Skip to content

Commit

Permalink
♻️ Timer refactor to duration.✨ Add Stopwatch struct. (#1151)
Browse files Browse the repository at this point in the history
This pull request is following the discussion on the issue #1127. Additionally, it integrates the change proposed by #1112.

The list of change of this pull request:

* ✨ Add `Timer::times_finished` method that counts the number of wraps for repeating timers.
* ♻️ Refactored `Timer`
* 🐛 Fix a bug where 2 successive calls to `Timer::tick` which makes a repeating timer to finish makes `Timer::just_finished` to return `false` where it should return `true`. Minimal failing example:
```rust
use bevy::prelude::*;
let mut timer: Timer<()> = Timer::from_seconds(1.0, true);
timer.tick(1.5);
assert!(timer.finished());
assert!(timer.just_finished());
timer.tick(1.5);
assert!(timer.finished());
assert!(timer.just_finished()); // <- This fails where it should not
```
* 📚 Add extensive documentation for Timer with doc examples.
* ✨ Add a `Stopwatch` struct similar to `Timer` with extensive doc and tests.

Even if the type specialization is not retained for bevy, the doc, bugfix and added method are worth salvaging 😅.
This is my first PR for bevy, please be kind to me ❤️ .

Co-authored-by: Carter Anderson <[email protected]>
  • Loading branch information
kokounet and cart committed Mar 5, 2021
1 parent 4686437 commit c927699
Show file tree
Hide file tree
Showing 11 changed files with 508 additions and 113 deletions.
2 changes: 2 additions & 0 deletions crates/bevy_core/src/time/mod.rs
Original file line number Diff line number Diff line change
@@ -1,8 +1,10 @@
mod fixed_timestep;
mod stopwatch;
#[allow(clippy::module_inception)]
mod time;
mod timer;

pub use fixed_timestep::*;
pub use stopwatch::*;
pub use time::*;
pub use timer::*;
168 changes: 168 additions & 0 deletions crates/bevy_core/src/time/stopwatch.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,168 @@
use bevy_ecs::reflect::ReflectComponent;
use bevy_reflect::Reflect;
use bevy_utils::Duration;

/// A Stopwatch is a struct that track elapsed time when started.
///
/// # Examples
///
/// ```
/// # use bevy_core::*;
/// use std::time::Duration;
/// let mut stopwatch = Stopwatch::new();
/// assert_eq!(stopwatch.elapsed_secs(), 0.0);
/// stopwatch.tick(Duration::from_secs_f32(1.0)); // tick one second
/// assert_eq!(stopwatch.elapsed_secs(), 1.0);
/// stopwatch.pause();
/// stopwatch.tick(Duration::from_secs_f32(1.0)); // paused stopwatches don't tick
/// assert_eq!(stopwatch.elapsed_secs(), 1.0);
/// stopwatch.reset(); // reset the stopwatch
/// assert!(stopwatch.paused());
/// assert_eq!(stopwatch.elapsed_secs(), 0.0);
/// ```
#[derive(Clone, Debug, Default, Reflect)]
#[reflect(Component)]
pub struct Stopwatch {
elapsed: Duration,
paused: bool,
}

impl Stopwatch {
/// Create a new unpaused `Stopwatch` with no elapsed time.
///
/// # Examples
/// ```
/// # use bevy_core::*;
/// let stopwatch = Stopwatch::new();
/// assert_eq!(stopwatch.elapsed_secs(), 0.0);
/// assert_eq!(stopwatch.paused(), false);
/// ```
pub fn new() -> Self {
Default::default()
}

/// Returns the elapsed time since the last [`reset`](Stopwatch::reset)
/// of the stopwatch.
///
/// # Examples
/// ```
/// # use bevy_core::*;
/// use std::time::Duration;
/// let mut stopwatch = Stopwatch::new();
/// stopwatch.tick(Duration::from_secs(1));
/// assert_eq!(stopwatch.elapsed(), Duration::from_secs(1));
/// ```
#[inline]
pub fn elapsed(&self) -> Duration {
self.elapsed
}

#[inline]
pub fn elapsed_secs(&self) -> f32 {
self.elapsed().as_secs_f32()
}

/// Sets the elapsed time of the stopwatch.
///
/// # Examples
/// ```
/// # use bevy_core::*;
/// use std::time::Duration;
/// let mut stopwatch = Stopwatch::new();
/// stopwatch.set_elapsed(Duration::from_secs_f32(1.0));
/// assert_eq!(stopwatch.elapsed_secs(), 1.0);
/// ```
#[inline]
pub fn set_elapsed(&mut self, time: Duration) {
self.elapsed = time;
}

/// Advance the stopwatch by `delta` seconds.
/// If the stopwatch is paused, ticking will not have any effect
/// on elapsed time.
///
/// # Examples
/// ```
/// # use bevy_core::*;
/// use std::time::Duration;
/// let mut stopwatch = Stopwatch::new();
/// stopwatch.tick(Duration::from_secs_f32(1.5));
/// assert_eq!(stopwatch.elapsed_secs(), 1.5);
/// ```
pub fn tick(&mut self, delta: Duration) -> &Self {
if !self.paused() {
self.elapsed += delta;
}
self
}

/// Pauses the stopwatch. Any call to [`tick`](Stopwatch::tick) while
/// paused will not have any effect on the elapsed time.
///
/// # Examples
/// ```
/// # use bevy_core::*;
/// use std::time::Duration;
/// let mut stopwatch = Stopwatch::new();
/// stopwatch.pause();
/// stopwatch.tick(Duration::from_secs_f32(1.5));
/// assert!(stopwatch.paused());
/// assert_eq!(stopwatch.elapsed_secs(), 0.0);
/// ```
#[inline]
pub fn pause(&mut self) {
self.paused = true;
}

/// Unpauses the stopwatch. Resume the effect of ticking on elapsed time.
///
/// # Examples
/// ```
/// # use bevy_core::*;
/// use std::time::Duration;
/// let mut stopwatch = Stopwatch::new();
/// stopwatch.pause();
/// stopwatch.tick(Duration::from_secs_f32(1.0));
/// stopwatch.unpause();
/// stopwatch.tick(Duration::from_secs_f32(1.0));
/// assert!(!stopwatch.paused());
/// assert_eq!(stopwatch.elapsed_secs(), 1.0);
/// ```
#[inline]
pub fn unpause(&mut self) {
self.paused = false;
}

/// Returns `true` if the stopwatch is paused.
///
/// # Examples
/// ```
/// # use bevy_core::*;
/// let mut stopwatch = Stopwatch::new();
/// assert!(!stopwatch.paused());
/// stopwatch.pause();
/// assert!(stopwatch.paused());
/// stopwatch.unpause();
/// assert!(!stopwatch.paused());
/// ```
#[inline]
pub fn paused(&self) -> bool {
self.paused
}

/// Resets the stopwatch.
///
/// # Examples
/// ```
/// # use bevy_core::*;
/// use std::time::Duration;
/// let mut stopwatch = Stopwatch::new();
/// stopwatch.tick(Duration::from_secs_f32(1.5));
/// stopwatch.reset();
/// assert_eq!(stopwatch.elapsed_secs(), 0.0);
/// ```
#[inline]
pub fn reset(&mut self) {
self.elapsed = Default::default();
}
}
Loading

0 comments on commit c927699

Please sign in to comment.