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EnvVar.hpp
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EnvVar.hpp
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////////////////////////////////////////////////////////////////////////////////
//
// editenv - Environment Variable Editor C++ Class Implementation
// Copyright (c) 2009 Dan Moulding
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
// See COPYING.txt for the full terms of the GNU Lesser General Public License.
//
////////////////////////////////////////////////////////////////////////////////
#ifndef EDITENV_ENV_VAR
#define EDITENV_ENV_VAR
#include <string>
#include "editenvTypes.hpp"
// This class provides a convenient object interface to environment variables.
class editenv::EnvVar
{
public:
// Constructs an environment variable object with the given name. Merely
// constructing an object does not create a corresponding variable in the
// specified environment. To actually create the environment variable
// (assuming it does not already exist), use EnvVar::set.
//
// scope [in] Environment scope (user or system environment).
//
// name [in] The environment variable's name.
EnvVar (env_scope scope, std::string const &name);
// Copies an environment variable object.
//
// other [in] Environment variable object to make a copy from.
EnvVar (EnvVar const &other);
// Destroys the environment variable object.
~EnvVar ();
// Copies an environment variable object.
//
// other [in] Environment variable object to make a copy from.
//
// Return Value: Reference to the copy.
EnvVar & operator = (EnvVar const &other);
// Removes all matching instance of the specified text from the environment
// variable's value.
//
// text [in] Text to cut from the variable's value.
//
// Return Value: Returns the number of matching instances that were cut.
unsigned int cut (std::string const &text);
// Appends the specified text to the variable's current value.
//
// text [in] Text to append to the variable's value.
//
// Return Value: Nothing.
void paste (std::string const &text);
// Assigns the specified text as the variable's value. Creats the variable
// if it does not yet exist in the environment.
//
// text [in] Text to assign as the variable's value.
//
// Retuvn Value: Nothing.
void set (std::string const &text);
// Deletes the variable from the environment.
//
// Return Value: Nothing.
void unset ();
// Retrieves the variable's current value.
//
// Return Value: A copy of the variable's value. Modifying the returned
// string has no effect on the variable's value.
std::string value () const;
private:
// Private function that broadcasts a WM_SETTINGCHANGE message to notify
// that the environment has been changed.
//
// Return Value: Nothing.
void broadcastChange_ ();
// Private function that copies the specified environment variable object's
// data to the current object.
//
// other [in] Reference to the environment variable object to copy.
//
// Return Value: Nothing.
void copy_ (EnvVar const &other);
// Private function that releases all resources used by the environment
// variable object.
//
// Note: As of this writing, environment variable objects do not allocate
// any dynamic resources, so calling this function is effectively a
// no-op.
//
// Return Value: Nothing.
void destroy_ ();
// Private Data:
std::string name_; // The environment variable's name.
env_scope scope_; // Scope of the environment variable (user or system).
std::string value_; // The environment variable's value.
};
#endif // EDITENV_ENV_VAR