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cmdx.py
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cmdx.py
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# -*- coding: utf-8 -*-
import os
import sys
import json
import time
import math
import types
import logging
import operator
import traceback
import collections
from functools import wraps
from maya import cmds
from maya.api import OpenMaya as om, OpenMayaAnim as oma, OpenMayaUI as omui
from maya import OpenMaya as om1, OpenMayaMPx as ompx1, OpenMayaUI as omui1
__version__ = "0.4.11"
PY3 = sys.version_info[0] == 3
# Bypass assertion error on unsupported Maya versions
IGNORE_VERSION = bool(os.getenv("CMDX_IGNORE_VERSION"))
# Output profiling information to console
# CAREFUL! This will flood your console. Use sparingly.
TIMINGS = bool(os.getenv("CMDX_TIMINGS"))
# Do not perform any caching of nodes or plugs
SAFE_MODE = bool(os.getenv("CMDX_SAFE_MODE"))
# Increase performance by not protecting against
# fatal crashes (e.g. operations on deleted nodes)
# This can be useful when you know for certain that a
# series of operations will happen in isolation, such
# as during an auto rigging build or export process.
ROGUE_MODE = not SAFE_MODE and bool(os.getenv("CMDX_ROGUE_MODE"))
# Increase performance by not bothering to free up unused memory
MEMORY_HOG_MODE = not SAFE_MODE and bool(os.getenv("CMDX_MEMORY_HOG_MODE"))
ENABLE_PEP8 = True
# Support undo/redo
ENABLE_UNDO = not SAFE_MODE
# Required
ENABLE_PLUG_REUSE = True
if PY3:
string_types = str,
else:
string_types = str, basestring, unicode
try:
__maya_version__ = int(cmds.about(version=True))
except (AttributeError, ValueError):
__maya_version__ = 2015 # E.g. Preview Release 95
if not IGNORE_VERSION:
assert __maya_version__ >= 2015, "Requires Maya 2015 or newer"
# Hack for static typing analysis
#
# the test below only passes in the IDE such as VSCode
# Maya doesn't know or care about the `typing` library
MYPY = False
if MYPY:
from typing import *
# Fake-declare some Python2-only types to fix Pylance
# analyzer false positives (Pylance is Python3-only)
basestring = unicode = str
long = int
buffer = bytearray
file = object
del MYPY
self = sys.modules[__name__]
self.installed = False
log = logging.getLogger("cmdx")
# Aliases - API 1.0
om1 = om1
omui1 = omui1
# Aliases - API 2.0
om = om
oma = oma
omui = omui
# Accessible via `cmdx.NodeReuseCount` etc.
Stats = self
Stats.NodeInitCount = 0
Stats.NodeReuseCount = 0
Stats.PlugReuseCount = 0
Stats.LastTiming = None
# Node reuse depends on this member
if not hasattr(om, "MObjectHandle"):
log.warning("Node reuse might not work in this version of Maya "
"(OpenMaya.MObjectHandle not found)")
# DEPRECATED
MTime = om.MTime
MDistance = om.MDistance
MAngle = om.MAngle
TimeType = om.MTime
DistanceType = om.MDistance
AngleType = om.MAngle
ColorType = om.MColor
ExistError = type("ExistError", (RuntimeError,), {})
DoNothing = None
# Reusable objects, for performance
GlobalDagNode = om.MFnDagNode()
GlobalDependencyNode = om.MFnDependencyNode()
First = 0
Last = -1
# Animation curve interpolation, from MFnAnimCurve::TangentType
Stepped = 5
Linear = 2
Smooth = 4
history = dict()
class ModifierError(RuntimeError):
def __init__(self, history):
tasklist = list()
for task in history:
cmd, args, kwargs = task
tasklist += [
"%s(%s)" % (cmd, ", ".join(map(repr, args)))
]
message = (
"An unexpected internal failure occurred, "
"these tasks were attempted:\n- " +
"\n- ".join(tasklist)
)
self.history = history
super(ModifierError, self).__init__(message)
def withTiming(text="{func}() {time:.2f} ns"):
"""Append timing information to a function
Example:
@withTiming()
def function():
pass
"""
def timings_decorator(func):
if not TIMINGS:
