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Do you happen to have a test repo I can look at that reproduced the issue? I created a simple test repo test-bdk-swift and was able to run it on both iOS (simulator) and macOS. One thing to check is that you add the BitcoinDevKit (bdk-kotlin) library twice, once for iOS and again for macOS for a multiplatform app project.
I am developing on an M1 Mac.
My app has a dependency on bdk-swift. When I build it for the simulator, or "My Mac (designed with iPad)" it builds fine:
No issues.
No issues.
When I build it for "Any iOS Device (arm64)" it also works:
No issues.
But when I build it for "My Mac (Rosetta)" or "My Mac (Mac Catalyst)" the build fails:
Of course it also fails when building for "Any Mac":
Expected behavior:
bdk-swift as a dependency should work for all the above targets.
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