This is a copy of the BitBucket repo of this project, because it's more up to date than the Github repo by the same author.
Changes in this version:
- A
.gitignore
file to hide the bits created by autoconf/automake. MAX_ATOMS
has been bumped from 1024 to 2048 to handle some newer files from the iTunes Store.- Changed
char
toconst char
in a couple places in the macOS-facing code. - Attempted to use
\uNNNN
escapes because of compiler warnings about<A9>
and others being illegal characters, but was unsuccessful (came out as ?© in--longhelp
). Parts ofmain.cpp
use octal numbers for © and others, but not gonna fiddle with it further because it appears to be working in spite of the warnings.
If you are building from source you will need autoconf & automake (you will definitely need make):
% ./autogen.sh
% ./configure
% make
Use the program in situ or place it somewhere in your $PATH by using:
% sudo make install
zlib - used to compress ID3 frames & expand already compressed frames available from http://www.zlib.net
The default is to build a universal binary.
switching between a universal build and a platform dependent build should be accompanied by a "make maintainter-clean" and a ./configure between builds.
To not build a Mac OS X universal binary:
% make maintainer-clean
% ./configure --disable-universal
% make
AtomicParsley builds under cygwin and/or mingw using the same procedure as above.
Foosatraz built in Windows 8 using MinGW.
MinGW-get version 0.6.2-beta-20131004-1
mingw-libz version 1.2.8-1 from MinGW Installation Manager
% ./autogen.sh
% ./configure --prefix=/mingw
% make LDFLAGS=-static
% strip AtomicParsley.exe
Full details pdf
To build with MSVC, you will need to create your own project file; look at the list of source files in Makefile.am; you need to add all of the source files except the .mm files. You will also need to provide your own zlib.
If you don't want to build it yourself, Jon Hedgrows' fork maintains pre-built Windows binaries of the Wez fork: Windows Downloads