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Spherical area lights example (#3498)
I was putting together the Bevy 0.6 release blog post and wanted a simple area light radius example, so here we are :) ![image](https://user-images.githubusercontent.com/2694663/147786883-63454290-b5b1-4456-9762-0b0b47e16bb5.png)
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Original file line number | Diff line number | Diff line change |
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use bevy::prelude::*; | ||
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fn main() { | ||
App::new() | ||
.insert_resource(ClearColor(Color::BLACK)) | ||
.add_plugins(DefaultPlugins) | ||
.add_startup_system(setup) | ||
.run(); | ||
} | ||
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fn setup( | ||
mut commands: Commands, | ||
mut meshes: ResMut<Assets<Mesh>>, | ||
mut materials: ResMut<Assets<StandardMaterial>>, | ||
) { | ||
// camera | ||
commands.spawn_bundle(PerspectiveCameraBundle { | ||
transform: Transform::from_xyz(1.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), | ||
..Default::default() | ||
}); | ||
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// plane | ||
commands.spawn_bundle(PbrBundle { | ||
mesh: meshes.add(Mesh::from(shape::Plane { size: 100.0 })), | ||
material: materials.add(StandardMaterial { | ||
base_color: Color::rgb(0.2, 0.2, 0.2), | ||
perceptual_roughness: 0.08, | ||
..Default::default() | ||
}), | ||
..Default::default() | ||
}); | ||
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const COUNT: usize = 6; | ||
let position_range = -4.0..4.0; | ||
let radius_range = 0.0..0.8; | ||
let pos_len = position_range.end - position_range.start; | ||
let radius_len = radius_range.end - radius_range.start; | ||
let mesh = meshes.add(Mesh::from(shape::UVSphere { | ||
sectors: 128, | ||
stacks: 64, | ||
..Default::default() | ||
})); | ||
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for i in 0..COUNT { | ||
let percent = i as f32 / COUNT as f32; | ||
let radius = radius_range.start + percent * radius_len; | ||
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// sphere light | ||
commands | ||
.spawn_bundle(PbrBundle { | ||
mesh: mesh.clone(), | ||
material: materials.add(StandardMaterial { | ||
base_color: Color::rgb(0.5, 0.5, 1.0), | ||
unlit: true, | ||
..Default::default() | ||
}), | ||
transform: Transform::from_xyz(position_range.start + percent * pos_len, 0.6, 0.0) | ||
.with_scale(Vec3::splat(radius)), | ||
..Default::default() | ||
}) | ||
.with_children(|children| { | ||
children.spawn_bundle(PointLightBundle { | ||
point_light: PointLight { | ||
intensity: 1500.0, | ||
radius, | ||
color: Color::rgb(0.2, 0.2, 1.0), | ||
..Default::default() | ||
}, | ||
..Default::default() | ||
}); | ||
}); | ||
} | ||
} |
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