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[Merged by Bors] - Fix mesh.wgsl
error for meshes without normals
#6439
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tim-blackbird
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[Merged by Bors] - Fix mesh.wgsl
error for meshes without normals
#6439
tim-blackbird
wants to merge
2
commits into
bevyengine:main
from
tim-blackbird:fix-no-vertex-normals
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IceSentry
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Nov 1, 2022
alice-i-cecile
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Nov 1, 2022
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Nov 1, 2022
(Weak approval, I won't merge without another rendering expert). |
james7132
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Nov 3, 2022
superdump
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bors r+
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Nov 3, 2022
# Objective Split `model` assignment out of `#ifdef VERTEX_NORMALS`. Remove outdated code/comments talking about required mesh attributes. Co-authored-by: devil-ira <[email protected]>
Pull request successfully merged into main. Build succeeded:
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Fix
[Merged by Bors] - Fix Nov 3, 2022
mesh.wgsl
error for meshes without normalsmesh.wgsl
error for meshes without normals
ItsDoot
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Feb 1, 2023
# Objective Split `model` assignment out of `#ifdef VERTEX_NORMALS`. Remove outdated code/comments talking about required mesh attributes. Co-authored-by: devil-ira <[email protected]>
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Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Split
model
assignment out of#ifdef VERTEX_NORMALS
.Remove outdated code/comments talking about required mesh attributes.