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Enhance "actuallyCompleteAction" algorithm for better build performance #18614
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#18658 helps with this |
Confirming that #18658 helps big time. After: 3s 177ms |
Other than the linked PR for BLAKE3, we have implemented parallelized tree digest computation at HEAD by 368bf11. Would you mind check whether it improves |
I tested the initial benchmark shared in this issue with Bazel 6.2.1 which has the parallelized tree digest computation change but unfortunately, that didn't seem to improve. (comparing Bazel 6.1.1 which didn't have the parallelized tree digest computation change with Bazel 6.2.1 which had the change) |
Description of the bug:
actuallyCompleteAction
adversely affects our build performance and has been a constant bottleneck.As we analyze the step named 'Bundling, processing and signing App`, it is primarily composed of 2 parts.
BundleTreeApp
: 272msactuallyCompleteAction
: 12s 825msWe can see that almost 100% of the time of this step is the overhead introduced by
actuallyCompleteAction
.This happens on every build and comes with a significantly high wait time cost as artifacts are huge. Any improvements here would be super helpful.
Related threads: #18194, #17009, #10702
Below is a repro that demonstrates the bottleneck.
Repro on macOS:
test_bundling2.zip
What's the simplest, easiest way to reproduce this bug? Please provide a minimal example if possible.
Repro on macOS:
test_bundling2.zip
Which operating system are you running Bazel on?
macOS
What is the output of
bazel info release
?release 6.2.1
If
bazel info release
returnsdevelopment version
or(@non-git)
, tell us how you built Bazel.No response
What's the output of
git remote get-url origin; git rev-parse master; git rev-parse HEAD
?No response
Is this a regression? If yes, please try to identify the Bazel commit where the bug was introduced.
No response
Have you found anything relevant by searching the web?
No response
Any other information, logs, or outputs that you want to share?
No response
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