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PhaserWebSocketGame

Work in progress

This Project aim to be bootstrap Phaser project for turn based isometric games where the player in moving on a grid.

Commands

  • D: enter debug-mode
  • SPACE: enter combat-mode if another player in ont the current map

Features

  • Randomly generated maps based on a seed (Seedrandom) rendered with isometric tiles
  • Multiplayer enabled using Socket.io (the players can see eachothers moving on the different maps)
  • Movement enabled by clicking using an A* pathfinding client side
  • Feild of view of the player computed with a recursive shadowcasting

Setup project

  • Install node
  • At the root of the repo Type npm install
  • Type grunt and wait few seconds (that will retieve the bower dependencies, retrieve the .d.ts files and build the typescript of the server and the client)
  • Start the server with node app.js
  • Connect to localhost:3000 with as many browsers as you want!

Technos used

In Client

In Client & Server

In Server

Development grunt commands

  • grunt ts:public: Compile the typescript client files
  • grunt ts:server: Compile the typescript server files
  • grunt dev-server: Run a watch on the server files, compiling the typescript files and restarting the node server
  • grunt dev-public: Run a watch on the client files, compiling the typescript files
  • grunt dev: Run both watches
  • npm run test: Run unit tests (note: needs jasmine node installed npm install jasmine-node -g)
  • npm run play: Alias for grunt ts:server ts:public && node app.js

Note: I've added the node package devloop just install it and run loop to dev with it.

Licence

MIT