You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Multiple exceptions when using /cleanlight command.
2022-10-01 11:03:21 [INFO] Bobcat00 issued server command: /cleanlight 6
2022-10-01 11:03:21 [ERROR] [BKCommonLib] Failed to hook IBlockData accessor
java.lang.IllegalStateException: Output of getAccessor() did not change after setting accessor
BKCommonLib version 1.19.2-v2-SNAPSHOT-1392
LightCleaner version 1.19-v1
git-Paper-188 (MC: 1.19.2) You are running the latest version
Configs:
#> This is the configuration of Light Cleaner, in here you can enable or disable features as you please
# The minimum amount of memory (in MB) allowed while processing chunk lighting
# If the remaining free memory drops below this value, measures are taken to reduce it
# Memory will be Garbage Collected and all worlds will be saved to free memory
# The process will be stalled for so long free memory is below this value
minFreeMemory: 400
# Whether to skip processing chunks at the edge of the world
# Setting this to true prevents additional chunks being generated there
# This does mean the border chunks do not get cleaned
skipWorldEdge: true
# Sets whether lighting is cleaned up for newly generated chunks
# This will eliminate dark shadows during world generation
autoCleanEnabled: false
# Sets whether lighting is cleaned up when players perform WorldEdit operations
# This is primarily useful for FastAsyncWorldEdit
autoCleanWorldEditEnabled: false
# How many chunks are asynchronously loaded at the same time
# Setting this value too high may overflow the internal queues. Too low and it will idle too much.
asyncLoadConcurrency: 50
# A list of world names that have saving disabled
# Light Cleaner will not save these worlds to free up memory,
# and will not write persistent PendingLight.dat entries for these worlds
unsavedWorldNames: []
#> This is the main configuration file of BKCommonLib
#> Normally you should not have to make changes to this file
#> Unused components of the library can be disabled to improve performance
#> By default all components and features are enabled
# Whether the Map Display engine is enabled, running in the background to refresh and render maps
# When enabled, the map item tracking may impose a slight overhead
# If no plugin is using map displays, then this can be safely disabled to improve performance
enableMapDisplays: false
# Whether all item frames on the server are tracked to see if they display a map display.
# This allows for map displays to be displayed on item frames and interacted with.
# If 'enableItemFrameTiling' is also true, then this allows for multi-item frame displays.
# Tracking the existence of all item frames on the server can pose an overhead, as
# shown under the 'MapDisplayFramedMapUpdater' task. Turning this off can help performance.
# If 'enableMapDisplays' is true then player-held maps will continue working fine.
enableItemFrameDisplays: false
# Whether multiple item frames next to each other can merge to show one large display
# This allows Map Displays to be displayed on multiple item frames at a larger resolution
# The tiling detection logic poses some overhead on the server, and if unused, can be disabled
enableItemFrameTiling: false
# Whether to teleport players to their supposed seat while they hold the sneak button
# This is used on Minecraft 1.16 and later to make sure players stay near their seat,
# when exiting the seat was cancelled.
teleportPlayersToSeat: false
# Whether to force saving to be done synchronously, rather than asynchronously
# If the Asynchronous File I/O in the JVM has a glitch in it, it might cause very large
# corrupt (.yml) files to be generated. On server restart this can cause a loss of data.
# Synchronous saving (such as YAML) may hurt server performance for large files,
# but will prevent these issues from happening.
forceSynchronousSaving: false
# Whether to instrument additional Timings for some of the core BKCommonLib components
# These timings might be useful to identify performance problems, or their causes
# They may cause a slight performance hit, so leave this option disabled unless you need them
debugTimings: false
# Whether to disable using brigadier for all plugins that use BKCL's cloud command framework
# This might fix problems that occur because of bugs in brigadier, or cloud's handler of it
cloudDisableBrigadier: false
# Whether to load and initialize ALL template classes when BKCommonLib first loads up.
# This reveals any at-runtime server incompatibility errors early on and eliminates any
# at-runtime lazy initialization lag. It does cause a lot of classes to be loaded into the
# JVM that may never get used, which wastes memory. Only enable this for debugging reasons!
preloadTemplateClasses: false
The text was updated successfully, but these errors were encountered:
Interesting, I got the same. Thankfully it has a fallback system so this error has no real impact, other than a slightly reduced performance as it falls back to a hashmap. I'll try to fix it.
Well thats silly. Its because im modifying a final field which is non-volatile, so very randomly the field doesnt change right away and the verification check fails. I'll change it a bit so it does this check only one time in a controlled manner.
Multiple exceptions when using /cleanlight command.
Full exception log - https://pastebin.com/1QnPqj0N
BKCommonLib version 1.19.2-v2-SNAPSHOT-1392
LightCleaner version 1.19-v1
git-Paper-188 (MC: 1.19.2) You are running the latest version
Configs:
The text was updated successfully, but these errors were encountered: