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fnbreak_all_render_textures_system(mutimages:ResMut<Assets<Image>>){for _ in images.iter_mut(){}}
Accessing the images with images.get_mut will have the same effect.
What went wrong
I was expecting to see a spinning cube with chromatic aberration. Instead, I see a still cube with chromatic aberration. Bevy is only rendering the first frame and then freezing.
Expected:
Actual:
Additional information
On 0.8.1, when using this mutable access to resize the image, I needed to use a workaround from #5595 (which seems to be fixed on main right now).
It seems like a stale render texture is being used. If the Image is resized, the shown frozen image is still at the old size.
The text was updated successfully, but these errors were encountered:
Bevy version
0.8.1 and main branch on commit ea4aeff
[Optional] Relevant system information
What you did
I modified the example post_processing.rs by adding this system:
Accessing the images with
images.get_mut
will have the same effect.What went wrong
I was expecting to see a spinning cube with chromatic aberration. Instead, I see a still cube with chromatic aberration. Bevy is only rendering the first frame and then freezing.
Expected:
Actual:
Additional information
On 0.8.1, when using this mutable access to resize the image, I needed to use a workaround from #5595 (which seems to be fixed on main right now).
It seems like a stale render texture is being used. If the Image is resized, the shown frozen image is still at the old size.
The text was updated successfully, but these errors were encountered: