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The parallax mapping issue at least seems to be caused by the normal prepass not accounting for parallax mapping. Same for the depth prepass #8486, as well as motion vectors. Skinning has the same issue, but only for motion vectors.
While the prepass output isn't matching the main pass, the reason it affects the main pass is due to #8231.
Bevy version
d115828
Normals for the StandardMaterial when the prepass is used don't have the same values as when the prepass is not used.
Without prepass:
With prepass:
Without prepass:
With prepass:
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