forked from AMSWulf/GreenfootSeatingChartMaster2020-21
-
Notifications
You must be signed in to change notification settings - Fork 0
/
ArvindKumar.java
184 lines (171 loc) · 6.75 KB
/
ArvindKumar.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* The KilgoreTrout class can be used as a model for your own class that represents you and your seating location in AP CSA
*
* @author Mr. Kaehms
* @version 2.0 Aug 13, 2019
* @version 3.0 July 21, 2020
*/
public class ArvindKumar extends Student implements SpecialInterestOrHobby
{
/**
* Constructor for the KilgoreTrout class.
* Constructors are special methods with the same exact name as the class name.
* Constructors to not have return types.
* Constructors can be overloaded. This means we can call a constructor with different sets of parameter
* lists to initalize for different conditions (depending on what constructors have been written.
* @param String f (firstname)
* @param String l (lastname)
* @param int r (row of seating arrangement)
* @param int s (seat number within row seating arrangement)
*
*/
public ArvindKumar(String f, String l, int r, int s) {
firstName=f;
lastName=l;
myRow=r;
mySeat=s;
portraitFile=f.toLowerCase()+l.toLowerCase()+".jpg"; // Make sure to name your image files firstlast.jpg, all lowercase!!!
standingFile=firstName.toLowerCase()+ lastName.toLowerCase()+"-standing.jpg";
soundFile=f.toLowerCase()+l.toLowerCase()+".wav"; // Make sure to name your sound files firstlast.wav, all lowercase!!!
setImage(portraitFile);
sitting=true;
}
/**
* Default constructor, if you don't pass in a name and seating location
* Pay attention to how the row and seat variables set the location of the image. 1,1 is the first cell in the upper left
* of the classroom.
*/
public ArvindKumar() {
firstName="Arvind";
lastName="Kumar";
myRow=1;
mySeat=2;
// imgFile=firstName.toLowerCase()+ lastName.toLowerCase()+".jpg";
portraitFile=firstName.toLowerCase()+ lastName.toLowerCase()+".jpg";
standingFile=firstName.toLowerCase()+ lastName.toLowerCase()+"-standing.jpg";
soundFile=firstName.toLowerCase()+ lastName.toLowerCase()+".wav";
setImage(portraitFile);
sitting=true;
}
/**
* Act - do whatever the ArvindKumar actor wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
// Add your action code here.
if(Greenfoot.mouseClicked(this)){
// if (sitting){
sitting=false;
setImage(standingFile);
System.out.println(""); // Print a blank line to create space between any student output.
getName();
sayName(soundFile);
myHobby("I like to play video games and watch movies");
// Create a "special method for your class and put the call here. You can twirl your image, resize it, move it around, change transparancy, or a
// combination of all of those types of actions, or more. Make sure to save the original image if you manipulate it, so that you can put it back.
// Call the sitDown() method to move back to your seat
circleClass(); // Kilgore Trount's special method... Please write one of your own. You can use this, but please modify it and be creative.
provideLesson();
sitDown();
}
}
/**
* Prints the first and last name to the console
*/
public void getName(){
System.out.println("My name is " + firstName + " " + lastName);
}
/**
* This method needs to allow the user to interact with the student through a question and answer interface, and provide
* some mechanism that allows the student to sit down once the Q&A session ends. You can use this basic model, or come up
* with some additional class and object that represents a blackboard, or a talking cartoon bubble etc. If you provide extra
* classes, make sure to fully document so other students can use the same interface.
*/
public void provideLesson(){
while (! sitting) {
String q=Greenfoot.ask("Are you ready to start (yes/no)");
if (q.contains("yes")){
bluej.utility.Utility.openWebBrowser("https://drive.google.com/file/d/1ndDRYPx43E1vne4DHCvighAscRY9bEBo/view?usp=sharing");
}
else {
q=Greenfoot.ask("I don't understand the question... May I sit down?");
}
if (q.equals("yes")){
Greenfoot.delay(10);
sitDown();
}
}
}
public void answerQuestion(){
// may not need
}
/**
* This is a local method specific to the ArvindKumar class used to animate the character once the image is clicked on.
* You should write your own methods to perform your own animation for your character/avatar.
*/
public void circleClass(){
setLocation(0,0);
Greenfoot.delay(10);
// move right and turn
for (int i=1;i<=9;i++){
setLocation(i,0);
Greenfoot.delay(10);
turn(90);
}
// move back and turn
for (int i=1;i<=5;i++){
setLocation(9,i);
Greenfoot.delay(10);
turn(90);
}
// move left and turn
for (int i=9;i>=0;i--){
setLocation(i,5);
Greenfoot.delay(10);
turn(180);
}
// move Forward and turn
for (int i=5;i>=0;i--){
setLocation(0,i);
Greenfoot.delay(10);
turn(90);
}
///This is the second circle
// move back and turn
for (int i=1;i<=5;i++){
setLocation(0,i);
Greenfoot.delay(10);
turn(90);
}
// move right and turn
for (int i=1;i<=9;i++){
setLocation(i,5);
Greenfoot.delay(10);
turn(90);
}
// move Forward and turn
for (int i=5;i>=0;i--){
setLocation(9,i);
Greenfoot.delay(10);
turn(90);
}
// move left and turn
for (int i=9;i>=0;i--){
setLocation(i,0);
Greenfoot.delay(10);
turn(180);
}
Greenfoot.delay(20);
returnToSeat();
}
/**
* myHobby is one of the interfaces provided.
* An interface is just a contract for the methods that you will implement in your code. The College Board no longer
* tests on abstract classes and interfaces, but it is good to know about them
*/
public void myHobby(String s) {
System.out.println(s);
}
}