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[Merged by Bors] - Add despawn_recursive to EntityMut #2855

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13 changes: 12 additions & 1 deletion crates/bevy_transform/src/hierarchy/hierarchy.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ use crate::components::{Children, Parent};
use bevy_ecs::{
entity::Entity,
system::{Command, EntityCommands},
world::World,
world::{EntityMut, World},
};
use bevy_utils::tracing::debug;

Expand Down Expand Up @@ -55,6 +55,17 @@ impl<'w, 's, 'a> DespawnRecursiveExt for EntityCommands<'w, 's, 'a> {
}
}

impl<'w> DespawnRecursiveExt for EntityMut<'w> {
/// Despawns the provided entity and its children.
fn despawn_recursive(&mut self) {
let entity = self.id();
unsafe {
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This should have a // SAFE: rationale comment above it explaining why this is safe in relationship to the requirements of self.world_mut() (ex: EntityMut is consumed so even though the location is no longer valid, it cannot be accessed again with the invalid location).

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I'll just copy that rationale in.

despawn_with_children_recursive(self.world_mut(), entity);
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self.update_location();
}
}
}

#[cfg(test)]
mod tests {
use bevy_ecs::{
Expand Down