# Do not wrap the function.
# This yields zero cost to runtime performance
return func
@wraps(func)
def func_wrapper(*args, **kwargs):
t0 = time.clock()
try:
return func(*args, **kwargs)
finally:
t1 = time.clock()
duration = (t1 - t0) * 10 ** 6 # microseconds
Stats.LastTiming = duration
log.debug(
text.format(func=func.__name__,
time=duration)
)
return func_wrapper
return timings_decorator
def protected(func):
"""Prevent fatal crashes from illegal access to deleted nodes"""
if ROGUE_MODE:
return func
@wraps(func)
def func_wrapper(*args, **kwargs):
if args[0]._destroyed:
raise ExistError("Cannot perform operation on deleted node")
return func(*args, **kwargs)
return func_wrapper
def add_metaclass(metaclass):
"""Add metaclass to Python 2 and 3 class
Helper decorator, from six.py
"""
def wrapper(cls):
orig_vars = cls.__dict__.copy()
slots = orig_vars.get('__slots__')
if slots is not None:
if isinstance(slots, str):
slots = [slots]
for slots_var in slots:
orig_vars.pop(slots_var)
orig_vars.pop('__dict__', None)
orig_vars.pop('__weakref__', None)
if hasattr(cls, '__qualname__'):
orig_vars['__qualname__'] = cls.__qualname__
return metaclass(cls.__name__, cls.__bases__, orig_vars)
return wrapper
class _Type(int):
"""Facilitate use of isinstance(space, _Type)"""
MFn = om.MFn
kDagNode = _Type(om.MFn.kDagNode)
kShape = _Type(om.MFn.kShape)
kTransform = _Type(om.MFn.kTransform)
kJoint = _Type(om.MFn.kJoint)
kSet = _Type(om.MFn.kSet)
kDeformer = _Type(om.MFn.kGeometryFilt)
kConstraint = _Type(om.MFn.kConstraint)
class _Space(int):
"""Facilitate use of isinstance(space, _Space)"""
# Spaces
sWorld = _Space(om.MSpace.kWorld)
sObject = _Space(om.MSpace.kObject)
sTransform = _Space(om.MSpace.kTransform)
sPostTransform = _Space(om.MSpace.kPostTransform)
sPreTransform = _Space(om.MSpace.kPreTransform)
kXYZ = om.MEulerRotation.kXYZ
kYZX = om.MEulerRotation.kYZX
kZXY = om.MEulerRotation.kZXY
kXZY = om.MEulerRotation.kXZY
kYXZ = om.MEulerRotation.kYXZ
kZYX = om.MEulerRotation.kZYX
class _Unit(int):
"""A Maya unit, for unit-attributes such as Angle and Distance
Because the resulting classes are subclasses of `int`, there
is virtually no run-time performance penalty to using it as
an integer. No additional Python is called, most notably when
passing the integer class to the Maya C++ binding (which wouldn't
call our overridden methods anyway).
The added overhead to import time is neglible.
"""
def __new__(cls, unit, enum):
self = super(_Unit, cls).__new__(cls, enum)
self._unit = unit
return self
def __call__(self, enum):
return self._unit(enum, self)
# Angular units
Degrees = _Unit(om.MAngle, om.MAngle.kDegrees)
Radians = _Unit(om.MAngle, om.MAngle.kRadians)
AngularMinutes = _Unit(om.MAngle, om.MAngle.kAngMinutes)
AngularSeconds = _Unit(om.MAngle, om.MAngle.kAngSeconds)
def AngleUiUnit():
"""Dynamic angle UI unit
Unlike other angle units, this can be modified by the user at run-time
hence it needs to be a function rather than a variable.
