles for AI heroes
- restart of the battle should lead to the same results
- fix logic in moral indicator
- AI can capture Haunted mines
- fix scrollbar position in Kingdom Overview dialog
- allow guardian heroes upgrade their troops
- add object count for weekly object income message
- open game settings window while clicking on the main menu door
- fix object passability nearby Hut of Magi
- modify Necromancer Captain Quarters look
- fix Radar appearance while right clicking on hero/castle
- do not show file options window upon file saving
- save Kingdom Overview UI selection in save files
- add missing hotkey for Kingdom Overview
- fix missing mine being drawn in View Mines
- fix incorrect fading of some objects on World Map
- fix AI behaviour during siege
- fix cases of incorrect monster stack splitting logic
- handle Escape/Enter keys in various settings dialogs
- use distinct image for the "Swap heroes" button
- properly restore captain's spell points after quick battle
- remember UI position in Kingdom Overview dialog
- add strict ordering of save files ignoring capitalization of letters
- add popup dialogs in Kingdom Overview UI dialog
- fix missing game resolutions on some machines
- fix incorrect rendering on specific fog tile
- display same name maps in the list of available maps
- improve pathfinding algorithm for AI
- place Ultimate artifact not always in the center of puzzle image
- fix max ballista shots during battle
- update French translation
- add missing Farm sprite in Knight castle
- update every scrollbar logic in the game
- fix a crash while shooting from castle's tower during castle siege
- fix Holy Shout being applied on Dwarves
- properly handle cross-moat attacks during castle siege
- do not let the player get a random artifact that allows him to win the game
- allow player to immediately edit save file name without clicking on the input field
- add few performance optimization in music and audio
- update Polish translation
- not visited obelisk remains not visited after the Ultimate Artifact has been found
- fix polish translation encoding
- game settings dialog: reset current language to English if game resources do not support other languages
version 0.9.6 (06 August 2021)
- update status window if troops have fallen overboard
- add direct preview of changes in system options dialog
- update Polish translation
- display the position of a hero or a castle on radar while right clicking on them
- add titles to some dialogs
- add translation support for missing places
- fix monster joining logic with and without diplomacy
- add Nintendo Switch build
- make captured object event messages to contain yellow titles
- fix a crash while AI uses Summon Elemental spell during battle
- fix incorrect Alliance conditions for certain maps
- fix a case when a hero in castle's tavern always changes after reloading a save file
- fix incorrect icons for scenario information dialog
- update skill order for new heroes
- add normal Game settings dialog
- fix inability to attack during battle
- do not play ambient sounds during AI turn
- add monster names, abilities and hero skills to translations
- fix AI archer avoiding hand battle logic
- fix UI defects in Kingdom castle view dialog
- properly update resource and artifact sprites on World map
- fix infinite loop after chain lightning spell
- do not draw flags for puzzle image
- highlight cells from where a monster will attack
- restore background music after playing short-term music effects
- add language selection window
- fix Town's fog area unveiling
- implement regular win/loss conditions for multiplayer mode
- update View World while resizing the application
- fix English phrasing and punctuation
- fix simultaneous activation of buttons in hero meeting screen
- add Town Screen and Well hotkeys
- fix incorrect logic nearby castles when an attacking hero was actually defending the castle
- improve win/loss checks of scenarios
- make AI to use Lich's ability properly
- update Russian and French translations
- make fog discovery by AI more efficient
- fix missing monster spell casting during battles
- center fast separation buttons in Monster separation dialog
- remove required spell points from scrolls in Mage Guilds
- fix Next Hero selection logic
- fix Wizards campaign scenario 3 with custom Ultimate Artifact
- add 500 experience for conquering a town regardless of defending hero existence
- change battlefield pathfinding algorithm to more stable version avoiding AI skipping some moves
- align text evenly inside secondary skill window
- display translated text in campaign dialog
- fix a crash during Summon Boat spell usage
- if the hero's army does not have any of the original troops left alive at the end of the battle, then the hero should lose
- fix typo in Fizbin Medal
- fix small font for Russian localization
- fix town/castle passability for some cases
- fix incorrect mouse cursor appearance during AI turn after a battle with Necromancy outcome
- fix attacking monster sprite on World map
- AI should check if an object is guarded while unveiling fog
- add Alchemist Tower to the list of objects to be avoided by AI
