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TileState.py
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TileState.py
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from State import *
class TileState:
def __init__(self, image):
self.image = image
def getImage(self):
return self.image
def isClosed(self):
return False
def isOpened(self):
return False
class HoleClosed(TileState):
def interact(self, tile, character):
if character.useKey():
tile.open()
else:
print "The hole is locked! you need a key"
def isClosed(self):
return True
class HoleOpened(TileState):
def interact(self, tile, character):
tile.enter()
def isOpened(self):
return True
class KeyObtained(TileState):
def interact(self, tile, character):
pass
class KeyUnobtained(TileState):
def interact(self, tile, character):
print "The character has obtained a Key!"
tile.obtain()
character.addKey()
class HeartObtained(TileState):
def interact(self, tile, character):
pass
class HeartUnobtained(TileState):
def interact(self, tile, character):
print "The character has obtained an Extra Life!"
tile.obtain()
character.addLife()
class MedalObtained(TileState):
def interact(self, tile, character):
pass
class RedMedalUnobtained(TileState):
def interact(self, tile, character):
print "Medal has been obtained!"
tile.obtain()
character.addRedMedal()
class BlueMedalUnobtained(TileState):
def interact(self, tile, character):
print "Blue Medal has been obtained"
tile.obtain()
character.addBlueMedal()
class GoldMedalUnobtained(TileState):
def interact(self, tile, character):
print "Gold Medal has been obtained"
tile.obtain()
character.addGoldMedal()