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Building with bdk-swift for "Any Mac" target fails #256

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wolfmcnally opened this issue May 30, 2022 · 2 comments
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Building with bdk-swift for "Any Mac" target fails #256

wolfmcnally opened this issue May 30, 2022 · 2 comments
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@wolfmcnally
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I am developing on an M1 Mac.

My app has a dependency on bdk-swift. When I build it for the simulator, or "My Mac (designed with iPad)" it builds fine:

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No issues.

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No issues.

When I build it for "Any iOS Device (arm64)" it also works:

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No issues.

But when I build it for "My Mac (Rosetta)" or "My Mac (Mac Catalyst)" the build fails:

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image

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image

Of course it also fails when building for "Any Mac":
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Expected behavior:

bdk-swift as a dependency should work for all the above targets.

@notmandatory notmandatory added the bug Something isn't working label May 30, 2022
@notmandatory notmandatory self-assigned this May 30, 2022
@notmandatory
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notmandatory commented May 31, 2022

Do you happen to have a test repo I can look at that reproduced the issue? I created a simple test repo test-bdk-swift and was able to run it on both iOS (simulator) and macOS. One thing to check is that you add the BitcoinDevKit (bdk-kotlin) library twice, once for iOS and again for macOS for a multiplatform app project.

@thunderbiscuit thunderbiscuit transferred this issue from bitcoindevkit/bdk-swift Nov 17, 2022
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Will re-open if @wolfmcnally is still having this issue.

Repository owner moved this from Ready to Review to Done in BDK-Swift Roadmap Nov 17, 2022
@notmandatory notmandatory moved this to Done in BDK-Bindings Nov 17, 2022
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