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Is it possible to just get the dll for using in Unity? #10
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Building on WindowsThere should be nothing stopping you. The dependencies are standard library and ffmpeg. If you don't know how to use cmake or don't want to use it:
In theory, it has been some time since I used Windows for development. Using directly from Unity:In theory it is possible but:
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Thank you, I'll have to figure out how to do the first part. Your unity pointers make sense, I did not think of that so maybe it would not work as I expected |
For the second part (using directly from Unity) - I am trying to say that it will not be easy, and may not be the way to go. Still it is possible. Using native code from managed code (Unity), with complex pointer logic, needs more experience and care than is required for writing native only or managed only code. There are also other things to consider:
You may see example (but Linux only) of similar logic in unity-network-hardware-video-decoder
There was also recently somebody trying to port nhvd code to Windows (for unhvd) |
Hi @milos12345, Have a look at ViveMediaDecoder by HTC It is a Windows Unity video decoder. Kind regards |
Hi @bmegli, |
I don't see a way to build it on Windows and VS
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