"""
return _Unit(om.MAngle, om.MAngle.uiUnit())
# Distance units
Millimeters = _Unit(om.MDistance, om.MDistance.kMillimeters)
Centimeters = _Unit(om.MDistance, om.MDistance.kCentimeters)
Meters = _Unit(om.MDistance, om.MDistance.kMeters)
Kilometers = _Unit(om.MDistance, om.MDistance.kKilometers)
Inches = _Unit(om.MDistance, om.MDistance.kInches)
Feet = _Unit(om.MDistance, om.MDistance.kFeet)
Miles = _Unit(om.MDistance, om.MDistance.kMiles)
Yards = _Unit(om.MDistance, om.MDistance.kYards)
def DistanceUiUnit():
"""Dynamic distance UI unit
Unlike other distance units, this can be modified by the user at run-time
hence it needs to be a function rather than a variable.
"""
return _Unit(om.MDistance, om.MDistance.uiUnit())
# Time units
Milliseconds = _Unit(om.MTime, om.MTime.kMilliseconds)
Minutes = _Unit(om.MTime, om.MTime.kMinutes)
Seconds = _Unit(om.MTime, om.MTime.kSeconds)
def TimeUiUnit():
"""Unlike other time units, this can be modified by the user at run-time"""
return _Unit(om.MTime, om.MTime.uiUnit())
# Alias
UiUnit = TimeUiUnit
_Cached = type("Cached", (object,), {}) # For isinstance(x, _Cached)
Cached = _Cached()
_data = collections.defaultdict(dict)
class Singleton(type):
"""Re-use previous instances of Node
Cost: 14 microseconds
This enables persistent state of each node, even when
a node is discovered at a later time, such as via
:func:`DagNode.parent()` or :func:`DagNode.descendents()`
Arguments:
mobject (MObject): Maya API object to wrap
exists (bool, optional): Whether or not to search for
an existing Python instance of this node
Example:
>>> nodeA = createNode("transform", name="myNode")
>>> nodeB = createNode("transform", parent=nodeA)
>>> encode("|myNode") is nodeA
True
>>> nodeB.parent() is nodeA
True
"""
_instances = {}
@withTiming()
def __call__(cls, mobject, exists=True, modifier=None):
handle = om.MObjectHandle(mobject)
hsh = handle.hashCode()
hx = "%x" % hsh
if exists and handle.isValid():
try:
node = cls._instances[hx]
assert not node._destroyed
except (KeyError, AssertionError):
pass
else:
Stats.NodeReuseCount += 1
node._removed = False
return node
# It didn't exist, let's create one
# But first, make sure we instantiate the right type
if mobject.hasFn(om.MFn.kDagNode):
sup = DagNode
elif mobject.hasFn(om.MFn.kSet):
sup = ObjectSet
elif mobject.hasFn(om.MFn.kAnimCurve):
sup = AnimCurve
else:
sup = Node
self = super(Singleton, sup).__call__(mobject, exists, modifier)
self._hashCode = hsh
self._hexStr = hx
cls._instances[hx] = self
return self
@add_metaclass(Singleton)
class Node(object):
"""A Maya dependency node
Example:
>>> _ = cmds.file(new=True, force=True)
>>> decompose = createNode("decomposeMatrix", name="decompose")
>>> str(decompose)
'decompose'
>>> alias = encode(decompose.name())
>>> decompose == alias
True
>>> transform = createNode("transform")
>>> transform["tx"] = 5
>>> transform["worldMatrix"][0] >> decompose["inputMatrix"]
>>> decompose["outputTranslate"]
(5.0, 0.0, 0.0)
"""
_Fn = om.MFnDependencyNode
# Module-level cache of previously created instances of Node
_Cache = dict()
def __eq__(self, other):
"""MObject supports this operator explicitly"""
try:
# Better to ask forgivness than permission
return self._mobject == other._mobject
except AttributeError:
return str(self) == str(other)
def __ne__(self, other):
try:
return self._mobject != other._mobject
except AttributeError:
return str(self) != str(other)
def __str__(self):
return self.name(namespace=True)
def __repr__(self):
return self.name(namespace=True)
def __add__(self, other):
"""Support legacy + '.attr' behavior
Example:
>>> node = createNode("transform")
>>> getAttr(node + ".tx")
0.0
>>> delete(node)
"""
return self[other.strip(".")]
def __contains__(self, other):
"""Does the attribute `other` exist?"""
return self.hasAttr(other)
def __getitem__(self, key):
"""Get plug from self
Arguments:
key (str, tuple): String lookup of attribute,
optionally pass tuple to include unit.
