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OpenGL sketches crash on the aarch64
(Apple Silicon) version
#370
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Thanks for looking into it, good to know… That could be a problem in the JOGL build that I made not properly supporting NEWT. Which could be good news in some ways (maybe I did something dumb), or bad news in others (NEWT may need more complicated changes for |
Confirming the crash inside NEWT for us (this is
That's inside |
Though perhaps interestingly, public static void setWindowIcons(ClassResources var0) {
defaultWindowIcons = var0;
} …so it seems there's something in the static initialization of the NEWT code that's causing trouble. Which also means it could be pretty early in loading the native library. |
The And the result of that is also in a Maven repository:
However, swapping these in still leaves a crash in the same place when initializing a Processing sketch. I'd have to check whether it's the same for NEWT demos. |
Ok, and confirming that the NEWT demos crash the same way, using my build and the jzy3d builds. Start the debugger:
Commands given to the debugger:
And finally:
…as the last line before the crash. Or for the full trace:
also CCing @codeanticode for the progress update… |
Oh, and when run with appbundler, we get the full macOS crash thing, with this possible clue in the details:
|
Sounds like good progress! Though fragile :) |
Hm, also seeing similar framebuffer errors when running the Intel version on an M1 Max:
|
@jaegonlee Does the |
@benfry some errors occur (as you mentioned above) when launching, but codes are running without problems.
|
And I'm guessing keys are disabled as well (or at least keys that aren't just a-z and 0-9) because it's skipping the function to set up the mappings? |
Calling MacNewtNSWindow.m(jogl/src/newt/native)
key mapping is ok now. |
I could fix the problem with newt window. MacOSXWindowSystemInterface.m(jogl/src/jogl/native/macosx/)
no need to |
Fantastic! This is exactly what we're looking for. I'll take a look at patching that up and if it works, maybe we'll push out a new beta. This would be huge! |
Nice, I have been following this issue looks you have made great progress. Thanks a lot @jaegonlee !! |
Ok, with the help of @jaegonlee's patches:
…I was able to hack together a working JOGL for ARM for 4.0 beta 8. 🎉 |
To build from an (already existing) git clone, you'll need to clear out the old JOGL libraries:
then do a fresh build:
|
This issue has been automatically locked. To avoid confusion with reports that have already been resolved, closed issues are automatically locked 30 days after the last comment. Please open a new issue for related bugs. |
From the release notes for 4.0 beta 4:
This may simply be due to #284 which itself may be a known upstream bug: TheInfiniteKind/appbundler#70
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