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[Merged by Bors] - Add TransformBundle #3054

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12 changes: 6 additions & 6 deletions crates/bevy_gltf/src/loader.rs
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,8 @@ use bevy_render::{
use bevy_scene::Scene;
use bevy_transform::{
hierarchy::{BuildWorldChildren, WorldChildBuilder},
prelude::{GlobalTransform, Transform},
prelude::Transform,
TransformBundle,
};
use bevy_utils::{HashMap, HashSet};
use gltf::{
Expand Down Expand Up @@ -289,7 +290,7 @@ async fn load_gltf<'a, 'b>(
let mut world = World::default();
world
.spawn()
.insert_bundle((Transform::identity(), GlobalTransform::identity()))
.insert_bundle(TransformBundle::identity())
.with_children(|parent| {
for node in scene.nodes() {
let result = load_node(&node, parent, load_context, &buffer_data);
Expand Down Expand Up @@ -462,10 +463,9 @@ fn load_node(
) -> Result<(), GltfError> {
let transform = gltf_node.transform();
let mut gltf_error = None;
let mut node = world_builder.spawn_bundle((
Transform::from_matrix(Mat4::from_cols_array_2d(&transform.matrix())),
GlobalTransform::identity(),
));
let mut node = world_builder.spawn_bundle(TransformBundle::from(Transform::from_matrix(
Mat4::from_cols_array_2d(&transform.matrix()),
)));

if let Some(name) = gltf_node.name() {
node.insert(Name::new(name.to_string()));
Expand Down
13 changes: 2 additions & 11 deletions crates/bevy_transform/src/components/global_transform.rs
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,9 @@ use std::ops::Mul;
/// Describe the position of an entity relative to the reference frame.
///
/// * To place or move an entity, you should set its [`Transform`].
/// * To be displayed, an entity must have both a [`Transform`] and a [`GlobalTransform`].
/// * To get the global position of an entity, you should get its [`GlobalTransform`].
/// * For transform hierarchies to work correctly, you must have both a [`Transform`] and a [`GlobalTransform`].
/// * You may use the [`TransformBundle`](crate::TransformBundle) to guarantee this.
///
/// ## [`Transform`] and [`GlobalTransform`]
///
Expand All @@ -20,16 +21,6 @@ use std::ops::Mul;
/// [`GlobalTransform`] is updated from [`Transform`] in the system
/// [`transform_propagate_system`](crate::transform_propagate_system::transform_propagate_system).
///
/// In pseudo code:
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Out of curiosity, why is this documentation block being removed?

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This came from this #2331 (comment) part of the previous PR.

/// ```ignore
/// for entity in entities_without_parent:
/// set entity.global_transform to entity.transform
/// recursively:
/// set parent to current entity
/// for child in parent.children:
/// set child.global_transform to parent.global_transform * child.transform
/// ```
///
/// This system runs in stage [`CoreStage::PostUpdate`](crate::CoreStage::PostUpdate). If you
/// update the[`Transform`] of an entity in this stage or after, you will notice a 1 frame lag
/// before the [`GlobalTransform`] is updated.
Expand Down
13 changes: 2 additions & 11 deletions crates/bevy_transform/src/components/transform.rs
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,9 @@ use std::ops::Mul;
/// to its parent position.
///
/// * To place or move an entity, you should set its [`Transform`].
/// * To be displayed, an entity must have both a [`Transform`] and a [`GlobalTransform`].
/// * To get the global position of an entity, you should get its [`GlobalTransform`].
/// * To be displayed, an entity must have both a [`Transform`] and a [`GlobalTransform`].
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Is it really "to be displayed", or rather "for anything to work at all"? What happens if either of Tranform or GlobalTransform is missing (I knew, but forgot)?

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The other effect will be that parent-child propagation won't work properly.

/// * You may use the [`TransformBundle`](crate::TransformBundle) to guarantee this.
///
/// ## [`Transform`] and [`GlobalTransform`]
///
Expand All @@ -21,16 +22,6 @@ use std::ops::Mul;
/// [`GlobalTransform`] is updated from [`Transform`] in the system
/// [`transform_propagate_system`](crate::transform_propagate_system::transform_propagate_system).
///
/// In pseudo code:
/// ```ignore
/// for entity in entities_without_parent:
/// set entity.global_transform to entity.transform
/// recursively:
/// set parent to current entity
/// for child in parent.children:
/// set child.global_transform to parent.global_transform * child.transform
/// ```
///
/// This system runs in stage [`CoreStage::PostUpdate`](crate::CoreStage::PostUpdate). If you
/// update the[`Transform`] of an entity in this stage or after, you will notice a 1 frame lag
/// before the [`GlobalTransform`] is updated.
Expand Down
67 changes: 65 additions & 2 deletions crates/bevy_transform/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -11,13 +11,76 @@ pub mod transform_propagate_system;
#[doc(hidden)]
pub mod prelude {
#[doc(hidden)]
pub use crate::{components::*, hierarchy::*, TransformPlugin};
pub use crate::{components::*, hierarchy::*, TransformBundle, TransformPlugin};
}

use bevy_app::prelude::*;
use bevy_ecs::schedule::{ParallelSystemDescriptorCoercion, SystemLabel};
use bevy_ecs::{
bundle::Bundle,
schedule::{ParallelSystemDescriptorCoercion, SystemLabel},
};
use prelude::{parent_update_system, Children, GlobalTransform, Parent, PreviousParent, Transform};