Example:
>>> node = createNode("transform")
>>> node["translate"] = (1, 1, 1)
>>> node["translate", Meters]
(0.01, 0.01, 0.01)
"""
unit = None
cached = False
if isinstance(key, (list, tuple)):
key, items = key[0], key[1:]
for item in items:
if isinstance(item, _Unit):
unit = item
elif isinstance(item, _Cached):
cached = True
if cached:
try:
return CachedPlug(self._state["values"][key, unit])
except KeyError:
pass
try:
plug = self.findPlug(key)
except RuntimeError:
raise ExistError("%s.%s" % (self.path(), key))
return Plug(self, plug, unit=unit, key=key, modifier=self._modifier)
def __setitem__(self, key, value):
"""Support item assignment of new attributes or values
Example:
>>> _ = cmds.file(new=True, force=True)
>>> node = createNode("transform", name="myNode")
>>> node["myAttr"] = Double(default=1.0)
>>> node["myAttr"] == 1.0
True
>>> node["rotateX", Degrees] = 1.0
>>> node["rotateX"] = Degrees(1)
>>> node["rotateX", Degrees]
1.0
>>> node["myDist"] = Distance()
>>> node["myDist"] = node["translateX"]
>>> node["myDist", Centimeters] = node["translateX", Meters]
>>> round(node["rotateX", Radians], 3)
0.017
>>> node["myDist"] = Distance()
Traceback (most recent call last):
...
ExistError: myDist
>>> node["notExist"] = 5
Traceback (most recent call last):
...
ExistError: |myNode.notExist
>>> delete(node)
"""
if isinstance(value, Plug):
value = value.read()
unit = None
if isinstance(key, (list, tuple)):
key, unit = key
# Convert value to the given unit
if isinstance(value, (list, tuple, om.MVector)):
value = list(unit(v) for v in value)
else:
value = unit(value)
# Create a new attribute
elif isinstance(value, (tuple, list)):
if isinstance(value[0], type):
if issubclass(value[0], _AbstractAttribute):
Attribute, kwargs = value
attr = Attribute(key, **kwargs)
try:
return self.addAttr(attr.create())
except RuntimeError:
# NOTE: I can't be sure this is the only occasion
# where this exception is thrown. Stay catious.
raise ExistError(key)
try:
plug = self.findPlug(key)
except RuntimeError:
raise ExistError("%s.%s" % (self.path(), key))
plug = Plug(self, plug, unit=unit)
if not getattr(self._modifier, "isDone", True):
# Only a few attribute types are supported by a modifier
if _python_to_mod(value, plug, self._modifier._modifier):
return
else:
log.warning(
"Could not write %s via modifier, writing directly.."
% plug
)
# Else, write it immediately
plug.write(value)
def _onDestroyed(self, mobject):
self._destroyed = True
om.MMessage.removeCallbacks(self._state["callbacks"])
for callback in self.onDestroyed:
try:
callback(self)
except Exception:
traceback.print_exc()
_data.pop(self.hex, None)
def _onRemoved(self, mobject, modifier, _=None):
self._removed = True
for callback in self.onRemoved:
try:
callback()
except Exception:
traceback.print_exc()
def __delitem__(self, key):
self.deleteAttr(key)
@withTiming()
def __init__(self, mobject, exists=True, modifier=None):
"""Initialise Node
Private members:
mobject (om.MObject): Wrap this MObject
fn (om.MFnDependencyNode): The corresponding function set
modifier (om.MDagModifier, optional): Operations are
deferred to this modifier.
destroyed (bool): Has this node been destroyed by Maya?