- fix a case when AI heroes did not ever capture empty castles
version 0.9.5 (04 July 2021)
- do not hire AI heroes if no tasks exist for them
- make AI be more aggressive if no tasks exist for them
- all scrollbars support continuous scrolling
- fix placement of creatures during Month of Monster event
- add an option to restart Campaign scenario
- do not show x marker for fully built castle icon
- fix boat summoning logic in relation to some objects on a world map
- do not show other types of save files on while saving or loading a save file on Windows
- improve Sorceress castle building logic for AI
- make AI to visit Lighthouse
- fix displayed object info in popup dialogs
- fix places where a hero could teleport for Dimension Door spell
- fix passabilities of objects on World Map
- fix multiple issues with castle music
- fix disembarkation on coast during diagonal move
- indicate the number of Ghost guarding Haunted and Abandoned Mines
- add extra conditions for object visiting by AI
- make AI to use Hut of Magi and Jail objects
- AI heroes do not block way for other heroes anymore
- use spacebar only for activating object
- fix missing UI update in hero meeting dialog while moving artifacts within internal hero's dialog
- speed up campaign game menu opening time
- fix incorrect object rendering order on World Map
- after loading a map and starting a new game the same map will be selected in the list of maps
- improve AI logic to capture defendless castles
- fix black screen for loading a campaign map without files
- allow AI hero to revisit a castle more than once
- fix a case of splitting monster stack for 2 monsters in stack
- add monster descriptions
- allow to visit Artesian Spring once a week
- allow right click on captured artifact after battle
- fix summoning boat logic in relation to AI
- improve fog revealing algorithm for AI
- fix Stables movement bonus
- fix AI heroes interaction between each other (reset meeting flag if a hero updates an army)
- AI heroes do not visit signs anymore
- AI do not visit shrines for useless spells
- fix AI spellcasting and army estimates
- do not remove Sphere of Negation artifact while visiting Alchemist's Tower
- fix the status of visited objects for a play with ally
- make proper rendering of some of disabled buttons
- fix AI behavior to visit Magellan Maps only once
- center quickinfo dialog under mouse cursor
- add more gamepad key mapping for PlayStation Vita
- fix the displayed text in the army bar while splitting monster stack
- do not let nearby monsters automatically attack hero if he moved to this location using Stone Lith, Whirlpool or Dimension Door
- fix incorrect text position insertion while creating a save file
- fix title background for recruit dialog
- fix hero's mobility indicator for small number of move points
- in scenario with random players random opponents are generated so that all races are present and different when possible
- add new UI text rendering classes
- fix issue when abandoned mine becomes OBJ_ZERO when captured by AI-controlled hero
- fix missing road identification on broken by editor maps
- make per-user config file as default option
- allow attacking another hero located on a Temple
- fix attacking monster sprite behavior
- fix number of choices when splitting a troop into multiple troops
- fix incorrect trading rate during battle
- fix missing shadow removal of objects under a boat
- show Dwarf's resistance message in the log only after spell completion
- correct campaign bonuses' names
- fix case when boat could be positioned over another boat over whirlpool
- fix case of triggering Genie's special ability for a stack of 1 monster
- fix the Price of Loyalty campaign missing rendering
version 0.9.4 (04 June 2021)
- add Windows executable installers
- use user profile directories to store files to allow multi-user access to the game
- fix incorrect text splitting in some rare cases
- fix crash in Roland campaign, scenario 10
- add missing popup dialogs for system options and buttons
- fix inaccurate object sorting by distance
- fix multiple issues with AI and spell logic using distance evaluation
- read campaign files in non-case sensitive manner
- make fog uncovering task for AI more efficient
- fix AI obsession over Observation Towers
- fix missing path drawing while a hero moving through Whirlpool
- mark resource generator objects as visited for allies
- fix incorrect game ending during time loss condition
- show extended shadow for 2-hex monsters in battle
- do not show gray flag over Haunted mine
- add configuration option for first game run
- support PoL heroes and artifacts in "battle only" mode
- fix inaccessible beach tiles
- add hiding and showing cursor logic for SDL2
- fix shadows for random resources and artifacts
- draw correct castle icon in popup window
- fix incorrect hero position facing left
- remove unneeded AI hero animation under fog
- do not clear morale modifiers too early for Tavern case
- highlight the door in Main Menu for mouse over event
- speed up and fix many places with cursor rendering
- recruit an AI hero if none exists
- fix cheating AI behavior for dwellings with defenders
- add an option to replay Intro video for campaign
