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Right now, I'm using the Velocity Verlet Integration Method. I don't know if I'm implementing it correctly, and the bodies are getting thrown out of their orbits in sometimes three revolutions. Their orbits become more and more elliptical until they get thrown out. Can someone please double check my physics?
The text was updated successfully, but these errors were encountered:
Right now, I'm using the Velocity Verlet Integration Method. I don't know if I'm implementing it correctly, and the bodies are getting thrown out of their orbits in sometimes three revolutions. Their orbits become more and more elliptical until they get thrown out. Can someone please double check my physics?
The text was updated successfully, but these errors were encountered: