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Previously working iOS example crashes on touch #3185
Comments
The |
Probably a winit bug: rust-windowing/winit#2058 It could be useful to provide a pure winit reproducer to try and help fix it on their side |
working for me on an iPhone 13 / iOS 15.1.1 |
I ran the simulator again and noticed it does not crash, but produces the same warning:
So maybe that warning is unrelated. |
Reverting 7d932ac#diff-b1447f30819280931099e7498b2ced388a98de5cda1b631b493107bb96193cc0 (changes to |
Bevy version
bevy/main
with #3109 merged in to enable an iOS build: https://github.com/HackerFoo/bevy/tree/ios-crashOperating system & version
MacOS 12.0.1
What you did
I opened
examples/ios/bevy_ios_example.xcodeproj
in Xcode 13.1, and built and ran the project for an iPad Pro 5th generation device.What you expected to happen
The demo to run without crashing.
What actually happened
The demo ran, but crashed as soon as I touched the screen with:
Additional information
I saw the same error in my app the worked on a modified version tracking bevy/main until I merged the new renderer in, without using any of the new features (not using default features, so e.g. bevy_render2 is not enabled.)
This issue is likely related: rust-windowing/winit#1120
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