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Asset sprite failed to load #2485
Labels
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Comments
Nukeuler123
added
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
labels
Jul 15, 2021
I believe this is the same issue as #1824 |
alice-i-cecile
added
A-Assets
Load files from disk to use for things like images, models, and sounds
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
and removed
S-Needs-Triage
This issue needs to be labelled
labels
Jul 15, 2021
this png actually make Bevy crash due to a wgpu error
How did you make this file? |
Never crashed for me, just got a blank screen
Gimp, default options except for the sprite being 33x33 |
The cursed png loads for me now. I believe this was fixed by #9611. |
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Labels
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Bevy version
0.5.0
Operating system & version
Debian 10 + KDE
What you did
Using the .png file provided I tried to load it into the engine using the AssetServer and put it into a Sprite bundle (check sprite.rs in the examples/2d folder for a similar implementation)
What you expected to happen
My programmer art sprite to be visible on the screen.
What actually happened
Nothing was on screen
Additional information
When the action is preformed using the standard bevy icon sprite, it worked perfectly. Im submitting my "cursed" .png file for inspection
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