/// A [`Bundle`] of the [`Transform`] and [`GlobalTransform`]
/// [`Component`](bevy_ecs::component::Component)s, which describe the position of an entity.
///
/// * To place or move an entity, you should set its [`Transform`].
/// * To get the global position of an entity, you should get its [`GlobalTransform`].
/// * For transform hierarchies to work correctly, you must have both a [`Transform`] and a [`GlobalTransform`].
/// * You may use the [`TransformBundle`] to guarantee this.
///
/// ## [`Transform`] and [`GlobalTransform`]
///
/// [`Transform`] is the position of an entity relative to its parent position, or the reference
/// frame if it doesn't have a [`Parent`](Parent).
///
/// [`GlobalTransform`] is the position of an entity relative to the reference frame.
///
/// [`GlobalTransform`] is updated from [`Transform`] in the system
/// [`transform_propagate_system`](crate::transform_propagate_system::transform_propagate_system).
///
/// This system runs in stage [`CoreStage::PostUpdate`](crate::CoreStage::PostUpdate). If you
/// update the[`Transform`] of an entity in this stage or after, you will notice a 1 frame lag
/// before the [`GlobalTransform`] is updated.
#[derive(Bundle, Clone, Copy, Debug, Default)]
pub struct TransformBundle {
/// The transform of the entity.
pub local: Transform,
/// The global transform of the entity.
pub global: GlobalTransform,
}

impl TransformBundle {
/// Creates a new [`TransformBundle`] from a [`Transform`].
///
/// This initializes [`GlobalTransform`] as identity, to be updated later by the
/// [`CoreStage::PostUpdate`](crate::CoreStage::PostUpdate) stage.
#[inline]
pub const fn from_transform(transform: Transform) -> Self {
TransformBundle {
local: transform,
// Note: `..Default::default()` cannot be used here, because it isn't const
..Self::identity()
}
}

/// Creates a new identity [`TransformBundle`], with no translation, rotation, and a scale of 1
/// on all axes.
#[inline]
pub const fn identity() -> Self {
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TransformBundle {
local: Transform::identity(),
global: GlobalTransform::identity(),
}
}
}

impl From<Transform> for TransformBundle {
#[inline]
fn from(transform: Transform) -> Self {
Self::from_transform(transform)
}
}
/// The base plugin for handling [`Transform`] components
#[derive(Default)]
pub struct TransformPlugin;
Expand Down
42 changes: 13 additions & 29 deletions crates/bevy_transform/src/transform_propagate_system.rs
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,10 @@ mod test {
};

use super::*;
use crate::hierarchy::{parent_update_system, BuildChildren, BuildWorldChildren};
use crate::{
hierarchy::{parent_update_system, BuildChildren, BuildWorldChildren},
TransformBundle,
};

#[test]
fn did_propagate() {
Expand All @@ -96,33 +99,23 @@ mod test {
schedule.add_stage("update", update_stage);

// Root entity
world.spawn().insert_bundle((
Transform::from_xyz(1.0, 0.0, 0.0),
GlobalTransform::identity(),
));
world
.spawn()
.insert_bundle(TransformBundle::from(Transform::from_xyz(1.0, 0.0, 0.0)));