state (dict): Optional state for performance
"""
self._mobject = mobject
self._fn = self._Fn(mobject)
self._modifier = modifier
self._destroyed = False
self._removed = False
self._hashCode = None
self._state = {
"plugs": dict(),
"values": dict(),
"callbacks": list()
}
# Callbacks
self.onDestroyed = list()
self.onRemoved = list()
Stats.NodeInitCount += 1
self._state["callbacks"] += [
# Monitor node deletion, to prevent accidental
# use of MObject past its lifetime which may
# result in a fatal crash.
om.MNodeMessage.addNodeDestroyedCallback(
mobject,
self._onDestroyed, # func
None # clientData
) if not ROGUE_MODE else 0,
om.MNodeMessage.addNodeAboutToDeleteCallback(
mobject,
self._onRemoved,
None
),
]
def plugin(self):
"""Return the user-defined class of the plug-in behind this node"""
return type(self._fn.userNode())
def instance(self):
"""Return the current plug-in instance of this node"""
return self._fn.userNode()
def object(self):
"""Return MObject of this node"""
return self._mobject
def isAlive(self):
"""The node exists somewhere in memory"""
return not self._destroyed
@property
def data(self):
"""Special handling for data stored in the instance
Normally, the initialisation of data could happen in the __init__,
but for some reason the postConstructor of a custom plug-in calls
__init__ twice for every unique hex, which causes any data added
there to be wiped out once the postConstructor is done.
"""
return _data[self.hex]
@property
def destroyed(self):
return self._destroyed
@property
def exists(self):
"""The node exists in both memory *and* scene
Example:
>>> node = createNode("joint")
>>> node.exists
True
>>> cmds.delete(str(node))
>>> node.exists
False
>>> node.destroyed
False
>>> _ = cmds.file(new=True, force=True)
>>> node.exists
False
>>> node.destroyed
True
"""
return not self._removed
@property
def removed(self):
return self._removed
@property
def hashCode(self):
"""Return MObjectHandle.hashCode of this node
This a guaranteed-unique integer (long in Python 2)
similar to the UUID of Maya 2016
"""
return self._hashCode
@property
def hexStr(self):
"""Return unique hashCode as hexadecimal string
Example:
>>> node = createNode("transform")
>>> node.hexStr == format(node.hashCode, "x")
True
"""
return self._hexStr
# Alias
code = hashCode
hex = hexStr
@property
def typeId(self):
"""Return the native maya.api.MTypeId of this node
Example:
>>> node = createNode("transform")
>>> node.typeId == tTransform
True
"""
return self._fn.typeId
@property
def typeName(self):
return self._fn.typeName
def isA(self, type):
"""Evaluate whether self is of `type`
Arguments:
type (MTypeId, str, list, int): any kind of type to check
- MFn function set constant
- MTypeId objects
- nodetype names
Example:
>>> node = createNode("transform")
>>> node.isA(kTransform)
True
>>> node.isA(kShape)
False
"""
if isinstance(type, om.MTypeId):
return type == self._fn.typeId
elif isinstance(type, string_types):
return type == self._fn.typeName
elif isinstance(type, (tuple, list)):
return self._fn.typeName in type or self._fn.typeId in type
elif isinstance(type, int):
return self._mobject.hasFn(type)
cmds.warning("Unsupported argument passed to isA('%s')" % type)
return False
def lock(self, value=True):
self._fn.isLocked = value
def isLocked(self):
return self._fn.isLocked
def isReferenced(self):
return self._fn.isFromReferencedFile
@property
def storable(self):
"""Whether or not to save this node with the file"""
# How is this value queried?
return None
@storable.setter
def storable(self, value):
# The original function is a double negative
self._fn.setDoNotWrite(not bool(value))
# Module-level branch; evaluated on import
@withTiming("findPlug() reuse {time:.4f} ns")
def findPlug(self, name, cached=False, safe=True):
"""Cache previously found plugs, for performance
Cost: 4.9 microseconds/call
Part of the time taken in querying an attribute is the
act of finding a plug given its name as a string.
This causes a 25% reduction in time taken for repeated
attribute queries. Though keep in mind that state is stored
in the `cmdx` object which currently does not survive rediscovery.
That is, if a node is created and later discovered through a call
to `encode`, then the original and discovered nodes carry one
state each.
Additional challenges include storing the same plug for both
long and short name of said attribute, which is currently not
the case.
Arguments:
name (str): Name of plug to find
cached (bool, optional): Return cached plug, or
throw an exception. Default to False, which
means it will run Maya's findPlug() and cache
the result.
safe (bool, optional): Always find the plug through
Maya's API, defaults to True. This will not perform
any caching and is intended for use during debugging
to spot whether caching is causing trouble.
Example:
>>> node = createNode("transform")
>>> node.findPlug("translateX", cached=True)
Traceback (most recent call last):
...
KeyError: "'translateX' not cached"
>>> plug1 = node.findPlug("translateX")
>>> isinstance(plug1, om.MPlug)
True
>>> plug1 is node.findPlug("translateX", safe=False)
True
>>> plug1 is node.findPlug("translateX", cached=True)
True
"""
if cached or not safe:
try:
existing = self._state["plugs"][name]
Stats.PlugReuseCount += 1
return existing
except KeyError:
# The user explicitly asked for a cached attribute,
# if this is not the case we must tell them about it
if cached:
raise KeyError("'%s' not cached" % name)
plug = self._fn.findPlug(name, False)
self._state["plugs"][name] = plug
return plug
def update(self, attrs):
"""Apply a series of attributes all at once
This operates similar to a Python dictionary.
Arguments:
attrs (dict): Key/value pairs of name and attribute
Examples:
>>> node = createNode("transform")
>>> node.update({"tx": 5.0, ("ry", Degrees): 30.0})
>>> node["tx"]
5.0
"""
for key, value in attrs.items():
self[key] = value
def clear(self):
"""Clear transient state
A node may cache previously queried values for performance
at the expense of memory. This method erases any cached
values, freeing up memory at the expense of performance.
Example:
>>> node = createNode("transform")
>>> node["translateX"] = 5
>>> node["translateX"]
5.0
>>> # Plug was reused
>>> node["translateX"]
5.0
>>> # Value was reused
>>> node.clear()
>>> node["translateX"]
5.0
>>> # Plug and value was recomputed
"""
self._state["plugs"].clear()
self._state["values"].clear()
@protected
def name(self, namespace=False):
"""Return the name of this node
Arguments:
namespace (bool, optional): Return with namespace,
defaults to False
Example:
>>> node = createNode("transform", name="myName")
>>> node.name()
u'myName'
"""
if namespace:
return self._fn.name()
else:
return self._fn.name().rsplit(":", 1)[-1]
def namespace(self):
"""Get namespace of node
Example:
>>> _ = cmds.file(new=True, force=True)
>>> node = createNode("transform", name="myNode")
>>> node.namespace()
u''
>>> _ = cmds.namespace(add=":A")
>>> _ = cmds.namespace(add=":A:B")
>>> node = createNode("transform", name=":A:B:myNode")
>>> node.namespace()
u'A:B'
"""
name = self._fn.name()
if ":" in name:
# Else it will return name as-is, as namespace
# E.g. Ryan_:leftHand -> Ryan_, but :leftHand -> leftHand
return name.rsplit(":", 1)[0]
return type(name)()
# Alias
def path(self):
return self.name(namespace=True)
shortestPath = path
def pop(self, key):
"""Delete an attribute
Arguments:
key (str): Name of attribute to delete
Example:
>>> node = createNode("transform")
>>> node["myAttr"] = Double()
>>> node.pop("myAttr")
>>> node.hasAttr("myAttr")
False
"""
del self[key]
def dump(self, ignore_error=True, preserve_order=False):
"""Return dictionary of all attributes
Example:
>>> import json
>>> _ = cmds.file(new=True, force=True)
>>> node = createNode("choice")
>>> dump = node.dump()
>>> isinstance(dump, dict)
True
>>> dump["choice1.caching"]