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[Merged by Bors] - Fix mesh.wgsl error for meshes without normals #6439

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tim-blackbird
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Objective

Split model assignment out of #ifdef VERTEX_NORMALS.
Remove outdated code/comments talking about required mesh attributes.

@IceSentry IceSentry added the A-Rendering Drawing game state to the screen label Nov 1, 2022
@alice-i-cecile alice-i-cecile added the C-Bug An unexpected or incorrect behavior label Nov 1, 2022
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Nov 1, 2022
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(Weak approval, I won't merge without another rendering expert).

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bors r+

bors bot pushed a commit that referenced this pull request Nov 3, 2022
# Objective
Split `model` assignment out of `#ifdef VERTEX_NORMALS`.
Remove outdated code/comments talking about required mesh attributes. 

Co-authored-by: devil-ira <[email protected]>
@bors bors bot changed the title Fix mesh.wgsl error for meshes without normals [Merged by Bors] - Fix mesh.wgsl error for meshes without normals Nov 3, 2022
@bors bors bot closed this Nov 3, 2022
@tim-blackbird tim-blackbird deleted the fix-no-vertex-normals branch November 8, 2022 21:52
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
# Objective
Split `model` assignment out of `#ifdef VERTEX_NORMALS`.
Remove outdated code/comments talking about required mesh attributes. 

Co-authored-by: devil-ira <[email protected]>
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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5 participants