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why use the totalStride? #57

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brealisty opened this issue Jul 5, 2018 · 2 comments
Open

why use the totalStride? #57

brealisty opened this issue Jul 5, 2018 · 2 comments

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@brealisty
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I don't understand the code
disp_instanceInput = disp_instanceFinal * p.totalStride / p.responseUp;

why *p.totalStride. cuz the stride of conv?

@jvlmdr
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jvlmdr commented Jul 5, 2018

Yes. Usually there will be several layers in the network with stride > 1. This means that displacements in the response map need to be multiplied by the overall stride of the network.

@guwenning
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@jvlmdr Hello, I don't quite understand the 8 coordinates in ground_truth. I used a trace with a number of coordinates of 4. I found that the coordinates of the first frame did not completely wrap the target on the target. If I use my own sequence of images, I should enter the first What should be the coordinate format of a frame of picture?

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