- force display rendering on app activation
- fix Stables, Alchemist's Tower and Water Wheel passabilities
- fix puzzle drawings
- avoid using useless spell during battle for AI
- return to load screen after cancelling loaded campaign scenario
- play hero's vanishing sound after AI vs human battle
- make Ultimate Crown as artifact for campaign scenarios
- fix incorrect hero receiving a bonus spell for campaign scenario
- fix monster recruitment logic when a hero present in a castle
- fix well's max button hiring logic
- add an option to open Hero Screen within battle
- fix move points and spell points replenishment logic for heroes from hero pool
- set proper difficulty level for campaign scenarios
- directly show next campaign scenario for end of scenario save
- modernize and secure demo version installation scripts
- add video playback for campaign scenarios
- do not reset hero mana points to maximum in the beginning of a new week if they are above maximum
- fix Roland, chapter 9 map conditions
- fix Tower shooting logic during castle's siege
- build Mage Guild before Special building for AI
- do not count monsters under fog for Visions spell
- mute sound by setting music and effects volume to zero instead of pausing them
- speed up AI hero movement
- add an option to hide AI movements
- do not draw objects under the fog if they are far from a revealed area
- add base code for the Price of Loyalty campaign support
- add dismiss and upgrade hotkeys in unit dialog info
- add shadow for Spell Book
- unveil the fog at the start of hero's movement
- fix extra place with hero's double shadow at adventure world
- add extended cursor icons from 4+ to 7+
- fix UI defect of selected creature appearing after closing meeting dialog
- fix incorrect rendering of View World image
- add Lose Sorceress Village Condition for The Succession Wars campaign
- fix flags in Oracle/Thieves' Guild dialog
- fix sound mute in background on MacOS with SDL1
- add Home and End button support for save naming
- fix elements layout for Oracle/Thieves dialogs
- generate obstacles on battlefield based on the battle tile index
- use non-plural name for 1 creature while viewing with Crystal Ball
- add correct support of The Price of Loyalty add-on maps
- fix double clicking between dialog in castle's window
- speed up MIDI loading
- fix bug with mouse cursor not visible after left-clicking on hero's secondary skill in Kingdom Overview
- fix the "world: use unique artifacts for resource affecting" option
- reduce CPU usage for video playback and puzzle revealing
- fix Mix-up in Roland's Campaign Scenarios
- fix issue when troop info window was not showing after moving a single unit between army bars using drag & drop method
- simulate level-ups for campaign-specific heroes that start at a higher level
- reset current music from the previous turn in the beginning of a new human turn
- upgrade Rendering engine
- fix broken behavior of scrollbars
- do not offer to exchange artifact with spell book
- disable controllers on non-console platforms
version 0.9.3 (04 May 2021)
- add additional info to oracle dialog
- check that unit is (im)movable after each unit action
- save completed Campaign scenario to file
- drop support of saves older than 0.9 version
- remove incorrect battle background for Graveyard
- fix catapult miss animation: show this animation near the actual target object
- fix magic book behavior in inventory
- fix spell indicator for hero's icon
- add special Victory conditions for campaign scenarios
- add initial support for Campaign Awards
- allow switching heroes in hero dialog if it was opened from meeting dialog
- fix issues with battles logs and sounds while Dwarves resist spell
- fix inability to Teleport monster in battle for certain cases
- add missing "Not enough gold (xxxx)" text in joining window with Diplomacy
- do not generate Puzzle image on map loading
- do not take Mage Guild level into account when calculating count of archers in castle towers
- fix shadows for all monster mini sprites
- allow the hero to retreat if, while in the castle, he attacks the hero outside the castle
- show Mage Guild building always in center
- add titles to Arena, Alchemist Tower and Stables dialogs
- add World animation during Dimension door spell
- show correct message for hero's option dialog buttons
- fix bridge operation for flying units in instant battle
- add letters for World View and View spells
- properly handle filenames with dots
- fix Main Menu UI redraw
- do not run animation of lowering the bridge on bridge destruction if bridge is already lowered
- fix the display of the army in the castle quick info window
- display correct message when capturing abandoned mine
- align columns and flags at oracle dialog
- fix cursor during video playback
- do not allow the player to scroll world map while hero is moving
- add initial support of other languages: German, Polish, French and Russian
- fix information displayed in castle quick info window
- fix sphinx riddle dialogs
- add swap buttons in hero meeting dialog
- correct spells order in Magic Book
- enable triggering of positive morale event after soft wait