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remove VecSwizzles imports #9629

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Aug 29, 2023
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2 changes: 1 addition & 1 deletion examples/2d/rotation.rs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
//! Demonstrates rotating entities in 2D using quaternions.
use bevy::{math::Vec3Swizzles, prelude::*};
use bevy::prelude::*;

const TIME_STEP: f32 = 1.0 / 60.0;
const BOUNDS: Vec2 = Vec2::new(1200.0, 640.0);
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1 change: 0 additions & 1 deletion examples/transforms/scale.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,6 @@
use std::f32::consts::PI;

use bevy::math::Vec3Swizzles;
use bevy::prelude::*;

// Define a component to keep information for the scaled object.
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