let mut children = Vec::new();
world
.spawn()
.insert_bundle((
Transform::from_xyz(1.0, 0.0, 0.0),
GlobalTransform::identity(),
))
.insert_bundle(TransformBundle::from(Transform::from_xyz(1.0, 0.0, 0.0)))
.with_children(|parent| {
children.push(
parent
.spawn_bundle((
Transform::from_xyz(0.0, 2.0, 0.),
GlobalTransform::identity(),
))
.spawn_bundle(TransformBundle::from(Transform::from_xyz(0.0, 2.0, 0.)))
.id(),
);
children.push(
parent
.spawn_bundle((
Transform::from_xyz(0.0, 0.0, 3.),
GlobalTransform::identity(),
))
.spawn_bundle(TransformBundle::from(Transform::from_xyz(0.0, 0.0, 3.)))
.id(),
);
});
Expand Down Expand Up @@ -155,25 +148,16 @@ mod test {
let mut commands = Commands::new(&mut queue, &world);
let mut children = Vec::new();
commands
.spawn_bundle((
Transform::from_xyz(1.0, 0.0, 0.0),
GlobalTransform::identity(),
))
.spawn_bundle(TransformBundle::from(Transform::from_xyz(1.0, 0.0, 0.0)))
.with_children(|parent| {
children.push(
parent
.spawn_bundle((
Transform::from_xyz(0.0, 2.0, 0.0),
GlobalTransform::identity(),
))
.spawn_bundle(TransformBundle::from(Transform::from_xyz(0.0, 2.0, 0.0)))
.id(),
);
children.push(
parent
.spawn_bundle((
Transform::from_xyz(0.0, 0.0, 3.0),
GlobalTransform::identity(),
))
.spawn_bundle(TransformBundle::from(Transform::from_xyz(0.0, 0.0, 3.0)))
.id(),
);
});
Expand Down
5 changes: 2 additions & 3 deletions examples/3d/pbr.rs
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,7 @@ fn setup(
});
// light
commands.spawn_bundle(PointLightBundle {
transform: Transform::from_translation(Vec3::new(50.0, 50.0, 50.0)),
transform: Transform::from_xyz(50.0, 50.0, 50.0),
point_light: PointLight {
intensity: 600000.,
range: 100.,
Expand All @@ -64,8 +64,7 @@ fn setup(
});
// camera
commands.spawn_bundle(OrthographicCameraBundle {
transform: Transform::from_translation(Vec3::new(0.0, 0.0, 8.0))
.looking_at(Vec3::default(), Vec3::Y),
transform: Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::default(), Vec3::Y),
orthographic_projection: OrthographicProjection {
scale: 0.01,
..Default::default()
Expand Down
5 changes: 1 addition & 4 deletions examples/3d/update_gltf_scene.rs
Original file line number Diff line number Diff line change
Expand Up @@ -38,10 +38,7 @@ fn setup(
// Spawn the scene as a child of another entity. This first scene will be translated backward
// with its parent
commands
.spawn_bundle((
Transform::from_xyz(0.0, 0.0, -1.0),
GlobalTransform::identity(),
))
.spawn_bundle(TransformBundle::from(Transform::from_xyz(0.0, 0.0, -1.0)))
.with_children(|parent| {
parent.spawn_scene(asset_server.load("models/FlightHelmet/FlightHelmet.gltf#Scene0"));
});
Expand Down
6 changes: 3 additions & 3 deletions examples/async_tasks/async_compute.rs
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@ fn spawn_tasks(mut commands: Commands, thread_pool: Res<AsyncComputeTaskPool>) {
}

// Such hard work, all done!
Transform::from_translation(Vec3::new(x as f32, y as f32, z as f32))
Transform::from_xyz(x as f32, y as f32, z as f32)
});

// Spawn new entity and add our new task as a component
Expand Down Expand Up @@ -107,13 +107,13 @@ fn setup_env(mut commands: Commands) {

// lights
commands.spawn_bundle(PointLightBundle {
transform: Transform::from_translation(Vec3::new(4.0, 12.0, 15.0)),
transform: Transform::from_xyz(4.0, 12.0, 15.0),
..Default::default()
});

// camera
commands.spawn_bundle(PerspectiveCameraBundle {
transform: Transform::from_translation(Vec3::new(offset, offset, 15.0))
transform: Transform::from_xyz(offset, offset, 15.0)
.looking_at(Vec3::new(offset, offset, 0.0), Vec3::Y),
..Default::default()
});
Expand Down
46 changes: 19 additions & 27 deletions examples/game/alien_cake_addict.rs
Original file line number Diff line number Diff line change
Expand Up @@ -117,10 +117,11 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>, mut game: ResMu
.map(|i| {
let height = rand::thread_rng().gen_range(-0.1..0.1);
commands
.spawn_bundle((
Transform::from_xyz(i as f32, height - 0.2, j as f32),
GlobalTransform::identity(),
))
.spawn_bundle(TransformBundle::from(Transform::from_xyz(
i as f32,
height - 0.2,
j as f32,
)))
.with_children(|cell| {
cell.spawn_scene(cell_scene.clone());
});
Expand All @@ -133,18 +134,15 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>, mut game: ResMu
// spawn the game character
game.player.entity = Some(
commands
.spawn_bundle((
Transform {
translation: Vec3::new(
game.player.i as f32,
game.board[game.player.j][game.player.i].height,
game.player.j as f32,
),
rotation: Quat::from_rotation_y(-std::f32::consts::FRAC_PI_2),
..Default::default()
},
GlobalTransform::identity(),
))
.spawn_bundle(TransformBundle::from(Transform {
translation: Vec3::new(
game.player.i as f32,
game.board[game.player.j][game.player.i].height,
game.player.j as f32,
),
rotation: Quat::from_rotation_y(-std::f32::consts::FRAC_PI_2),
..Default::default()
}))
.with_children(|cell| {
cell.spawn_scene(asset_server.load("models/AlienCake/alien.glb#Scene0"));
})
Expand Down Expand Up @@ -324,17 +322,11 @@ fn spawn_bonus(
}
game.bonus.entity = Some(
commands
.spawn_bundle((
Transform {
translation: Vec3::new(
game.bonus.i as f32,
game.board[game.bonus.j][game.bonus.i].height + 0.2,
game.bonus.j as f32,
),
..Default::default()
},
GlobalTransform::identity(),
))
.spawn_bundle(TransformBundle::from(Transform::from_xyz(
game.bonus.i as f32,
game.board[game.bonus.j][game.bonus.i].height + 0.2,
game.bonus.j as f32,
)))
.with_children(|children| {
children.spawn_bundle(PointLightBundle {
point_light: PointLight {
Expand Down