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Switch to unpacked MPQs #15
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Bisect result git bisect start
# status: waiting for both good and bad commits
# bad: [d354283df819f3551eb8034795413d445e005add] .github/workflows: Update upload-artifact
git bisect bad d354283df819f3551eb8034795413d445e005add
# status: waiting for good commit(s), bad commit known
# good: [e7ff2622ae733a5d7ae3d73c923cff593df6f19c] Bump zlib to 1.3
git bisect good e7ff2622ae733a5d7ae3d73c923cff593df6f19c
# good: [1f7c4458600566c121fd6e72bc7c0abf97f400c9] Remove unused sounds
git bisect good 1f7c4458600566c121fd6e72bc7c0abf97f400c9
# bad: [91802dadc309794c591d08ebc63d148c1ad4b68c] Bump dvl_gfx
git bisect bad 91802dadc309794c591d08ebc63d148c1ad4b68c
# good: [2e2b5666ca9441cf5a29fa53f1355832b98dd347] Remove bhit.wav (unused)
git bisect good 2e2b5666ca9441cf5a29fa53f1355832b98dd347
# first bad commit: [91802dadc309794c591d08ebc63d148c1ad4b68c] Bump dvl_gfx Something changed in the underlying library between commits diasurgical/devilutionx-graphics-tools@64c0629 and diasurgical/devilutionx-graphics-tools@ae39773 |
Commit 5f260010b0af26e9c453931f42edcb02ce894a16 segfaults with diabdat.mpq, commit diasurgical/devilutionx-graphics-tools@ae39773 unpacks it but causes the bug above |
My bad, it got fixed after updating the fork. There was a significant improvement in load times, but this check fails on the console when I load the game from an iso created with mksdiso. Since it's still needed for CDs burned with dcdib, I'll check both paths in the code. |
I was on the fence about using unpacked MPQs but this settles it for me. I'm hoping for some load time improvements too
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