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IL2CPP unity game, I have the complete texts file (translated) but the plugin doesn't work... #211
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IL2CPP is still very much alpha software. I'd expect it to work with only a few titles. I am currently in the process of getting the IL2CPP version of the plugin up-to-date, but that is unlikely to solve these problems. In general it is much harder for me to determine the cause of problems when it comes to IL2CPP because all the code has been natively compiled making it much harder to read it than if it was just compiled to IL. |
no way to reload translations? have console BepInEx_UnityIL2CPP? Thanks |
You may be able to use the new version recently posted here: The hotkeys should work in that. Only for BepInEx for now as I am highly time-constrained. |
Thanks!!! |
How does this work with v5.0.0. Lots of changes have been made, so it might work. |
I installed both the Bepin and Melonloader versions plus the plugin
XUnity.AutoTranslator-MelonMod-4.13.0 plugin and the new dialogs in that sector do not appear/change.
I extracted all the texts from the game, translated them and put them in their corresponding file and did not put any translator in the configuration file. What can it be?
thanks in advance
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