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at least one related system (Dungeon World) already makes the 1 party = 1 world assumption. and FVTT's KB recommends using modules (w/ Compendia) as a way to address the use case of "I want to use this material across multiple campaigns in the same setting":
and now there's GUI tools like the module maker, too, so migrating is less onerous for ppl w/ less technical expertise.
Benefits
single source of truth for Supply: a world-level settings object. IIRC, settings can be a DataModel, so we can just use our condition meter model for that.
retire a bunch of code used to keep supply in sync across multiple PCs.
circumvent permissions-related issues? or at least shunt them to SETTINGS_MODIFY instead of requiring ppl to have permission to edit the whole character?
simplify the shared actor type?
shared progress items => progress items in the world collection? i don't hate it. JE-only progress is hypothetical right now, but it'd work pretty well there, too.
shared asset items => asset items in the world collection? this makes me uneasy. IME, custom assets are likely to live here even if they're not assigned to a player.
shared sheet notes => dump in a JE?
Challenges
i'll have to write a non-trivial migration 😬
Stuff to think about
how are related game systems (PbtA, BitD) handling this?
Dungeon World has a party tracker that flies out from the actors tab. i like it -- an intuitive place to keep it, IMO
haven't used BitD for FVTT yet, but its emphasis on the party/crew as its own character might provide us with the most robust example
The text was updated successfully, but these errors were encountered:
at least one related system (Dungeon World) already makes the 1 party = 1 world assumption. and FVTT's KB recommends using modules (w/ Compendia) as a way to address the use case of "I want to use this material across multiple campaigns in the same setting":
and now there's GUI tools like the module maker, too, so migrating is less onerous for ppl w/ less technical expertise.
Benefits
DataModel
, so we can just use our condition meter model for that.SETTINGS_MODIFY
instead of requiring ppl to have permission to edit the whole character?shared
actor type?Challenges
Stuff to think about
The text was updated successfully, but these errors were encountered: